I call it Hakira.........hint hint I made a speeder bike also..it is currently floating in the lake....same internal but different weight distribution and it went right under...
Today I celebrated my 2nd anniversary with EGS! 3300+ hours (SP) of amazement, befuddlement, accomplishment and frustration. Today I also hired my first NPC crew. I hired women as I'm an equal opportunity employer. Besides. after 2 years, a guy gets lonely ya know. They don't say much, but they're a diligent crew, always at their consoles and don't seem to staying behind on the ship when I go exploring or hunting. I was going to add the blonde, but she just stood there and wouldn't get near a console, just kept swinging her arms and making a face at me. I tried one guy but he kept staring at his feet. Too weird, I had to leave him behind. Still, it would nice if Amy and Rose would say something like "Alien vessel approaching!" or "Fuel level is low. Commander". Maybe one day. For now, I'll have a piece of Eleon cake and a glass of Akuaberry wine. Prosit!
Needed a break from ships for a bit, so I decided to try my hand at an HV since I hadn't done one in a while.. Built this in between ranting about the pending removal of O2 and H2 generators in 7.6... for "convenience". The brown brick on the right is the first HV I made... next comes the textures..
Aww yiss, Neal's back Glad to see you resurrecting your shipyard, those are some lovely cruisers taking shape
Did some more work on remodeling the Star Cruiser. I want to keep the final build to a max of size class 5, so I actually tossed a bunch of weapons on the exterior so I can make sure to keep a buffer. Although in the end, the Star Cruiser will still be a very well armed medical frigate, this screenshot demonstrates that the hull is suitable for a massive armament. I think I got every legal turret I could somewhere on the hull. 6 each of minigun, cannon, and flak. 4 each of most others. 2 artillery turrets. And the fixed weapons on each "wing". The plan for the final is to cut that down to just the ones that can fire in atmosphere but leave the hull suitable for this extreme upgrade. I got the first four patient rooms drafted. Like before, not every corner will be "safe". And there is still a lot to fill in, which is good because I still need to put in some treatment rooms/equipment. Also, updated the Blue Hawker. The original Blue Hawker and the original Green Darter used to look a lot alike. When I added a warp drive, the Blue Hawker got a new look. Still, I kept it a bit boxy to help distinguish it from the pending update to the Green Darter. Except when I got around to adding warp drive to the Darter, I went even further and created a whole new look for the Green Darter. Link included for reference for those who might like a better look. http://steamcommunity.com/sharedfiles/filedetails/?id=1246908210 I was working on some of my other blueprints when I looked at the blocky Hawker and it suddenly dawned on me that I could make a few changes to make it more appealing seeing as how the Darter had some more significant differences in appearance. This is what I finished up and updated in the workshop today. http://steamcommunity.com/sharedfiles/filedetails/?id=1213420597 The Blue Hawker is intended to be an early SV. No cobalt required, but cavities included where you can build and insert a warp drive, fuel tank, and constructors after getting some cobalt.
Here's a little tour of some of my "distractions". Apparently I have a hard time focusing on just one thing. I had actually mostly finished the update to the Blue Hawker some time ago but I got distracted with another blueprint and then another until I had nearly forgotten about it. Some of these I started because I thought that I would get burned out if I tried to create them all at once. So I started them with the intention that I would work on them a little here and a little there while finishing smaller and easier blueprints along the way. A base for my FTB collection. There was a reason I drafted up some fake turrets. While the rear engine clusters don't go through the vessel, the other groups do create small tunnels through. I am hoping that even once environmental damage is implemented that the thrusters are far enough apart. It is a hope because that isn't a change I would really want to deal with on something of this scale. At one point as the acceleration was dropping quickly, I panicked and added another ring to each of those clusters. Now I am wondering if perhaps there is now too much, but I won't know until this nears completion. I think removing some rings of thrusters would be easier than a complete reimagining of the clusters altogether. Eventually this will be a large freighter, so no fake weapons on this one. The behemoth that actually started me considering a few others that are more probable to be completed. I am afraid the biggest one here may eventually exceed what my computer can handle. I keep watching the size class go up and up. Hangars, hangars, and more hangars. In the order of the above pictures. Up to 8 of my Skimmer class SVs through the 7 x 14 hangar doors. Up to 12 Hawker/Darter class SVs in hangars within the fly through shafts. And up to 4 Haemolymph (see later image) down through the central roof access. Guess I hit the limit of images....
Continuing... I have a pad full of smaller projects. Most of them are fully operational but lacking any texture / paint tool work. The larger, nearly identical, SVs on the pad are the Skimmers. Both are going to get some remodeling done. One will get interior work to add a warp drive. The other is currently a duplicate of the first but with small jets instead and a few extra fuel tanks/generators. I really don't want two identical Skimmers, even if one accelerates about a third better than the other. So I will be redesigning the one with small jets from the ground up. I already have a concept on graph paper with most of the layout proposed. I really like some of the sensor work I did on this for the six bays. Now to just finish that work, as well as the rest of the interior. The Haemolymph is my prototype for when HV-SV docking becomes a real thing. It is actually bigger than the Skimmers, and while unladen a bit better on the acceleration too. So for now, there is no urgency to texture and paint this SV.
so i finally got the model on my new refit to the Baikal class battlecruiser, the Volga-class will be working on it tonight
I've been having some wierdness with my current build with phantom blocks. First I noticed it was when doing the hangar shutter doors. I had them 1 block further out than my recent screenshots. Then I removed one by accident (I think via symmetry editing), and after that I was unable to place it back where it came from. Today while continuing work I decided to check if I could put it back where it was intended, and it actually worked. I was pleased. But now I have a new phantom block. I wanted to place a thin slope over the thruster shown below, but apparently there is something in the way. If anyone has any ideas I'd be appreciative:
Sadly not. I decided since this is literally a throwaway design I'm going to leave it as-is. Decoration run is complete! Another bit of wierdness: The large cockpit shown below apparently thinks that you stand on top of the console when using it... ...so when you 'sit' down your view can clip through the ceiling resulting in this kind of thing. I guess it's better than the block remaining opaque. On a side note: I hate using black as a color... It fails all passive-lighting textures. Black with a black light = no light. It should at least be grey. [Edit: Forgot stats:
Since the spikes are supposed to be just supplemental for uneven terrain, I am pleased with the structural integrity result here.
No ideas, but I've experienced the same thing numerous times. It just eases my rapidly deteriorating brain cells that it isn't just me. Maybe the meds are working after all!