how do you make ores in all play fields re spawn?

Discussion in 'Planets & Playfields' started by The Tactician[ Λ ], Jan 18, 2018.

  1. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    trying to help my friend whos a server owner he needs help getting all ores to respawn at a planet and space
     
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  2. SilvRav

    SilvRav Moderator

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    ore deposit cant be spawned/recreated without issues. so at the moment most ppl consider a planet wipe and dont see ore spots recreation as viable. Most replenish their resources via meteors

    in space, asteroids can use the regen function in the yaml file and will regen like a POI regen. you just have to add it and change the time
     
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  3. piddlefoot

    piddlefoot Rear Admiral

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    All space asteroids have regeneration code, your friend needs to learn to edit yaml files.

    MP default game should have regeneration.

    SP wont have it.
     
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  4. Mia

    Mia Commander

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    I am using Playfield Designer v1.36.1
    https://empyriononline.com/threads/tool-empyrion-playfield-designer-v1-36-1.9789/

    POI Properties: Key: RegenAfter or add code in Notepad:

    - Type: AsteroidVoxel02Iron
    Prefab: AsteroidVoxel02Iron
    Name: Iron Asteroid
    Pos: [-5374, -100, 4967]
    Rot: [0, 0, 0]
    Properties:
    - Key: RegenAfter
    Value: 180

    -------------

    - GroupName: DroneBaseOmicron
    DroneBaseSetup: DroneBaseSetup
    CountMinMax: [1, 1]
    DroneProb: 1
    DronesMinMax: [2, 3]
    ReserveCount: 6
    SpawnPOINear: []
    SpawnPOIAvoid: []
    SpawnResource: []
    Properties:
    - Key: Music
    Value: DarkSoundscape
    - Key: RegenAfter
    Value: 720
     
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  5. piddlefoot

    piddlefoot Rear Admiral

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    Or if you visit the Scenario section of the forum you can find many ways to manipulate the games files , like this for example.
    Replacing the ore nodes on the new 3d nodes and not changing the planets terrain.

    SERVER OPERATORS - Ore Node Trick Below.

    To replace the ORE ONLY inside an ore node and NOT change ANY terrain at all on the planet, [ saves underground bases ] there is a file you can delete that will replace the Ore in the node when the planet is next visited.

    Using AKUA as the example on a game save called HWSROCKS.

    So lets say all the ore nodes have been chewed out by players in HVs.
    Theres nothing but asteroids falling.

    Some servers prefer to have ore in nodes so like to replace them.

    This method replaces that ore only.

    Open the games save, and go to the PLAYFIELDS folder find the planet you want to replace ore on, in our example it is AKUA, open the AKUA folder, inside are 4 files and another folder, ignore the folder, ignore the deco.dat, ignore the drones.dat , ignore the ents.dat , and just delete the world.dat, only delete the WORLD.DAT nothing else.

    Restart the server or playfield and you have all the ore replaced in the nodes.
     
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  6. ZzzSmileYzzZ

    ZzzSmileYzzZ Lieutenant

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    Will this affect any POI or players structures?

    Cheers,
     
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  7. piddlefoot

    piddlefoot Rear Admiral

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    Nope, wont touch the POIs or player builds, its JUST for Ore Node replacement.
     
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  8. arg821

    arg821 Commander

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    This method DOES affect POIs. I have noticed two things that occur after deleting WORLD.DAT ;

    1. POIs no longer leave their 'map marker' on the map, so you can't tell where they are on the map anymore.
    2. Trees and foliage is reset - so if you build a base on an area that you had flattened and removed foliage, it will all be back and inside your base.

    With regards to previously mined ore nodes - the terrain remains dug out where it was previously dug out, so you will come across ore nodes that show all the ore blobs in plain site since they've previously been mined out. Makes it really easy for people to grab whatever they want as they don't have to dig.

    Andy.
     
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  9. Javarox87

    Javarox87 Captain

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    On a starter world this method may be preferable as new players are very ignorant of rules servers setup such as "Autominers only when a node reaches 30%", and the fact that players should not be on a starter world for weeks, but in some cases you don't want a new player that has been on your server for 2 days to lose everything due to wipes, they probably don't have that super underground base setup either. On planets where most players generally live that are PVE builder paradises... then deleting world.dat is a problem. It is all about how creative you get in setting up a server and if your players behave themselves (*rofl*).

    Note: I usually setup my planets to start the meteors at about 80% just as a distraction from the nodes especially if they are only looking for a little bit of Neo or a little bit of Zas
     
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