What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Track Driver

    Track Driver Rear Admiral

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    Just out of curiosity, where is that sketch from. It's both an interesting and fitting concept.
     
    #11801
  2. JDaremo Fireheart

    JDaremo Fireheart Captain

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    I love the ship, @Robot Shark , but Q-Bert thinks you are mocking him
    QbertWreckItRalph.png
     
    #11802
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  3. Track Driver

    Track Driver Rear Admiral

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    I KNEW I'd seen that schnozzle somewhere before! Thanks.
     
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  4. Robot Shark

    Robot Shark Rear Admiral

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    At another members suggestion I uploaded both versions of the ship as separate builds.
    Now I'm debating on adding a warp drive to them, or keep the cost down and leave them as-is.

    CV-Space Repair Tug

    CV-Planetary Repair Tug

    20180422232653_1.jpg
     
    #11804
  5. Maverick241

    Maverick241 Captain

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    The first is the Galactica, which you should already be able to find different versions in the workshop.
    I like Number 9
    These are screenshots of CAD software. Do you have the CAD files as well?
    This could be my next project and with the files I could save a lot of time.
     
    #11805
  6. Myrmidon

    Myrmidon Rear Admiral

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    Yes I do. Check pm. All these are my favorites but especially No 2 would make a wonderful hover vessel or even a small vessel dropship or something like that.
     
    #11806
  7. Haro

    Haro Commander

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    1st looks interesting, but the slope landing areas make texturing/symboling tricky. 2nd one would make a nice transport hover or SV. 3rd is also tricky because of the round shape. Thats why I haven't tried Mon Calamari ships yet. 4th can be nice with some more screenshots from different sides. The "space Subs" can get interior space problems, at least as CV but might work as big class SVs.
     
    #11807
  8. Haro

    Haro Commander

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    CD 710 Class Heavy Destroyer (front) finished last night. Projects waiting in the background .... who guesses all 5?

    20180423151129_1.jpg
     
    #11808
  9. Myrmidon

    Myrmidon Rear Admiral

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    Here you go....

    dreadnaught_v2_00_by_nym182.jpg
     
    #11809
  10. jadefalcon

    jadefalcon Captain

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    One of them would appear to be the Angel of The North
     
    #11810
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  11. Track Driver

    Track Driver Rear Admiral

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    I had a slightly unnerving moment while taking AJAX out for a test drive. I decided to test fire her fixed weapons. the four rocket launchers worked fine except I had to maneuver around a bit to verify the fact. When tested, only 2 of the 5 pulse lasers appeared to be firing. i changed anble of view, verified there were no hidden obstructions and verified that there was NO recoil, so they were not firing.

    I removed and re-installed the weapons, restarted the game, and rebooted the computer, all to no effect.

    As a last ditch effort, i tacked on an extra laser to the hull. All 6 fired! i removed the extra laser and tested. All 5 fired.

    Happy as pig in you-know-what, I test fired the rockets again. Only 1 fired! WTF!!! So i tacked a rocket launcher to the hull. All 5 fired. Removed the extra and all 4 fired. Tested the lasers and al 5 fired.

    I know these little glitches occur from time to time, but usually, a restart or reboot does the trick. my one regret is that I didn't figure out that I could tack the extra weapon anywhere like directly in front of the escape hatch rather than next to the malfunction weapons. Would have made this whole episode go a lot quicker.
     
    #11811
  12. jadefalcon

    jadefalcon Captain

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    Is there a way to spawn enemy drones in creative?
     
    #11812
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  13. Kieve

    Kieve Rear Admiral

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    console "debugmenu", open the menu with the hand-icon (top-right button) and check the "Enable AI" box. Then you should be able to spawn enemies, drones included.
     
    #11813
  14. Track Driver

    Track Driver Rear Admiral

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    Am I correct in assuming that the grav generator has NO effect on docked HVs? That is to say if you un-dock a HV while in space it will just float around in the hangar? That appears to be the case. For the hell of it, i maneuvered out the door and it floated away (with me in it). The thrusters could push it in any direction EXCEPT toward the mothership! With forward thrusters blazing, I rotated the HV toward the ship where they would immediately idle down. I tried various combinations of thrusters that would push me in any direction EXCEPT toward the ship.

