What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Theurgist

    Theurgist Captain

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    In my case it teleported back above ground twice.

    I think I'll actually take another method and re-purpose OreMaw. That was remarkable stable considering it's size.
     
    #9661
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  2. Slipstream

    Slipstream Captain

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    The Valley Forge leaving the Mesa System. Just a pretty picture, today. :)

    upload_2018-1-10_23-10-25.png
     
    #9662
  3. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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  4. DuLux

    DuLux Captain

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    But why the heck did they remove it from the main paneL?
     
    #9664
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  5. dpburke2

    dpburke2 Captain

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    Today, I reposted my trike on Steam.

    When blueprints just spawned as "HV", "SV", or "CV" it was frustrating that I had to actually rename the blueprints to easily distinguish them on the map when I had several of one class of blueprint in play. Not that it was hard, but because I had given the blueprints names when I saved them in creative. Now that they spawn with their names, I have been getting reminders of the names I originally gave blueprints before I had a plan. I can change the name on the Steam Workshop but that doesn't change the name that they spawn with in my game. I can change the name of the file on my computer and that does change the name it is spawned with, but then the link to the blueprint previously shared on Steam breaks. Now if someone knows how to change the name in both places without breaking it, then I am all ears. Until then, I only have a few more blueprints left to switch over to comply. I am sticking with my plan (now that I have one) as I don't want to go through this again.

    [​IMG]

    Here's the link to the trike. Built for early game.

    http://steamcommunity.com/sharedfiles/filedetails/?id=1265265023
     
    #9665
  6. Robot Shark

    Robot Shark Rear Admiral

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    Would either of these work?

    SV-AABMV
    https://steamcommunity.com/sharedfiles/filedetails/?id=741460890

    SV-Leopoldi-T1
    https://steamcommunity.com/sharedfiles/filedetails/?id=740273177

    There is a undo function? I guess I missed it.
     
    #9666
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  7. Razorwire

    Razorwire Captain

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    Truth.
    Tapping the re-orient button stops it for a while, mostly.
     
    #9667
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  8. rucky

    rucky Rear Admiral

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    Double click on the Blueprint name in your library(F2), this will bring up a new message window. There you can change or add a Group name (used for POI spawn groups in yaml) and the Name of the object after spawning in.
    After that re-upload the blueprint to the workshop.

    volá.
     
    #9668
  9. dpburke2

    dpburke2 Captain

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    Thank you. I will try that. I have been fishing for some tidbit of advice like that but not finding it until now. Again, thank you.
     
    #9669
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  10. Hicks42

    Hicks42 Rear Admiral

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    No. Clue.

    There is likely a reason. I, personally, would like to see a complete rework of the control panel some time.

    That being said I Am In No Hurry.

    *sings* Spider Pig Spider Pig, does whatever a spider-pig does..
     
    #9670
  11. Brimstone

    Brimstone Rear Admiral

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    Reason #35,420 why we either need to be able to use small blocks in all builds or get some really cool corridor blocks... you can't make a hallway like this in a CV...o_O

    [​IMG]
     
    #9671
  12. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    I have problems with adult language usage amount too. Big purpose of Adult Language is verbally venting stress like a Pressure Release, & the stress from my Head Problems makes me act like a CPU that tries like hell to stay cool as much as I can but no matter what just can't not 'run hot' at best... let alone not at best... I especially badly can have problems with the "F Word"... :(

    Another known Bug, that also occasionally affects me. I think this one gets caused when movements ya do with the Mining HV accidentally clip a bit of the HV into Geometry... especially commonly the 'nose' of the Drill, especially Laser Drill or Turret Drill Muzzle... then the game sees this happening & freaks out & mistakes it for an act of the whole HV having fallen through the Geometry & initiates Emergency Player-Fell-Out-Of-Playfield Position Recovery.

    I forget, if they ever did explain it at all. I theorize that they needed to get more Infos into the Tabs & needed to make room by pudging over 'Duplicate/Redundant Info' from where they could find spaces to so space could get freed up.

    Oooooohhh Flank Parking Enabled! Don't see that everyday. Me likey! :D

    With that said, best way to fix your problem I think is to go into Creative, Spawn this BP, change its Name in the Control Panel, then have Crosshairs on it & Alt + O then highlight the BP this was Spawned from & click the "Overwrite" Button. This will act like saving this BP's New Revision onto that BP. See if this works... despite what ya've tried before possibly having made things messy.

    It's in the N Menu. Can still be buggy at times though so use with caution.

