SP Scenario query re: Wreckage (Starter BA)

Discussion in 'Scenarios' started by Scoob, Jan 27, 2018.

  1. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,474
    Likes Received:
    1,923
    Hey all,

    So, after a long time not tinkering I'm having a dabble once more, things have changed a lot!

    Anyway, as a starting point I'm taking the vanilla Akua SP start and tweaking it to remove the free starting base. I've done .yaml changes many times before, in prior versions, but wanted to check I was going it the right way as things are different.

    I've found the "Wreckage" POI in the POI's list, but notice it has additional entries now. Am I still safe simply deleting this entry entirely, or will it break something now? Additionally, I recall I used to have to transfer certain starting items that only appear in the free BA to the escape pod, is this still the case?

    My plan, ultimately, is to create a Survival start, no free BA, minimal starting equipment and to eliminate the "easy" Civilian POI's replacing them with more Military ones and, potentially, additional guarded CV Wrecks...a bit of a ships graveyard type thing.

    I've done similar things in the past, and the various crashed CV's were near impossible to capture early-game due to somewhat excessive Drone reinforcements....that's what I'm going for this time.

    So, any tips on editing out the "Wreckage" starter base and civilian POI's is welcome, as is ensuring I don't break anything along the way, while ensuring my Character has the basics to start them off.

    Note: I've actually copied the Entire single player game in effect to a custom scenario, so can always reference vanilla files in case I break something.

    Cheers,

    Scoob.
     
    #1
  2. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,474
    Likes Received:
    1,923
    Ok, looks like just deleting the "Wreckage" starter base works fine, my default + Escape pod inventory is fine...no "bonus" type items, just the basics :)

    Scoob.
     
    #2
  3. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    1,474
    Likes Received:
    1,923
    In case anyone is reading, I have another query...

    I set it so that Ice Golems spawn at night in the mountain biomes. Night two on Akua, sure enough I saw two Ice Golems stomping around, though I did not confront them. I'm now on night three, yet none appear to have spawned this time. Simply RNG or some other cause perhaps?

    Scoob.
     
    #3
    zaphodikus likes this.
  4. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    Might just be a bug with the 3rd night, all animals are spawning ok for me as of yesterday when I was building a planet.

    Deleteing the wreckage is fine for most yamls, except when the code down bottom of yaml is asking for the start to be in the wreckage.

    - Mode: Survival
    # Spawn: EscapePod
    Spawn: Structure
    Structure: "arenastart"
    Armor: ArmorMedium
    Items: [ "Chainsaw, DrillCharge:6


    So if you get a planet where the yaml is similar to this above one, you need to set it to spawn in escape pod not structure, so then the one above would look like this instead.

    - Mode: Survival
    Spawn: EscapePod
    # Spawn: Structure
    # Structure: "arenastart"
    Armor: ArmorMedium
    Items: [ "Chainsaw, DrillCharge:6
     
    #4
    zaphodikus likes this.
  5. NaN

    NaN Lieutenant

    Joined:
    Oct 17, 2017
    Messages:
    10
    Likes Received:
    6
    Could you indicate where is stored the file you are editing? I am trying to do something very similar
     
    #5
  6. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    So example of starting in a wreckage.

    ### POIs
    POIs:
    Random:
    - GroupName: Wreckage
    CountMinMax: [ 1, 1 ]
    DroneProb: 0
    DronesMinMax: [ 1, 1 ]
    ReserveCount: 1
    TroopTransport: False
    PlayerStart: True
    Properties:
    - Key: RegenAfter
    Value: 1
    - Key: PersonalContainer
    Value: "Core, WaterBottle:22, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills, EVABoost"
    - Key: MapDistance
    Value: 700
    - Key: Music
    Value: DarkSoundscape



    And further down yaml this

    - GroupName: RadosTierI
    CountMinMax: [ 5, 7 ]
    DroneProb: 1.0
    DronesMinMax: [ 1, 2 ]
    ReserveCount: 3
    TroopTransport: True
    Properties:
    - Key: RegenAfter
    Value: 60
    - Key: Music
    Value: temperate3

    FixedPlayerStart:
    - Mode: Debug
    Pos: [ 455, 37, -187 ]
    RotY: 125

    - Mode: Survival
    # Spawn: EscapePod
    Spawn: Structure
    Structure: "Wreckage"
    Armor: ArmorLight
    Items: [ "Pistol, DrillCharge:6, DrillT2, 50Caliber:250, OreScanner, CopperIngot:40, IronIngot:100, CobaltIngot:50, SiliconIngot:40, Chainsaw, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:7, EVABoost, PlayerBikeKit, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:25", "Pistol, 50Caliber:150, Drill, DrillCharge:6, DrillT2, CopperIngot:250, IronIngot:25, CobaltIngot:25, SiliconIngot:25, Chainsaw, BioFuel:6, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:9, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:3, EnergyCell:34", "Pistol, 50Caliber:250, Drill, CopperIngot:30, IronIngot:30, CobaltIngot:30, SiliconIngot:30, Chainsaw, BioFuel:12, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:11, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:1, EnergyCell:43", "#FreshStart: Drill, Pistol, 50Caliber:250, CopperIngot:40, IronIngot:40, CobaltIngot:40, SiliconIngot:40, Chainsaw, BioFuel:2, ConstructorSurvival, OxygenGeneratorSmall, Core, DrillCharge:6, DrillT2, DurianRoot, RadiationPills:2, EVABoost, Medikit02:1, AntidotePills:1, WaterBottle:2, EnergyCell:15" ]

    ### Drones













    Now example of start with no wreckage, but a drop pod start.

