Ramps... I failed to think of that. Many thanks! *Hopes this applies in regards to my HV Entry Ramps in my Submission...*
Maybe we need to agree to on count the base of a ramp as one block. So we dont count the ramps when they are extended only count the ramp base. Thoughts?
i made my own tank challenge as well but mine little different adds a step to test the tanks, think this challenge you should add them to test the tanks, of course dont have to just a suggestion
I'd be damn cool with that. Surely no one in their right mind ever drives around with their Entry Ramps still extended out. That's the whole point of the Ramp Ability to Retract after all. Oh, & I solemnly swear I am not just saying that just to cover my own ass & try to duck outta having to tweak my Submission! ... <_< >_> <_<
+1 I think I'll be back with the red MadMax themed MeatGrinder then (thanx @T431 for the name suggestion )
It took me most of today to finish the main cabin. I suppose it might not be perfect, but I like it. So here's my submission, the Thunder Naiad. http://steamcommunity.com/sharedfiles/filedetails/?id=1319643117 Spoiler: More pics on workshop I love the night effect. One things I have learned here is using LCDs for status displays of a sort. And here's a pic in the light.
Updated entries on the first post. Some good looking builds on here! I haven't had the chance to load them up yet, but I plan on doing that a bit tomorrow. (sorry last couple of days I have been a bit under the weather) Also any copying and pasting pro's have a platform able to display these wonderful creations?
I think Trig allready posted a platform : https://empyriononline.com/threads/zerog-challenge-build-02-hv-tank.36649/page-5#post-220369
Progress on Gorman-X continues to hit new levels! I am starting to make some good progress with it. Tomorrow I am going to start working on the interior. If I am lucky I'll have this submitted just in time! Started with this... Here is where we are now...
Here's my submission; I present Tsunami. http://steamcommunity.com/sharedfiles/filedetails/?id=1319979285
Okay, here's my bad guy as promised, The MEAT-Grinder Bad. Badder. BADASS. BOSS-BAD. Multiple Armor layers. Pilot + Emergency Pilot Seat + Gunner + 4 Passengers. (technically 7 Seats) 7 x (Large Cargo box + Fridge + Armor Locker) 2 x Constructors O2 Station FULL Weapon count (vanilla game) Standby time: All activated: 23 hours; with energy saving: 50 hours Rule the Wastelands! http://steamcommunity.com/sharedfiles/filedetails/?id=1320115861
Hello! Today I got some time to participate to this challenge and made my entry in a good old Dreschner Corp. fashion. I think I got all the specs right but rather tried to even aim a little lower from the maximum dimensions. So here is my entry to the challenge, link and pics below DHV - Crius http://steamcommunity.com/sharedfiles/filedetails/?id=1320236053
If only we could put blood stained textures on the front of that. Or some smiley faces with this saying, "Have a nice day!" I love the shape of this! Also the interior cleans up well with those sideways glass doors. Great work!
@Bigfeet - Heh, yeah, I was up far to many hours.... Added screen shots to my entry. I did discover if you put as many large hover engines as I did under it, it does manage to become very stable and float very high.
I have the collection page up now~ should make finding everyones works easier! I have also posted to the OP as well. http://steamcommunity.com/sharedfiles/filedetails/?id=1320441190
To be honest, i had a look at ur boat and couple things jumped in my eye : 1. Unless the idea was to add 20 tons of useless weight, those jump boosters will never do the trick. 2. Placing hover engines at different hights don't do much i believe, those lowest to the ground will count.