Hello, you floor 2 on the Nostromo is in the final phase .. in the lights all work ... The red lights at the rear elevator I let go on ... The main lightsaber is at the next lift to Cocpit ... All other lights on this floor they operate automatically ... The bar on the balcony has 2 manual switches... For me this floor is already finished .. I miss only some decor there
Heyho Guys, i have an Issue. At the moment i try to finish my alien CV with lights/door/ramps signaling. But there is a problem. I can't name the output signals anymore. I do an "inverter circuit" it is prenamed "Sig005" for example, i want to name it "NotA" (cause inverted signal A)but it goes back to "Sig005". And i dont get the problem. I did not use the "NotA" signal name anywhere.....so what is the problem? Any ideas, dunno if it is a bug or iam just stupid. For the info: i want to make a cross connection with 4 levers.
@rucky Haha, great that you're having fun with the miner Personal touches are always nice, we have different ways of playing the game so it makes sense. It's a pure miner so there are very little extras as standard. I opted for long run time with the fuel tanks, but I guess it should be balanced out with enough cargo space. Will have to check it out Thanks for checking out my build and the suggestions!
1) Check if you have that name somewhere else 2) If not, DID you had it somewhere else in your actual game session? (The game still memorise such things in your actual game, so...) Then stop your save, and reload it, then anything should function as normal! 3) If neither 1) nor 2)... -> Bug report.
Wow, went away for a week and a half for work and come back to 20+ pages I have to get through! Would take way too much time to call out each and every build but damn you lot have done some amazing stuff recently!! As for myself, I have been tinkering around with the CV I started and cannot be happy with the way the shape is turning out... so I started a new one. (Don't we all? ) Got about half of the outside tentatively laid out last night, I plan to start slotting in the interior to confirm dimensions work and then I will finish it off. I am sorely looking forward to the new painting and texturing tools though! At 90 blocks long, she's going to be a chore to get finished.
Don't remember them? That was the constructor 3D model in previous patches... Where did you find that?
I joined sometime during 4.x so its the first time I've seen the old constructor model. Its got a certain grimy charm.
Trying to create a scout SV for my fleet. Something just doesn't feel right imo. I don't know if it's just the proportions or the general shape of it.
Sorry this took so long, but I am pleased to announce that the KSV-44 Sabre "Omnifighter" is officially released! http://steamcommunity.com/sharedfiles/filedetails/?id=1141401237 Some minor revisions were needed, and I wanted to have a few "configurations" available to give people an idea of its intended use. I think it's the cockpit. Smooth, rounded shape doesn't seem to mesh well with the more angular hull blocks you're using, especially on the nose and sides. The horseshoe-crab hull is actually pretty nifty, but the front end needs some rethinking - at least, in my opinion.
I need a little help. I guess a lot here have tried to convert a ship or building, or moved a BA/CV/SV/HV folder from one game to another. earlier no problem, but with logic gates, it is. They dont move with it. Does anyone know where the information for circuits, sensors and that, are stored?
Thnx i fixed it somehow. Couldnt name it because of a signal i hat on the mainpage under "P". Nevertheless. Today started the first Empyrion Olympiad on a german let's play server. It contains racing with hovers, shooting with sniperrifles, obstacle course, marathon and of course a chainsaw deathmatch. Here are some impressions before the start. We will repeat it twice this weekend, looking for improvements so that everbody will have fun. What do you guys think? Pictures during the event will come