What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Hicks42

    Hicks42 Rear Admiral

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    Don't Be Ridiculous.

    With the state of education as it is today?

    That is Junior level Diction...........College Junior level..... *SIGH*
     
    #9601
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  2. Sephrajin

    Sephrajin Rear Admiral

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    Sooo, finaly I uploaded the precessors and successor of my SEA Warp Explorer.
    Beeing the SEA Scout MK1 (lvl 7, small thrusters) and its MK2 (lvl10, medium thrusters) and SEA Warp Explorer MK2 (lvl 12, armored).

    Along that, the SEA Landing Pad (7x7 blocks) which only serves as spawning platform for 'small to regular' small vessels and hovers.

    This said, you see there's quite a bunch in SEA-brand line, and more to follow...
    So I decided to make it a collection, specialy as I want to use these within my scenario (Vertigo Cluster).
    Once i get the error messages away and the planetary fine tuning is done that is.. ;)

    Collection: Space Engineer Association

    [​IMG]

    Still in pipe, probably in this order (no promises made though!):
    * Landing Field (will be something between/around 16 to 32 blocks/side for the platform)
    * Starter CV
    * CV
    * Airport (64++blocks/side - at least length)
    * Civ POI
    * Mil POI
     
    #9602
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  3. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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  4. Theurgist

    Theurgist Captain

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    Well that didn't last long. I've crashed twice, once when landing in a hole and this time while in space digging an asteroid. And my SV that got me into orbit has vanished.

    I guess I can't actually play the game
     
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  5. Robot Shark

    Robot Shark Rear Admiral

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    I'm going to take a break for a little bit, but I would be interested if someone else started the challenge.
     
    #9605
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  6. Brimstone

    Brimstone Rear Admiral

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    Posted the BSI Emergency Hydroponics Pod:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Any suggestions on what else might go well with the series? Should be something basic, low- level, light on resources
     
    #9606
  7. Sephrajin

    Sephrajin Rear Admiral

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    #9607
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  8. Sephrajin

    Sephrajin Rear Admiral

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    What is the definition of aSV gunship?
    An SV with guns? enough? :p
     
    #9608
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  9. LCMDigs

    LCMDigs Ensign

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    I spent several hours doing nothing but spawning Workshop creations in creative mode and toying around...

    I forgot there’s an actual game to play.
     
    #9609
  10. Robot Shark

    Robot Shark Rear Admiral

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    Maybe a SV with max guns of every type.
    I'm debating on how many more weapons I can fit between the wings on this one.
    (it already has max weapons with 3 types)

    [​IMG]
     
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  11. Robot Shark

    Robot Shark Rear Admiral

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    Ok, that's a little bit excessive, but I'm debating on updating the existing blueprint in the workshop with this.
    It also has 6 ammo boxes, one for each type of weapon.
    Maybe I should also double the hull blocks on the front of the ship...

    20180109092937_1.jpg
     
    #9611
  12. Brimstone

    Brimstone Rear Admiral

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    There is no overkill. There is only "Open Fire!" and "I need to reload!"

    ;)
     
    #9612
  13. StyleBBQ

    StyleBBQ Captain

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    On the SV guns; are Railguns worth it?
    Their ammo cost seems quite high for what I was able to accomplish with them.
    Likely just my flying skills though since I had much better luck using 4x homing missiles for poi turrets.
    And 2-4x gats seem to do the trick fine on early drones and zirax...

    On possible SV Challenge, how or should it be limited? If limited then how? SVs don't suffer the power constraints of CVs (which worked really well as an overall design limit). Warp on not. Materials? Total gun count? Other bits like minimum accel or turn might be too subjective.
    Will be interesting to see what you guys come up with. ;)
     
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  14. Robot Shark

    Robot Shark Rear Admiral

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    Ok, ok, I get the point.

    So, for what I did in Empyrion today, I double armored the front, added the (default) max of every SV weapon in the game, added 4 M thrusters to compensate for the new weight, and a 5th SV generator so it does not redline.

    If you want a SV warp shuttle / gunship, I re-introduce the Cownose Ray.

    Honestly, I skip over them and go for the pulse lasers.
     
    #9614
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  15. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    how about a sorage box? power supply box? landing pad? spot light towers?
     
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  16. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    #9616
  17. Brimstone

    Brimstone Rear Admiral

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    I wish there was an easy way- outside of console- to link modular station pieces together
     
    #9617
  18. Jᴧgᴧ

    Jᴧgᴧ Rear Admiral

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    Not really - you were playing it.
     
    #9618
  19. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    build a block connecting them underground thats it
     
    #9619
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  20. Brimstone

    Brimstone Rear Admiral

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    Not if they started as separate cores, unless something's changed recently that I missed. If you're building a single base that just has a modular look, you don't need the physical connection- just N menu "Connect to:"

    I'm wishing there was a "cable" you could used to wire separate mini bases into a whole- at least to share power- think stringing wire in Fallout 4... but better
     
    #9620

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