What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. banksman45

    banksman45 Rear Admiral

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    OH this is a really cool design. !!! NICEE@!!!!
     
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  2. banksman45

    banksman45 Rear Admiral

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    Decided to take a vacation in GAME. lol Built a little vacation home on Osctune . Hopefully my one cannon gun is enough to protect it. Nice little place to relax while I try to take over this planet.;)

    Screenshot (805).png

    Screenshot (810).png

    Screenshot (798).png
     
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  3. oojimaflip

    oojimaflip Captain

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    Sweet ships! ;)
    I have a library of 100's of ship designs that I sometimes peruse for inspiration, at least half of them are mentally marked as "don't even bother" for Empyrion building! :D I imagine Kieve has something similar, part of the fun is in attempting a box-o-frogs crazy design and ending up with something rather different, but equally mental! :)
    As for naming things, google translate is definitely your friend here:cool:
     
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  4. rucky

    rucky Rear Admiral

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    #6864
  5. Fractalite

    Fractalite Rear Admiral

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    Well **** man, sorry if draping my vanity around gets tiresome. I will try to restrain myself. :):oops:

    Thank you to everyone else for putting up with my ridiculousness. I will likely continue to fret about the impossibly high standards I set for myself. :confused::eek::p

    Awwwwww.... you went with the closed cockpit. Still, with the blocks vs physical space, what can ya do? Once you post it I might have to have a gander at the problem area. Sometimes it is easier to visualize in-game.

    I started that music thread a while back, maybe I should do the same thing with an "inspiration thread." It would likely be better coming from someone like yourself or Kieve - people who actually have some of these libraries, but if I get the time and the gumption, I think I might.
     
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  6. Neal

    Neal Rear Admiral

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    Not really sure if the engine design fits to the rest. I tried more traditional looking Nacelles, but it ended up looking just like a Starfleet ship...
    NewGame_3-170907-0255_2017-09-17_16-54-40.png
     
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  7. Fractalite

    Fractalite Rear Admiral

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    Good heavens that is a monster! I am curious about the back end; are the nacelles going to dip below the ship?
     
    #6867
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  8. Neal

    Neal Rear Admiral

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    Yes a little bit.
    NewGame_3-170907-0255_2017-09-17_17-05-38.png NewGame_3-170907-0255_2017-09-17_17-05-51.png

    As i said, i'm not so sure about it. Originally i planned to have a Engineering section below the Saucer, and more traditional looking Nacelles, but it looked too much like a Starfleet ship, lol.
    Yeah, the ship is going to be big. But i'm just building it for the fun of it, material costs are way to high for survival, lol.
    While it would be awesome if the game would one day have a puropse for such ships, i'm not waiting for that day. :)
     
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  9. Kaeser

    Kaeser Rear Admiral

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    :)

    Yeah it's a very practical concept, a moving shipyard that serves as a backup when taking out some bases but it could in fact use some more space and thrust for planets with a stronger gravity....
     
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  10. binhthuy71

    binhthuy71 Rear Admiral

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    Your shipyard turns the CV-as-Base idea into Base-as-CV. That's a very useful concept that will become nearly essential in some form when EGS supports multiple solar systems.
     
    #6870
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  11. Kieve

    Kieve Rear Admiral

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    I tested it with various loadouts and they all fired just fine?
    -I also tried flat 'shutter' doors instead of ramps, but those will block fire. Ramp shutters appear to be completely safe, at least in my tests.
     
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  12. rucky

    rucky Rear Admiral

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    ah okay, good news then.
    (that could be the reason, that from one point on ramps did go through other blocks and ground and could not be used as landing gear anymore...)
     
    #6872
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  13. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Alas, the Devs still seem to not get it that "Physical Bulk" IS a relevant balance point & they still seem to be under the delusion that Creations getting 110+ Blocks of Creation Space in all directions somehow makes Physical Bulk irrelevant in tactical consideration, somehow... *Facepalm*

    Meh, screw trying to be Sane. Sanity does stupid screwball things like prioritize "Looks" & "Theatrics" over actual functional performance. :p

    Craziness can sometimes actually provide Performance & Looks BOTH. :D

    I stopped Workshopping my stuff outright cause I got sick & tired of how much hassle it was to Screenie my Workshop Items. 0 Stars for me. :p
     
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  14. binhthuy71

    binhthuy71 Rear Admiral

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    I went to a two-tiered system when I finally realized that any thruster will maintain speed and altitude. I group the main thrusters to a switch and let six of the smallest ones run as usual. Switch off for cruise and docking, switch on for running and gunning.
     
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  15. oojimaflip

    oojimaflip Captain

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  16. vicomt

    vicomt Captain

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    You're such a troll.

    So yes, this is what we've been working on today ;)

    At the other end (and one side - mirrored) of the ship, we have one of two cockpits.....
    [​IMG]

    and maybe some other areas for people to mill around in ;)
    other facts: Over 900 RCS, more interior space than some of our CV's, and currently somewhere in the region of 3.5Kt :D

    Yes. it's an SV ;)
     
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  17. Fractalite

    Fractalite Rear Admiral

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    #6877
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  18. binhthuy71

    binhthuy71 Rear Admiral

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    Nice catches! I'm going to spawn the Alkurah-MK11 near one of the Trading Stations and leave it parked just because it would look so cool.
     
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  19. banksman45

    banksman45 Rear Admiral

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    Wow I only got one thing to say about your engine design;)
    download (1).jpg
     
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  20. banksman45

    banksman45 Rear Admiral

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    Wow I love the table and seats next to the window. Very niceeeeeeeeeee design. It looks soo clean. I know some of you guys must plan some of these ships out before you build them or you're just really that good.
     
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