Sooo Guys, tho the lag of time and elan iam putting an end to the alien-mothership 6.8.x and publish it the 90% finish like it is. http://steamcommunity.com/sharedfiles/filedetails/?id=1151116741 And start from scretch with the texturing and coloring on the experimental alpha Some textures really seem to go into a kinda alien way....i have high hopes. So enjoy it, espacially Fractalite (And "Yes, u can tinker with it!")
How did you survive!? When Rorschach failed his test he was a finely distributed layer of carbon on Antarctica! *Turns to the crowd and yells* Leave this one alone he is to Ubar for us!
Damnit, Rucky! Push yourself a little my friend. With the rugged drifter I can see that you have the skill set for rugged badassery. Give me a little more - some detailing, some extensions. You got this!
Well, during recording I decided I wanted a warp capable SV and since I was feeling somewhat creative, I whipped up something. In creative. It's heavily inspired by the Velites SV by Nickodemus (http://steamcommunity.com/sharedfiles/filedetails/?id=1100484179), which is now also known now as the tier 1a prefab, but a bit larger, and equipped with warp drive goodness. http://steamcommunity.com/sharedfiles/filedetails/?id=1151676712
I'm going to catch a little bit of a thing .... Will the SV and the Gravity Generator ever be? ... Or is it planning to date sometimes CV and BA also manual door and roller shutters ?? SVK: Ja sa spytam trochu od veci.... Bude niekedy mat SV aj Gravitačný generator... Alebo planuje sa dat niekedy CV a BA aj manualne dvere a rolety??
"What do you see here?" "Ink. On a card." "Mhm... and this?" "More ink." "... How about this one?" "Still ink." ". . . " */heavy sigh*
Today I spent some time trouble-shooting and re-configuring some signal logic, and doing some update/redesign work on my CV. I hadn't played for over a week due to a heavy RL workload, and I found some of my shipboard logic circuits broken last night when I logged on to my survival game. Something in the 6.7.x live branch involving signals changed, but I couldn't find any mention of logic changes in the patch notes or on the forums - all anybody is talking about is the experimental branch . Using some lcd monitors as test devices I eventually figured out that a couple of my logic signals had somehow become inverted. Once I was able to identify the problem the fix came pretty easily by changing some OR circuits to NORs and vice-versa, and verifying/re-setting polarity at the input devices. I'm pretty sure that the problem was an external one as it effected three separate blueprints which had all been tested as working independently a couple of weeks ago, and all three were broken in the same way as of yesterday. Has anyone else seen recent logic issues in the live/release branch? After sorting out my circuitry issues I blew off some steam playing in creative. Using my CVE-4 Nomad design from Rucky's CV challenge as my new basis for development I updated it with the new circuitry changes, added much larger top hangar doors, resculpted much of the fuselage, and added more in the way of fuel and O2 stores for longer loiter time. Once 7.0 goes live with the new warp drives, textures and painting tools I'll put new versions up on the workshop.
That looks like a spitting image of what i'd say if I didn't feel like trying to guess what the Ink Blots look like to me. No matter the shape, "Ink Blots" is pretty much what those dudes are, & that's a fact. Technical Details matter.
Started working on the Engine room of my CV. I am going for the ancient battleship that has just been discovered look. That's why I'm using the flashlight in this one picture just to see how it would look if someone just discovered it and looking around. I know that sounds weird but these textures are really get you into the game. lol I love how this one texture makes the pipe look like they have a little corrosion.
really not much time... but... just beautiful... and that's only medium graphics... well done @EleonGameStudios