Alpha 7 - FAQ and Feedback: Offline Protection

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Oct 18, 2017.

  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Global Changes
    - Added delay before OP is active ("ProtectDelay" defined in dedicated.yaml)
    - Turrets continue shooting but do not use ammo when OP is active
    - Increased distance at which offline protection shield can be seen from 150m to 400m
    - Prevent other players / structures activating OP in AntiGrief Area
    - Added new parameters AntiGriefDistancePvE and AntiGriefDistancePvP to dedicated.yaml
    - Improved visuals of offline protection shield
    - Multipayer server browser window now shows separate anti-grief distances for PvE and PvP modes
    - In Godmode invisible you are now able to place blocks within an OP protected area
     
    #1
    Mortlath likes this.
  2. OlRusty

    OlRusty Ensign

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    why do turrets need to fire while offline protection is on? thats a game breaking mechanic because people in pvp can camp ore deposits preventing players from mining. thats just bad. its enough players cant get trhough the OP field in the first place.
     
    #2
  3. ZipSnipe

    ZipSnipe Commander

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    Guns firing while OP is on is horrible. Just plain sucks, sit there shooting at a base for 15 minutes just to find out it has OP. Offline Protection is a good thing, guns firing while offline protection is on is bad and just plain wrong.

    If you want to prevent idiots from plopping bases next to someone then make the op shield area larger, so large that it prevents guns from another base from having the range to shoot
     
    #3
  4. Virus

    Virus Ensign

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    It stops people from camping a base with OP or building towers around the base.
     
    #4
  5. Watcher330

    Watcher330 Commander

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    Hi !
    Any way too disable weapon firing during OP ?

    Some player Exploit this .... this is insame !....
     
    #5

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