Changes Adjusted drop chances of various loot items for devices with inventories. Golems: Adjusted drop groups and chances ( Chances: Basic > Advanced > Rare ) Golems: Increased ore amount for advanced and rare ores Golems: Increased amount of crushed stones Adjusted Ammo drop for Zirax Added small drop of Laser Pistol Cells to Traders and Civilians Drones: Added loot items that are more appropriate to the drones weapon class and design Drones: Slightly increased drop chance of components for small drones. Drones: Reduced weapon drop chance for heavy drones Added specific loot to TroopTransport Adjusted item drop-chances of Alien Containers Added Egg as a drop item for all dinosaurs Removed Flour from Loot (Not needed anymore) Slightly reduced drop rate of large and small Medikit (due to increased capabilities) Adjusted various medical item drop rates
1. Minigun Zirax tend to drop a lot of rifle ammo, and by a lot I mean 300+. Happened several times in a Drone Base on Omicron moon. Went in with 60 cartridges, emerged with 1000+. 2. Enemies still drop pistol ammo despite the fact they do not use pistols.
Yes, it is a lasting playthrough since the end of december, just when the solar panels came to stable. Should I start anew?
Combat mechanoids drop pistol ammo here and there. Fresh 7.6 start. Or were you just referring to Zirax drops?
gday devs Signed up to the forums just to say that the new poi loot in god awful. I play exclusively multiplayer, and raiding Poi's was a good way to get some rare materials and items, eg repair bays, or an arty turret from a loot container to help with blue prints. Now, i get as much loot from raiding 8 poi's as i do raiding 1 old pre Nerf. Raiding Poi's actually had a reason, there was risk and reward, now i have absolutely no reason to raid them. Changes to the loot table for the ai npc's are great, but i really am bummed about the poi's.