I'm thinking the range of the ore scanner should be increased a bit, as much as twice the current range, as I've found several occasions when a deposit is too far underground to register at all on the surface (typically copper) or at the far side of a deposit once you hit the end of a "vein" off to one side. I also agree with a few previous posts that the scanner itself should be craftable in the survival constructor at level 1.
I used the new mining system last night for the first time... I love it ! so much easier, I imagine the playfield load usage is reduced significantly as players no longer have to constantly drill for ages per piece of ore, and lets face it the pieces that fell out with the t1 drill for you to pick up, were probably using a certain physics count. This seems much more efficient, the ore scanner makes it even better to target a node and not have to dig for ages looking for one, then when U drill an actually located section it takes just a couple of seconds and you have a lump of ore like 119 iron, niiice. Good work, I had no problem personally with the old system aside from I guess it caused heavier usage and the occasional ore faling under the map. I like the new method a lot. Great work ! The ore scanner itself, was actually a lil trippy looking when down in a hole seeing the blue lines moving around, I think I had little sleep though when I tested that. Nevertheless it works great and as expected and figured it out with no effort what so ever.
So from my experience so far, I must say that it's making me not want to play the game. After jumping around some servers and trying to find most stable ones, starting without a scanner every time is getting boring really fast. Not to mention I have to build a constructor for it, since the survival one doesn't have it. That alone is a pretty long process and an ever bigger one is finding and hoping you'll find some resources. It's new, exciting and kinda fun the first time, but after that it's just really off putting. I hope the drop pod will include a scanner by default.
As far as I know everyone starts with a scanner, its default equipment, it is in my server and presume it would be in others.
This depends on the difficulty settings. In easy you get them on both Akua and Omicron, in normal only on Akua, in hard, you don't get them at all is the routine I believe (it's posted officially somewhere, but can't seem to find it at the moment)
Ahh I see. So my Omicron start probably dont have one as i have medium setting. I suppose its not essential to start with one, you simple mine around a deposit for a while and when you do get 1 spot it will no doubt contain a large chunk of ore making it worth while. I was shocked to mine 300 iron from 1 piece.
Indeed. At least bio fuel is much more attainable using spoiled food as an ingredient instead of seaweed so blind searching is a bit more of an option in early game now. A bit of a nuisance as Marca666 says, but still an option until you can make one at level 3 from surface rock harvesting at level 3... once you have a large constructor available of course (which are available at trading outposts in most cases at least).
I agree with everything on the autominers, I also very much like drone mining, but I do not like not having ore veins. Ore veins are more realistic and extraction is useful for hv mining drills. Like I mentioned before in my prior post the older version is much better and was fun to mine now it’s a chore. It would also benefit the game if what made sense was that ore could be mined quicker in a HV , but this is not the case now.
They have other plans for HV miner that are not yet much spoken of. I'd imagine the turret will automatically rotate and mine the ores, while there will be some orescanner too. Only thing i'm curious now is why devs haven't responded on the exploit in multiplayer. Mine with someone else and you get 2x the ores from every vein. Is this not gamebreaking or what?
I believe they have in a bugs thread, I imagine this will be addressed soon, hopefully in 7.1 as it is also occurring in SP if you exit and re-enter in some situations.
I understand why the new mining system exists, but I kind of hate it anyway. 1) I don't think it's faster on the aggregate, at least not always. The first node is significantly faster, and the increased yield is appreciated. However, depending on the arrangement of the deposits, it quickly degenerates into creating an ant farm, and I've spent as much time digging my way out of some mines as I would have spent completely clearing out one of the old blobs. The nodes should be much closer together, IMO, or the drills should be even faster. 2) Mining goes from annoying to absurd if starting with no ore scanner. Someone earlier suggested building the scanner functionality into the helmet (you automagically identify deposits and POIs anyway), and I think this would be a much, much better approach. Requiring an extra gadget in an inventory slot, to make an already tedious system work at all, is a mind-boggling design decision. 3) There is no benefit to mining with a hover vessel now. It was a headache previously, but at least the speed made it a reasonable trade-off. Now it's just kinda there, with no apparent use other than boring out the side of a mountain for an in-ground base.
I’m a brand new player, and part of what got me excited about starting the game was getting to level 10, and then using the factory to churn out some BPs. I was particularly excited about trying mining with an HV, so I made up a Ladybig. Mining with and HV sucks now. All the YouTube vids made mining with an HV look awesome in single player mode. I don’t know if I want to keep playing the game anymore.
10-15seconds and no ore eh!.? What the hell you mining in 6.7? In 10 - 15 seconds I would have bunch of ore with a t2 no matter what it was.
Phenomenal changes. A menial task is still menial, but these changes introduce obvious levels of efficiency based on the equipment available to the player. The big picture is looking better every day.
I have been taking a break from Empyrion for a bit to let some of the changes sort themselves out. I came back to play with this build, because I was excited for the new additions. Twenty minutes in, and I have exited the game, and made a point to come find this forum. The new mining is terrible. Instead of exposing a mineral, then being able to harvest said mineral on demand, I spent 15 of my 20 minutes digging in dirt with virtually nothing to show for it. Even with the ore scanner, there is far too much dirt and rock to dig through for the paltry little pebbles of resource. I bought this game to fly cool ships and blow stuff up, not dig in the dirt admiring the voxel deformation. Please, bring back the old mining system. I won't be playing until this is changed. I have more fun things to do with my time.
You do not mine more, but less material. What is now dirt was ore before. So if you use a ore scanner, you will be quicker as you do not need to remove the full volume of the sphere anymore.
I've been playing this game since about 2.0. Mining is slower for me now. I don't care what it should be, or is intended to be. I care about what it is. It's slow and irritating enough that I won't do it anymore. I don't care how much the little rocks are worth, mineral wise. I absolutely hate digging through meters and meters of dirt with nothing to show for my fuel usage, unless I happen to find one of them. It's tedious, and expends resources for zero gain, until you find one of the little rocks of resource. I played the new tutorial for 20 minutes. 15 of those minutes were spent digging, between two deposits. I mined exactly one rock. That's not fun gameplay. That's a great way to get players to do exactly what I did, and exit the game.
Without the scanner, the feedback loop is too slow for now, and you have no possibility to learn and improve your performance. That makes your find of the ore pebble not a reason to celebrate, but for you to sigh of relief. I guess, games are played to see results of your intended actions – even if it's just a cow clicker. Digging a hole is not much of a result, except if you want to create a cave. Even with the scanner, it's very much on-the-nose. No suspense or need to learn. But... - Drop a small gold pebble in between some deposits, and have it look only slightly different in the ore scanner.... People will pour over the scanner and try to hunt them down.
Mining is now more work for less return........I can understand the overall drive to make the game more realistic but the new mining method needs improvement. Right now the metal nodes are scattered randomly and deeper meaning mining far more rock, why not concentrate them more and have them run in consistent veins or layers just like the real world. Veins would be deeper for hand mining and layers would be shallow for strip mining with HV's Because right now HV miners are just about obsolete.