All the science....!!! Now, can someone tell me why any HV will suddenly submerge like a brick without warning? Happily bouncing along the water and then it’s all “Look at me I’m a submarine!”
Perhaps skippin along the surface a bit too recklessly till one of the Bounces Nosedives a tad too hard & accidentally dunks it in? Also don't forget that when HV Driving, Mouse Steering is a thing & part of the Driving Skill... you're not Mousing the Nose too far downwards as ya Water Skate, right?
Didn't know where to find that. Found it. Looks like it was easier to find than I realized. Maybe I will go back and edit those posts accordingly, but first I have an afternoon date with my wife.
@dpburke2: Ahhh, that's interesting. I'm sorry if I wasted your time I did think I was putting the same mass blocks into place (and the overall dimension of the ship definitely did not change) but maybe (hmm, probably) I'm mistaken about the blocks mass. So I thought maybe this was a place you could look. Shame that didn't work out. I do apologize, and now I wish I'd tested this myself. But thank you so much for looking into it! It's good to have confirmation on this.
Spoilering is easy, just type in, minus the Spaces, [ spoiler ] *bla bla bla* [ /spoiler ] & ya are good to go. Yeah Blocks with RMB Selection one has to be careful with, ya tamper with the Stack in the Hotbar, & ya can accidentally Reset the Stack to its Default Selection, which for Hull Blocks is "Full Solid Cube" & for Artificial Mass Blocks, its lowest Mass Set block type.
I did one more round with the HV RCS, but this time I wasn't testing various conditions to see if there was any impact. This time I was collecting data points. Now if I could just figure out a formula that would be useful from this data. Maybe eventually build myself a spreadsheet that could calculate the roll, pitch and yaw based on number of RCS units. I already do something like this with thrusters, except with thrusters you just need to calculate how the thrusters will add mass as well as the force they give out. The challenge is greater because you also need to add the variables of width, height and depth. Still it is my goal to create a formula some day.
Partly. For example, a little self adveritsing, my Vertigo Cluster is thought for 2 uses. 1. Regular Workshop use = Scenario 2. Server use, maunal integration into default game scenario While 2 works, the planets will visualy overlap and therefor cluttering the space around the sun, due to the placement of the planets for the regular workshop use, that is a 'know drawback'. However, they do NOT interconnect to the existing planets, other than where i have it planned to, at the Vertigo Cluster Passage which is close to the Omicron-Aestus corner. Now recently I was just trying to 'move' my scenario as a whole (coords), so it would not overlap with the default scenario... Sadly, it resulted in a continue bug, and I had to reverse the changes. I'm gonna have another try, once I have improved the existing planets/system a bit more.
Today I wandered around a little on the Official Vanilla server. Got ate by some spiders, killed them. Got ate by a nightmare, killed them. Perhaps involved myself in a skosh more of manufacture and sale of military grade weapons. Gotta fund the expense account somehow. Put together a starter HV lvl 5 and may look for somewhere to settle down if no one drops an airstrike on me... often. So yeah. The Van, Durable Body TRansport Nimble little thing.... and yes I know it looks like a frog.
Today I took the advice of a Facebook user and scrapped the two small generators on the Cichlid in favor of a single large T1. I also reworked the nose (so you can see the docked SV better), added a block in length, and upgraded the thrusters. I worry about the single block landing strip, but it's made that way so the Weta's landing gear does not catch when docking the SV.
Tinkered with my "HV2Space" project and tried to place a high HV on top of a high BA to make the wall higher. Discovered that a HV refuses to push against another HV, which leads to contradicting results: HV against another HV with a 3 meters high platform (6*0,5) and 6 meters high platform. Barely there, don't push. HV against CV with a 6 meters high platform (3*2) - climbed all the way up and then 3 meters high, pushes ok. Still have to find higher mountains.. Oh, and does anybody want a mobile broadcasting tower? Runs steady, climbs slopes, got the upper half cut away while spawning
Hasn’t much mattered what i’ve been doing tbh. Holding “O” or skipping actoss the water with the nose up. The boost only works maybe half the time to get me back out. Maybe. So yeah. Whether driving safely or reckleasly seems not to matter.
Frogs are cool, especially Tree Frogs, so looking like a Frog is a Pro. Can we see the BP? Maybe there's something about how it's built causing Issues...?
Pick any. LOL Doesn’t much seem to matter from my own to @Jenniphurr mole hv. They all wanna drown for me
Well I been making some great progress on Frost-X! All I have left is to do the logic stuff and it is ready for upload! I might shoot for a time this week but still unsure. Anyways enough gabbin' here are the screens! Spoiler: Here are some interior shots just for extra!