    - Type: BA_Player
    Prefab: BA_OutpostAkua
    Mode: Debug
    Name: Outpost Akua
    Pos: [ -472, 11.2, -266.7 ]
    Rot: [ 0, -33, 0 ]
    InitPower: True

    FixedPlayerStart:
    - Mode: Creative # Creative or Survival
    SubMode: Empty # Empty / Normal (only evaluated in Creative mode) [default: Normal]
    Armor: ArmorLight
    Pos: [ -428,25.7,-291 ] # position coordinates
    RotY: -50 # rotation angle around Y axis

    - Mode: Creative # Creative or Survival
    SubMode: Normal # Empty / Normal (only evaluated in Creative mode) [default: Normal]
    Armor: ArmorLight
    Pos: [ -520, 43,-323 ] # position coordinates
    RotY: 50 # rotation angle around Y axis

    - Mode: Debug
    Pos: [ -482.2,25.2,-252.56 ]
    RotY: 100

    - Mode: Survival
    Spawn: EscapePod
    # Spawn: Structure
    # Structure: "Wreckage"
    Armor: ArmorLight
    Items: [ "Pistol, DrillCharge:6, DrillT2, 50Caliber:250, OreScanner, Drill, CopperIngot:100, IronIngot:100, SiliconIngot:100, Chainsaw, BioFuel:4, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:7, EVABoost, PlayerBikeKit, Medikit02:2, AntidotePills:2, EmergencyRations:2, WaterBottle:2, EnergyCell:25", "Pistol, OreScanner, 50Caliber:150, Drill, CopperIngot:250, IronIngot:250, SiliconIngot:250, Chainsaw, BioFuel:6, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:9, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, WaterBottle:3, EnergyCell:34", "Pistol, 50Caliber:250, Drill, CopperIngot:300, IronIngot:300, SiliconIngot:300, Chainsaw, BioFuel:8, ConstructorSurvival, OxygenGeneratorSmall, AutoMinerCore:5, Core, TomatoStage1, WheatStage1, CornStage1, PumpkinStage1, PearthingStage1, DurianRoot, RadiationPills:11, EVABoost, PlayerBikeKit, Medikit02:3, AntidotePills:3, EmergencyRations:3, OreScanner, WaterBottle:1, EnergyCell:43", "#FreshStart: Drill, OreScanner, Pistol, 50Caliber:250, CopperIngot:40, IronIngot:40, SiliconIngot:40, Chainsaw, BioFuel:2, ConstructorSurvival, OxygenGeneratorSmall, Core, DurianRoot, RadiationPills:2, EVABoost, Medikit02:1, AntidotePills:1, WaterBottle:2, EnergyCell:15" ]

    ### Drones


    And just delete the whole wreckage entry out of the POI section.
     
    #6
  7. NaN

    NaN Lieutenant

    Joined:
    Oct 17, 2017
    Messages:
    10
    Likes Received:
    6
    The question was about the path where this file is stored on disk
     
    #7
  8. piddlefoot

    piddlefoot Rear Admiral

    Joined:
    Mar 4, 2015
    Messages:
    1,841
    Likes Received:
    1,612
    Well this yaml code will be on every starter planet so theres multiple ''addresses'' so to speak.

    It also depends on what scenario your playing or if your playing the default game, all have different paths /addresses.

    If your editing default files it will just wipe what you edit at the next update so don't bother with that, copy and paste the entire scenario you want and rename it, then its yours, drop it into the scenario folder, now you have a game you can edit that will never over write.

    So if it was a scenario you were editing its path would be something like this.
    This is the correct folder structure for your own scenario.

    C / programfiles86 / steam / steamapps / common / Empyrion Galactic Survival / Content / Scenarios / NAME OF YOUR GAME / Playfields / STARTER PLANETS NAME

    So is it your own scenario ?
    Or were you editing default files ?

    Default files are located here

    C / programfiles86 / steam / steamapps / common / Empyrion Galactic Survival / Content / Playfields / NAME OF STARTER PLANET

    But this is the incorrect place to edit files.
     
    #8
    NaN likes this.
  9. Gobarg

    Gobarg Commander

    Joined:
    Mar 18, 2017
    Messages:
    16
    Likes Received:
    22
    so.... we started our game on Uranus because we wanted a bit of a challenge....

    You sir are an EVIL man! :)
     
    #9
    zaphodikus and piddlefoot like this.

Share This Page