    I kept drifting further away, and as such, the HV was constantly moving so I COULD NOT EJECT! (I think this should be changed).
    I exited the game and here I am, TA-DAH!
     
    #11814
  15. Bigfeet

    Bigfeet Captain

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    Haaahahah, the mental picture , Lmao
    And yes, you are correct. Think you experienced that first hand now.
     
    #11815
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  16. WolfEyes

    WolfEyes Captain

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    Thanks for the warning! :D
     
    #11816
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  17. Space Beagle

    Space Beagle Captain

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    All that I can say right now is - 'millenium falcon' look-a-like CV in now finished inside also and I'm happy as a little baby! :D
    I'm ready for Alpha 8 in special quasi-SW style ... (drumroll) ... Iiiiiits SBC Empyrion Falcon :cool:

    Original ship design is not mine, as I already wrote before, but it is really great in size & looks! To be honest in original form is not very safe or useful in newer versions of game, because it is older build - but it is great to re-make it by your own likes & standards.
    I'm going to play a **** out of it now forevah :D

    My interior turn out excellent, it does not look anything like original MF because you can not do much with big 2m blocks and other limitations in small space - but you can add all of the current devices you need :)

    Who wants to take a shot on original blueprint, made by steam user Nash-Galactic it is here https://steamcommunity.com/sharedfiles/filedetails/?id=1312001200

    Original & my take (I made more changes on outside than you can see in pics, but I also wanted to honor original) ... btw, on 'radar' position I will also put minigun turret or drill/multitool turret

    empyrion-falcon-05.jpg

    ... and two of them with 2 great real size 'millennium falcon' SV ships, CV is just a little bigger

    empyrion-falcon-06.jpg

    ... few more 'cool' pics :cool:

    empyrion-falcon-01.jpg empyrion-falcon-02.jpg empyrion-falcon-03.jpg empyrion-falcon-04.jpg

    ... interior in spaceship white, finished today :)

    empyrion-falcon-10.jpg empyrion-falcon-11.jpg empyrion-falcon-12.jpg empyrion-falcon-13.jpg
     
    #11817
  18. Scoob

    Scoob Rear Admiral

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    So, killing time once more, I resurrected another of my very old blueprints. I had updated this one a few time, hence why it's the Mk VII version of this design, but I've not used it in a while. It's quite expensive, being combat steel, and is a true mobile base that can defend its self reasonably well. I named it the "Titanesque" as my original idea was based on certain design elements of the Titan Wreck sections. This is only a class 7 CV, so not massive, but it's one of the largest ships I've created.

    FYI: this ship was build during a Survival game, like most of my other ships. So compromises have been made based on resources available. I think a new, major version landed before I completed this one, but perhaps I'll continue tinkering while I wait for 8.0.

    Anyway, here it is:

    BP Testing_2018-04-23_22-57-32.png
    Heh, once again I suck at screen shots. The ship looks so good on my screen and this doesn't do it justice. I'm aware it needs texturing, that's normally my final task and I had done some interior work, but nothing external.

    Scoob.
     
    #11818
  19. Siege Inc.

    Siege Inc. Rear Admiral

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    Not quite done with the Ebon Hawk but it's getting down to the final stages. I installed and tested the avionics today so that's done. I tried not to make the thrusters too obvious but some accommodations had to be made. I've made a couple small modifications to the design, notably adding a couple chairs/tables to the sleeping quarters(because dayum, it looked like a stable otherwise). Other than that I added a couple easter eggs but you'd have to knock down a couple walls to reveal them. ;)

    I still need to install a few more components like more fuel tanks and the life support system and set up sensors for the doors and ramps. Not tonight though.

    Area 71.2_2018-04-23_22-15-42.png
     
    #11819
    Last edited: Apr 24, 2018
  20. Track Driver

    Track Driver Rear Admiral

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    Hey, I'm glad to help whenever I can. It was really weird when the HV got all cock-eyed in the hanger still showing 0.80 m hover height when i'm up against the hangar ceiling staring at the floor!

    Oh, well. Another lesson learned.
     
    #11820

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