Have ya checked the Center of Mass of the HVs? Perhaps there's a Balance Issue in the HV Weight Distribution? To check on this, press "N", then click the Debug Tab, activate the Check Box for "Center of Mass", then Facepalm at nothing showin up cause the "CoM Display Bug" isn't fixed yet last I knew, workaround the Bug by going into the HV's Cockpit then back out, then should see the CoM Display now visible, then look for a lone bubble & see how far it is from the separate bubble that's connected to Axis Lines. The farther away the Lone Bubble is from the one with Axis Lines, the more off balance your HV's Weight Distribution is. If this is a bit much to take in, then perhaps at least get the CoM Display visible then Screenie it & Post here & we can try to Interpret. For best results Screenies from at least 2 different Angles will hopefully help.
Well, I learned what the character limit is for the collection description. Spoiler Ended up severely cutting my description down. It would have been minor if I was just fitting an index of my current blueprints, but I wanted to leave plenty of room to add future additions. Ended up leaving out a lot of information I had initially planned. Apparently my brief three lines of info was still too much. And I dropped a lot my little inserts of personal thoughts, such as "I don't like to walk from place to place" that I had put just before listing the appropriate blueprints. Instead just favoring a quick sorting into what were intended as starting, mining, and other such groupings. So now my "master" collection is posted online. http://steamcommunity.com/sharedfiles/filedetails/?id=1306414874
IT'S DONE!!! (Barring possible future improvements in Signal Logic works once my Signal Logic Force Powers manage to level up some more...) Spoiler: Tyrax 3D Deathmaw!!! (Note: Exclamation Points not part of actual Ship Name.) Front View - Close: Gazing into the Maw of Death... the scariest place one can ever potentially be... short of standing in Lava. Front View - Far: This badass is so huge that for the first time ever, one Screenie of each side just isn't enough... so brace yourselves, this is gonna be a longer Tour of a Tyrax Creation then usual. Right View - Close: Yep, these are genuine bonafied legit Tyrax Nacelles... even my Nacelles have to be Violent & pack a Weapon. Right View - Far: My Nacelle Design probably isn't gonna win any Beauty Contests like Neal Nacelles can, them being kinda boxy, but I bet these Nacelles can take a Star Trek Quantum Torpedo... or hell, maybe a handful of'em! Rear View - Close: Warning: NSFW... could plausibly qualify as Spaceship Porn! Also, surprise! This is where the "3D" in the Ship comes in! It flies on its 2D Plane & lands & takes off from its 3D Plane... all in the same Creation at the same time! ^_^ Rear View - Far: Go ahead, take advantage of the big fat butt that's a big fat lotta easy to Target... while you're at it, quail in terror at all the Rear Thrust Redundancy! Left View - Close: Name doodled all over my Creation as always? Check. Left View - Far: Wondering why I have a couple Landing Gear on the ends of my HV Loading & Unloading Ramps? Those are for in case I strafe to the side a little trying to aim my landing on someone's ginormous CV Landing Pad on my Ship's Butt so I can try to avoid accidental banging up of the Ramps on Landing Pad Railings or sides of Buildings or such... maybe. Can also Football Style try to grab & stop HVs jamming onto the Ramp but failing to be lined up right to try to avoid Collision on the Ramp Sides. Top View - Close: Can see the Nacelle in the Sunlight from this view. Top View - Far: Fun fact: You may or may not have noticed that the Maw jowls are of two varieties, not just one. Bottom View - Close: Imagine what'd it'd be like ducking out of your Survival Stage lil' Underground Hole to see if the Coast is clear & getting a big fat lotta view of this... Bottom View - Far: Gotta love to bask in that Shiny Glint of that Shiny Metal... ^_^ Stats Screen: I wonder if Boss Funinator's Server is badass enough to run this dude? Factory Spawn Resource Cost: If ya can't find your Jaw after viewing this Screenie, try checking the floor in front of your feet... ya might find it there. Also i'm unsure what I put in my dude that uses the 8 Plastic Raw Material... P.S. This dude contains a Mad Empyrion Science Experiment to use tons of Elevators as a substitute for the damn Gravity Generators, so this dude is 100% Gravity Generator free! Also Elevators work for 3D Applications much better anyway! Grav Gens are SO 2D. I now submit to your opinions, feedback, & such on how this dude is, with all due Humility.
I like it - that first screen reminds me a little of the Doomsday Machine from the original Star Trek. What's her role - combat, mobile base, carrier, jack-of-all-trades?