Here is a copy of the Rapscallion MKII. Ship was rebuilt ground up from the Rapscallion. New features include: Separation of all ammo and fuel tanks...should be more battle hardy Increased container count to 5 Increased rear thrust ...and more!
I got my temple finished today. I was happy to use new textures and try out the new tools in A7. I have limited experience to make enemy POIs and maybe it need some fine tunes. The core is located on the bottom on the middle of the temple and nearby is a small generator and fuel tank. Surrounded 1 block thick combat steel since concrete is too easy to destroy. The temple has a hidden area behind a flower pot in a sleep proom. In front of the altar the hole lead to a dungeon. The eyes are the way out from it.
This aqueduct and reservoir took less time to make thanks to the new tools. Even could take less if I can rotate, but some other time.
There is a distinctive lack of affordable orbital bases so I tried to make my own entry level base from my previously submitted civilian transit hub. My orbital home is the result. This is built in the 0.7 experimental version and is designed to keep everything at level 7. There is room for 9 growth plots but they are not included as they are sometimes difficult to find There is room for a repair station but it is not included because of the inordinately high material requirements Basic defense is included in the form of 6 cannon and 2 rocket turrets No offline protection Iron 2200, Silicone 1469, Copper 328, Cobalt 91 Neodium 95, Sathium 34, Plastic 46, Wood Planks 18 Shoddy production value video and pictures! Available on steam workshop if you actually feel like using it. http://steamcommunity.com/sharedfiles/filedetails/?id=1152538744 Enjoy! (I hope) Kahrek Laume.
Pioneer SV - Warp Capable (Alpha 7.1). Would Probably fit into the SV Tier 5 line (Hardened blocks). I note that it has "screens" over many engines, that is not technically in line with the guidelines. Happy to modify the BP if it is unsuitable, or to work with any feedback. On steam workshop ATM for easy access - http://steamcommunity.com/sharedfiles/filedetails/?id=1151028769
This ship is both stylish and efficient. The Airstream Nomad MKII has a 20 plot hydroponic garden, a crews quarters, a large hanger, two advanced constructors, enough fuel to last for weeks, and many other things. The amazing part is that this ship is only a class 1 cv. This ship was a remix of the Airstream Nomad by Thenewpav. http://steamcommunity.com/sharedfiles/filedetails/?id=1123887550&searchtext=airstream You can get the blueprints of the ship here. Heavy Variant (combat steel): http://steamcommunity.com/sharedfiles/filedetails/?id=1154563471 Light Variant(normal steel) http://steamcommunity.com/sharedfiles/filedetails/?id=1154563086
I love your style! Can you make some sort of alien poi? I'm thinking, the alien assasins could live in some sort of structure you make. idk.
Actually a good idea. Probably I can make an assassin base next. Do you know how to sink a structure into the ground?
Double click the blueprint name, and type it into the box. every -2 is one block down, starting with -2 at ground level.
Hello everyone! I have several SV/HV/CV's to share but I will start with my most recent creation! Need to resave a lot of my older ones and clean them up due to warp drive change but this one is good to go! I really like how it turned out. I based it off of the Tiberian Sun Nod Banshee and a modern day stealth bomber's flat-edge look. This is a variation of this fighter I created in my server that I call the AESAEF-23e (exploration). Other variations exist (such as uparmored and swoop-wing styles) but I figured the faster-accessible the tech and the more affordable the better! AESAEF-23e (Exploration) Advanced Eleen Strategic Alien Eradication/Exploration Fighter Resource Requirement: 834 Iron, 432 Silicon, 364 Copper, 196 Cobalt | 1 hour 13 minute production time | Class 1 - UL12 | 39x12x19 Featuring: x4 Gatling /w x2 ammo boxes, Life support w/ x2 Oxy tanks, Mobile constructor/OxygenStation/ArmorLocker/Ventilator/Fridge/x2 cargo boxes/etc, Jet Engines w/ x2 fuel tanks/generators, Warp drive, Cool appearance, x10 Switch/Signals, x11 spotlights, 360 degree glass walk-in cockpit w/ x2 Passenger seats, performance:cost ratio (easy to obtain, performs well), ease of use (Clean, simple design), high functionality and customization, easy to repair/maintain/upgrade with room for expansion/changes! Access most everything via the control panel. Access the oxygen station beneath shutters next to the left passengers seat.
https://steamcommunity.com/profiles/76561198033757582/myworkshopfiles/?appid=383120 Welcome to anything on my public released workshop.
I have something for you here. All set up with alien assassin spawners. Maybe need some tweaks, or at least I would not go there alone for a picnic in early game. The extra difficulty here is the aliens can spawn above the celing on the corridors, and just fall down somewhere. Spawners are accessible there trough hidden corridors. There are few other secret places in the base.