Hey all, So, after a long time not tinkering I'm having a dabble once more, things have changed a lot! Anyway, as a starting point I'm taking the vanilla Akua SP start and tweaking it to remove the free starting base. I've done .yaml changes many times before, in prior versions, but wanted to check I was going it the right way as things are different. I've found the "Wreckage" POI in the POI's list, but notice it has additional entries now. Am I still safe simply deleting this entry entirely, or will it break something now? Additionally, I recall I used to have to transfer certain starting items that only appear in the free BA to the escape pod, is this still the case? My plan, ultimately, is to create a Survival start, no free BA, minimal starting equipment and to eliminate the "easy" Civilian POI's replacing them with more Military ones and, potentially, additional guarded CV Wrecks...a bit of a ships graveyard type thing. I've done similar things in the past, and the various crashed CV's were near impossible to capture early-game due to somewhat excessive Drone reinforcements....that's what I'm going for this time. So, any tips on editing out the "Wreckage" starter base and civilian POI's is welcome, as is ensuring I don't break anything along the way, while ensuring my Character has the basics to start them off. Note: I've actually copied the Entire single player game in effect to a custom scenario, so can always reference vanilla files in case I break something. Cheers, Scoob.
Ok, looks like just deleting the "Wreckage" starter base works fine, my default + Escape pod inventory is fine...no "bonus" type items, just the basics Scoob.
In case anyone is reading, I have another query... I set it so that Ice Golems spawn at night in the mountain biomes. Night two on Akua, sure enough I saw two Ice Golems stomping around, though I did not confront them. I'm now on night three, yet none appear to have spawned this time. Simply RNG or some other cause perhaps? Scoob.
Might just be a bug with the 3rd night, all animals are spawning ok for me as of yesterday when I was building a planet. Deleteing the wreckage is fine for most yamls, except when the code down bottom of yaml is asking for the start to be in the wreckage. - Mode: Survival # Spawn: EscapePod Spawn: Structure Structure: "arenastart" Armor: ArmorMedium Items: [ "Chainsaw, DrillCharge:6 So if you get a planet where the yaml is similar to this above one, you need to set it to spawn in escape pod not structure, so then the one above would look like this instead. - Mode: Survival Spawn: EscapePod # Spawn: Structure # Structure: "arenastart" Armor: ArmorMedium Items: [ "Chainsaw, DrillCharge:6
Could you indicate where is stored the file you are editing? I am trying to do something very similar
So example of starting in a wreckage. ### POIs POIs: Random: - GroupName: Wreckage CountMinMax: [ 1, 1 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False PlayerStart: True Properties: - Key: RegenAfter Value: 1 - Key: PersonalContainer Value: "Core, WaterBottle:22, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills, EVABoost" - Key: MapDistance Value: 700 - Key: Music Value: DarkSoundscape And further down yaml this - GroupName: RadosTierI CountMinMax: [ 5, 7 ] DroneProb: 1.0 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: True Properties: - Key: RegenAfter Value: 60 - Key: Music Value: temperate3 FixedPlayerStart: - Mode: Debug Pos: [ 455, 37, -187 ] RotY: 125 - Mode: Survival # Spawn: EscapePod Spawn: Structure Structure: "Wreckage" Armor: ArmorLight Items: [ "Pistol, DrillCharge:6, DrillT2, 50Caliber:250, OreScanner, CopperIngot:40, IronIngot:100, CobaltIngot:50, SiliconIngot:40, Chainsaw, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:7, EVABoost, PlayerBikeKit, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:25", "Pistol, 50Caliber:150, Drill, DrillCharge:6, DrillT2, CopperIngot:250, IronIngot:25, CobaltIngot:25, SiliconIngot:25, Chainsaw, BioFuel:6, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:9, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:3, EnergyCell:34", "Pistol, 50Caliber:250, Drill, CopperIngot:30, IronIngot:30, CobaltIngot:30, SiliconIngot:30, Chainsaw, BioFuel:12, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:11, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:1, EnergyCell:43", "#FreshStart: Drill, Pistol, 50Caliber:250, CopperIngot:40, IronIngot:40, CobaltIngot:40, SiliconIngot:40, Chainsaw, BioFuel:2, ConstructorSurvival, OxygenGeneratorSmall, Core, DrillCharge:6, DrillT2, DurianRoot, RadiationPills:2, EVABoost, Medikit02:1, AntidotePills:1, WaterBottle:2, EnergyCell:15" ] ### Drones Now example of start with no wreckage, but a drop pod start. - Type: BA_Player Prefab: BA_OutpostAkua Mode: Debug Name: Outpost Akua Pos: [ -472, 11.2, -266.7 ] Rot: [ 0, -33, 0 ] InitPower: True FixedPlayerStart: - Mode: Creative # Creative or Survival SubMode: Empty # Empty / Normal (only evaluated in Creative mode) [default: Normal] Armor: ArmorLight Pos: [ -428,25.7,-291 ] # position coordinates RotY: -50 # rotation angle around Y axis - Mode: Creative # Creative or Survival SubMode: Normal # Empty / Normal (only evaluated in Creative mode) [default: Normal] Armor: ArmorLight Pos: [ -520, 43,-323 ] # position coordinates RotY: 50 # rotation angle around Y axis - Mode: Debug Pos: [ -482.2,25.2,-252.56 ] RotY: 100 - Mode: Survival Spawn: EscapePod # Spawn: Structure # Structure: "Wreckage" Armor: ArmorLight Items: [ "Pistol, DrillCharge:6, DrillT2, 50Caliber:250, OreScanner, Drill, CopperIngot:100, IronIngot:100, SiliconIngot:100, Chainsaw, BioFuel:4, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:7, EVABoost, PlayerBikeKit, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:25", "Pistol, OreScanner, 50Caliber:150, Drill, CopperIngot:250, IronIngot:250, SiliconIngot:250, Chainsaw, BioFuel:6, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:9, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:3, EnergyCell:34", "Pistol, 50Caliber:250, Drill, CopperIngot:300, IronIngot:300, SiliconIngot:300, Chainsaw, BioFuel:8, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:11, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, OreScanner, WaterBottle:1, EnergyCell:43", "#FreshStart: Drill, OreScanner, Pistol, 50Caliber:250, CopperIngot:40, IronIngot:40, SiliconIngot:40, Chainsaw, BioFuel:2, ConstructorSurvival, OxygenGeneratorSmall, Core, DurianRoot, RadiationPills:2, EVABoost, Medikit02:1, AntidotePills:1, WaterBottle:2, EnergyCell:15" ] ### Drones And just delete the whole wreckage entry out of the POI section.
Well this yaml code will be on every starter planet so theres multiple ''addresses'' so to speak. It also depends on what scenario your playing or if your playing the default game, all have different paths /addresses. If your editing default files it will just wipe what you edit at the next update so don't bother with that, copy and paste the entire scenario you want and rename it, then its yours, drop it into the scenario folder, now you have a game you can edit that will never over write. So if it was a scenario you were editing its path would be something like this. This is the correct folder structure for your own scenario. C / programfiles86 / steam / steamapps / common / Empyrion Galactic Survival / Content / Scenarios / NAME OF YOUR GAME / Playfields / STARTER PLANETS NAME So is it your own scenario ? Or were you editing default files ? Default files are located here C / programfiles86 / steam / steamapps / common / Empyrion Galactic Survival / Content / Playfields / NAME OF STARTER PLANET But this is the incorrect place to edit files.
so.... we started our game on Uranus because we wanted a bit of a challenge.... You sir are an EVIL man!