So I converted a blueprinted CV into an alien patrol vessel and put the appropriate code into the playfield.yaml file. For some reason, if I set it to the SpacePatrol mission it will not move. Not only that, it immediately shuts down its engines and then will not allow me to turn them on again (if I do, they shut off again immediately). Drones spawn from it and its guns all fire without hesitation; I just can't get it to actually patrol. This same ship, if set to Freighter mission and given a path, will fly just fine. Here is the contents of the playfield.yaml file - perhaps you all can also help me figure out why the local playfield map won't open (I get a CME error every time I try to open it). Code: --- # Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # Playfield Characteristics Gravity: 0 # Please don't change AtmosphereEnabled: False # Please don't change PvP: False # Set to True to allow PvP in this playfield, default is False UseFixed: True # If set uses fixed drones Radiation: 21 TemperatureDay: -130 Music: orbiting # Playfield difficulty (has impact on experience gains) Difficulty: 3 # Between 2 and 5: larger values indicate higher difficulty # Planet or Space PlayfieldType: Space # Please don't change PlanetType: Space # No functionality yet Description: "Legends amongst the Xenu say that a Human ship was destroyed in orbit of Vulcanis, yet it still hunts any who dare tresspass..." # Sun SunFlare: EnvironmentalEffects/SunFlareWhite4Space # Stars Stars: SkyboxStarsBlack # Nebula Nebula: PrefabNebulaBlueGlittery # Drones DroneBaseSetup: Fixed: - Name: MainDroneBase Pos: [ 5000, 200, 5000 ] # position coordinates DroneOnDuty: - Name: SpaceDronePlasma Pos: [ 4000, 200, 4000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ -4000, -200, 4000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ 4000, 200, -4000 ] Radius: 350 - Name: SpaceDronePlasma Pos: [ -4000, -200, -4000 ] Radius: 350 SpaceVessel: - Name: PV_Ghost_Hyperion # Name of the prefab group or name of the prefab FixedMaxSpeed: 35 Mission: SpacePatrol # Mission among : {SpacePatrol,Freighter} RangePatrol: Position3D: [-3000, 1500, 3000] # Center of the patrol area. On planet cooridnate-Y has no use. Radius: 800 DistToGround: 0 # Distance to the ground of the patrol. In space it has no use. Stock: - Name: SpaceDronePlasma # Name of drone Amount: 5 # Amount of drones in stock Extra: 0 # Type of drone 0..3 -> see comment above - Name: SpaceDroneLaser Amount: 10 - Name: PV_Ghost_Hyperion # Name of the prefab group or name of the prefab FixedMaxSpeed: 35 Mission: Freighter # Mission among : {SpacePatrol,Freighter} Freighter: DelayBetweenRespawn: 360 PathWayPoint: - [ -8000, 2000, 0 ] - [ 8000, 2000, 8000 ] Stock: - Name: SpaceDronePlasma # Name of drone Amount: 5 # Amount of drones in stock Extra: 0 # Type of drone 0..3 -> see comment above I really appreciate any help you guys can give me, this has me stumped.
UPDATE: I tested this with a regular carrier.. it seems that SpacePatrol vessels stop moving and shut their engines down once they start attacking. They then seem to never turn them back on and start moving ever again. Is this a bug?
Space Patrol Vessel and Combat there is extreme buggy sadly: Still the Ghost Ship Bug is ALWAYS happening at least once when facing 4+ AI ships The Turret-related Bug affecting fixed weapons on Space CVs and Planet HVs is still existing too: Non-user-controlled automatic Reloading of the actual fixed weapons when some Turret is reloading hindering firing that weapon type I'm in the Making of a Combat Test Scenario for both land and space combat, where the Space Combat is about finished. It's extremely fun, but these two Bugs (especially the second one) do really get frustrating. Not really noticed my AI Ships do stop though besides I either destroyed it's Power (tanks or gen) or the Core. edit: to make that clear, "Ghost-Ship" means that AI Vessel is still moving, also creating Drones (which are existent and massiv) but itself is NOT shooting and also NOT massive, that is can NOT be shot/damaged and can be flown through. This is ALWAYS happening at least at one AI Ship when facing multiple ones. edit2: and the third Bug still coming once in a time (already logged as I had already provided a Save with that reproducable Bug): you get blocks even full sections of other structures when flying near them / the other structure get that from you