    Or one can try to take advantage of it for funsies... :p *Cough* Uhh, I mean 'Testing Purposes'... :D

    An interesting idea... I personally have never tried this before...
     
    #9672
  13. dpburke2

    dpburke2 Captain

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    That's easy to explain when you consider where I park on occasion. I think I have had 6+ HV docked for transport plus a few SV on top.

    [​IMG]

    Wish I had some time to play tonight but it has been a long day of work, and I only have a moment before I need to get rest for another long day tomorrow.
     
    #9673
  14. Slipstream

    Slipstream Captain

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    Oh, you know, built an alien ship.

    upload_2018-1-12_3-31-20.png
     
    #9674
  15. Robot Shark

    Robot Shark Rear Admiral

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    Interesting use of forcefield blocks.
     
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  16. Sephrajin

    Sephrajin Rear Admiral

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    @Slipstream When i tried to build 'this design'.. my camera was like 50m above the top stone, not playable....
    Did you had any better luck?
     
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  17. Slipstream

    Slipstream Captain

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    No issues. Remember, you can hit the "Alt" key, and scroll in and out. To move the camera up/down, use the PgUp and PgDn keys.
     
    #9677
  18. Sephrajin

    Sephrajin Rear Admiral

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    Hold on a second... i can move my cam up and down when outside a ship???!
    Geee... hope i didnt delete that thing...

    Thx going to try :)
     
    #9678
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  19. GoldDragon

    GoldDragon Captain

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    Also makes for more precise shooting of "bugs" underneath your vessel :)
     
    #9679
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  20. rucky

    rucky Rear Admiral

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    Working on my Advanced BaseStar...

    [​IMG]

    You know me, I'm building only for small compact but highly functional and feature rich vessels...
    For me... this thing is HUGE, but I was told it's just a bit over small size in comparison... :eek::eek::eek:
    (98 x 138 x 40m)

    My main Focus this time is on PVE COOP Small group Survival, therefore Workspace and Hangar space had priority.
    Still I wanted a highly immersive environment with believable internal structures, f.e. Crew members, enough living quarters (not just beds added together), sick bays, engineering room, restaurant area and whatever should be included in an Exploration Survival Main Base Ship.

    It's not the sexiest thing in the World.
    As I wrote... it's meant for Function & Features ;):p:D

    [​IMG]

    [​IMG]

    [​IMG]

    Let's check the Functions and Features...

    1) Hangar space:

    For these Pictures I added a total of 28 medium++ sized Vessels. This is MANY!

    [​IMG]

    2x Merkava Mk 40
    2x Diablo Gatito
    2x Thunder Tank
    3x Tiger IV MK2
    2x Dark Knight
    3x PSI PHM-5 Rhino II

    [​IMG]

    2x Rapscallion Warp Core
    4x DroneHunter "Mark 5"

    [​IMG]

    Revolution Overture One
    KSV Aetheria LXS
    another "Mark 5"

    [​IMG]

    Lagrange
    3x Peregrine Falcon MK2
    another "Mark 5"

    2) Workspace:

    [​IMG]

    On each Side 8x Advanced Constructors (Total = 16!!) and many many Large Cargo boxes in direct access from the Hangar...

    3) Garden and Cafeteria:

    [​IMG]

    [​IMG]

    Smaller as wanted but still enough: 30 Growing Plots, 2 Food Processors and a good amount of restaurant equipment on 3 levels.

    4) Sick bay:

    [​IMG]

    Two full-equipped Sickbays.

    5) Crew:

    72 NPCs (63 Gold). No Ship of Size > 1 should be flown alone.

    [​IMG]

    12x Crew quarters / appartments for up to 6 persons.

    [​IMG]

    Yes, the Captain gets an own appartment... ;)

    6) Bridge:

    [​IMG]

    [​IMG]

    This Bridge is bigger than my whole Challenger-CV!!

    [​IMG]

    Additional armored Battle Bridge.

    Together there are Seats for 14 Players.

    7) Engineering:

    [​IMG]

    [​IMG]

    Has two Hot-Pilot Seats...

    It just hits the Class-12 Margin. Needs to go down to 10...

    There is still a bit texture work todo and then an alternate version with downgrading to Class 10 for use on Servers...

    WiP version link if someone is interested to try and give me some feedback...
    http://steamcommunity.com/sharedfiles/filedetails/?id=1261522156
    Thank you!
     
    #9680
    Last edited: Jan 12, 2018

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