Mini-Brainwave time! After doing so much work with Logic I've been lamenting the lack of an actual IF command. And I think I just thought of a 'cheat' to accomplish the effect: Either take an existing variable (If what you want to compare can change), or set up a lever to generate the variable state you want to compare. [Edit 2: I suddenly spotted that there is a 1 and 0 at the top of the signal dropdown! You can use this instead of adding a lever] Then use an XNOR circuit. BAM! If statement. (XNOR returns Active if the inputs match) [Edit: For those interested, from my UrgiVersity thread: Access & Control Systems 2X, 4X AND: : And : Active when ALL inputs are enabled. 2X, 4X NAND: : Any : Active when none or either input is enabled. 2X, 4X OR: : Something : Active when one input or more is enabled. 2X, 4X NOR: : Nothing : Active when all are disabled XOR: : Different : Active when inputs don't match, off when they do. XNOR: : Same : Inverted XOR Inverter: : Reverse input value Set/Reset Latch: : Store data in 'memory' with this. Delay: : A command that will delay a set time before activating another Command. Effectively a tiny countdown Function.
By jove I think I've got it! There are 3 more levers on the other side, out of shot. 1 short of being 3 full pages of logic operations. I won't describe all the options yet, this thing is getting closer to actually being complete now so I'll wait for my release post in a few days ^^
Seems like it's time for Eleon to implement a proper scripting/object language for ships/bases to use. That's getting a little nuts!
I finished texturing my project and uploaded the Feynman to the workshop. As always, constructive feedback is welcome.
Decided all the Traders were too nice, so I config'd up a slaver, selling human crew: The How-to: https://empyriononline.com/threads/slipstream-tweaks-empyrion.35496/#post-207959
It's like the El Camino of CVs! Nice one! Have to say, from a purely visual standpoint I like this much better than the HPODs. Much more interesting, design-wise.
@Slipstream , was wondering if it were possible to also show applicable ammo in the Constructor menu Weapons/Items when a ship type is selected? Was trying to get a sense of cost vs damage for end-game weapons and since I'm not that familiar with them I kept having to click a ship type to chk what ammo it used, but as that hides all ammo I'd then have to click bk to 'show all' then scroll down. Got a bit tedious. The config file has a Category: Weapons/Items line for ammo, but I didn't see anything related to 'screen by type'. Would be a nice QOL improvement if this were possible .
Absolutely agreed. I don't know if the config file covers which constructor tabs/buttons things show up on, but I'll take a look!
It's part of the same line that dictates what the device can be placed in. The ending "display: [true/false]" will add the little colored dot and enable sorting. Whether that will work on ammo or not, I haven't tried.
Right, but can we make ammo show up when you select the "Base" button/minitab? Right now, it only shows up in the weapons/tools button/minitab. Also, when you punch the Base button/minitab (as an example) you don't see the "Base Starter Block", which also annoys me. --B.
Aaand the answer is, no. It does add the text to the tooltip on the menu, but not the dot or filtering. Maybe because it's an item and not a block? If that's true, adding the line to the starter blocks should allow them to be sorted
Well, I need carbon for other things, Brim. Sadly, the furnace appears to have a hard-coded set of restrictions that I haven't (admittedly) spent a lot of time unraveling. I do know that if you change the ingot recipe, it blocks you from adding that ore type. Nor can you add 'Furn' to steak, and cook raw meat in it.
Today I have used some time on the forum. Now to continue my current SP, mostly hard start on Sienna, seed 666 (no friendly POI's). First time I have tried start with so harsh climate, with no EVA boost. After 12 deaths, most to freezing and a couple to enemy shotgun (OP?), I have "survived". Have an secure underground base fully equipped with farm. Have a SV with compartment to use the drone from and warp, 2 POI's taken. Now exploring the planet Roggery, EVA at last acquired. Could do some level grinding from 22 to 25, but no rush.
I wish carbon was a material. Organic chemistry FTW... I'm betting the furnace issue has to do with the new simplified interface. Did you try adding steak to the larger processors?