Building

Discussion in 'FAQ & Feedback' started by EleonGameStudios, Jun 26, 2015.

  1. Shaila

    Shaila Ensign

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    well yes, the angled ones work perfectly fine[​IMG]
    Buy my building has a lot of straight ones, and thoes u cant see out of, befor the change you were able to, but now they are blocked by the shutters
    [​IMG]
    [​IMG]
     
    #141
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  2. Flip

    Flip Captain

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    My problem is more with the vertical windows. Like the ones you have down the center and the sides of your room there. The slats obstruct more than 50% of your view unless you stand in exactly the right spot.

    Before the update...
    2015-09-28_00010.jpg

    After the update...
    2015-10-03_00002.jpg

    Its not that I don't like them for certain situations, I would just like to have an interior glass plane without the slats to play with.
     
    #142
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  3. Arturius1967

    Arturius1967 Captain

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    Well, I'm sure we will get some more window types in the future,
    anyway I will forward your critique to the developers.
     
    #143
    Eviscerator, Ambedrake and Flip like this.
  4. Mikiy

    Mikiy Lieutenant

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    Gotta add those two from the research station in orbit, used to have a nice view onto the stars/asteroid field from the room with the plants.. now it looks more like some stairs then some windows sadly

    Empyrion 2015-10-04 03-40-39-59.jpg
    Empyrion 2015-10-04 03-40-48-03.jpg

    Old ones looked better imo, more window types is always a great idea of course. More building blocks in general would be nice too, especially more curved ones.
     
    #144
  5. HeadHunter

    HeadHunter Commander

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    Have you tried putting the windows on... upside down? I don't know if it's possible to place them so that the bottom edge in those pictures is at the top, but if so, then the slats would be horizontal instead of vertical, and you could see fine.
     
    #145
  6. Frankyln

    Frankyln Rear Admiral

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    #146
    Last edited: Oct 4, 2015
  7. HipShot

    HipShot Ensign

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    I have ran into corners all the time building as some blocks shapes are not present, and now i build the CV wrong way so the trusters foward is literary non working as i can't change ship direction.

    And the build is just to test out the build options, its a colonial Battlestar so its huge and rebuild it is not an option !
     
    #147
  8. Rannoc McMaulin

    Rannoc McMaulin Commander

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    This is a message to devs in hopes to get some feedback from them about how objects like RCS's and Grav Gen's work. In short we need a RCS guide from those that know how they are intended to work.

    Here are some of the questions:
    1. How does placement of the RCS impacted how they work?
    2. Is there a soft cap on their collective value, if so how much?
    3. Do RCS use more power when the ship is turning?
    4. Does the location of Grav Gen's impact RCS performance?
    5. Can you stop Grav fields from other CV's from impacting your CV's?
    6. It seems that multiple RCS's work against each other dependent on placement, is that possible?
    7. Is a CV's center axis for Yaw/Pitch/Roll the same as the build center or is it RCS placement?
    8. Does distance from axis center and RCS have an impact?
    9. How is rotational speed calculated?
     
    #148
  9. HipShot

    HipShot Ensign

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    One thing i don't realy get, why the blocks for CV and Base are huge, it would be more easy if they where same blocks as the SV as then the design can be more fluid, you may say then it will take to long, not at all as the building is good as one can plase whole floor/walls easy. and plz itroduce more other hull blocks-
     
    #149
  10. Hadge

    Hadge Ensign

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    Building would be better if you could set a number of blocks in a direction, I was building a large base and after laying the Nth block I had almost lost the will to live in RL
     
    #150
  11. Tina Pedersen

    Tina Pedersen Captain

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    Hold down "SHIFT" to place a row.... Hold down "CTRL" to place a plane :p :)
     
    #151
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  12. Rannoc McMaulin

    Rannoc McMaulin Commander

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    SHIFT for a row? I hold the LMB and drag out a row.

    But I would love if I could open an interface and type in how many blocks to place. Or better yet a ruler overlay / numbered grid for the symmetry plane. Counting out where you are on a big CV is taxing.
     
    #152
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  13. Slam Jones

    Slam Jones Rear Admiral

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    Holy carp... this has just saved me so much time. Thank you! :D
     
    #153
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  14. Otterbear

    Otterbear Commander

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    Still needs work.

    As mentioned adding landing gear can be a pain.

    Procedural parts, (IE: Parts that can be sized to fit, or at least a good selection of sizes.)

    An UNDO button. :)

    Currently the "trigger" point for adding a block to the edge of another block can be something on the order of ONE pixel in size. Leading to many minutes of mouse movement before it will allow the connection.

    ANGLES! The ability to rotate less than 90 degrees, would be especially useful.

    A "MOVE" function. (I'm fairly certain this is being worked on, but just in case.) ;)
     
    #154
  15. Tina Pedersen

    Tina Pedersen Captain

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    *facepalms* .. yeah, i do too... i have NO idea,, what i was thinking when i added an imaginary button to ppress for rows .. mah bad, sorry :(
     
    #155
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  16. Rannoc McMaulin

    Rannoc McMaulin Commander

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    How are armor plates intended to be used? Not as in what they are for but how did dev envisioned their placement. We have only a flat thin wall which leaves gaps and bad seams. The lack of color and shapes makes them mostly useless on the exterior. When I use them on the interior I am stuck with unusable gaps.

    So what is the intended placement of these blocks?
     
    #156
  17. Kaloriaa

    Kaloriaa Commander

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    They are intended to be armor over your hull over critical areas to protect against weapon fire. It isn't made to look cool cause it is intended to absorb damage like armor is supposed to do.
     
    #157
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  18. Leatherneck

    Leatherneck Captain

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    A project I'd love to do myself as well.

    More window types, especially ones without the shutters would be great. I love the shutters for certain applications, but there are times (like the interior) a clear pane of glass would be better.

    Also, I'd like to see us be able to put deco items closer to thin walls. Having all that space is great, but then it gets negated when you can't shove any of the shelving or cargo containers up against that wall.
     
    #158
  19. Rannoc McMaulin

    Rannoc McMaulin Commander

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    As I stated I know their function but I feel that the implementation needs work. Having only thin wall I find is limiting their usefulness.
     
    #159
  20. Alchimeriste

    Alchimeriste Commander

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    It lacks intermediary structures, in particular to the pillars and pipes.
    Currently we can try to turn the Antenna [deco] to make horizontal pipes but the pillars must use the too bigs std blocks.
    I said here, I do not think it urgently or make a suggestion new topic.


    [​IMG]

    Smaller diameter would be interesting.
     
    #160

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