UPDATE (v1.52.2) CHANGES: added Recent Files Browser to ease working with many files simultaneously. When opening an existing or saving a new file, the file gets added to the top of the list, so latest files are on top. You can clear the history with the 'X' button. added missing Color property (SSG color) to BiomeClusterData added 'Group' suffix to RandomPOI prefabs to make it clear that those are indeed groupnames. added some missing new items: Radar, ... FIXES: fixed: some cleaner bugs fixed. Some initialization bugs (e.g Stamps could not be added to a fresh biomecluster, ...) DOWNLOAD LINK: https://www.dropbox.com/s/gn5domcw94qcl5n/EPD_v1522_public.zip?dl=0 /jmc
Thanks for the continuing updates! Couple of quick bug reports. In the Biome Cluster Data sub window, Stamps is not pulling a full list of stamps and seems to be restricted o Temperate or Moon playfields regardless of the playfield loaded. Second, the weather dropdown only has polefog and radiation present. Appreciate the work.
Thanks for the report. Will check the stamps. It's manual extraction for now as I have no scraper written yet that pulls them from the csv files. Although all the 'normal' weather types seem to work as I tested with RainHeavy, I'm not sure it's really useful for Biome weather as it takes at least 5-10 minutes to kick in and mostly you moved on to a new biome by that time already. So you're not really getting the feel, that this is a biome-specific weather now. I think that's why the devs named them 'bm'+WeatherName (faster transitions). So not really sure I should integrate them as available choices. /jmc
UPDATE (v1.52.3) Alpha EXP VI ready CHANGES: added scrapers for stamps, globalmasks and groundshapes. So from now on theses databases should be up-to-date automatically, when a new Empyrion version is out. EPD now checks and reimports those stamps on every start. If a playfield version is not found or there is a new one not existing in config or database, EPD now sets the playfieldversion on first start to latest available version. Before versionselector was empty. FIXES: fixed: some cleaner bugs fixed: not all properties were initialzed correctly in playfield yaml/dynamic.yaml which led to some not written properties in yaml. DOWNLOAD LINK: https://www.dropbox.com/s/246uddtjskf1o6i/EPD_v1523_public.zip?dl=0 /jmc
Hey, guys, are you interested in doing localized language support? I find there are many other places that are not comprehensive
Can we have a video tutorial like this one please? Or if one exists already where can I find it? Thank you.
I'm not really the type of guy for video tutorials, but maybe someone else could do this. Would be really great. Of course there are multiple workflows now in 8.0, depending on if you want to create dynamic playfields that work with SSG or the 'old' way of editing the already compiled playfield.yaml to create fixed playfields for scenarios. I can offer only as much information as i already know about generating playfields, which is also still very moderate considering all the changes in 8.0. Feel free to ask me anything. If i know it, I'll try to answer. Also dynamic space playfields are still missing in EPD (though almost done for a first release). I'm guessing that a space playfields version can be released in the next few days, if i don't encounter any problems. /jmc
Sorry for the missing properties in the loca files, but there are still so many things to do, and the localizations aren't really on top of my list for now. I hope you understand. For properties you can simply add missing the keys to UI_PLF_*****.txt (e.g. UI_PLF_PlayField.txt stores all main characteristics of the playfield properties) Key;Localized text BaseLevel;Base Level LandWaterRatio;Land Water Ratio TemperatureHeightRange;Temperature Height Range That should work. if not, please let me know. Menus and such i have to program into to make them work. /jmc
What do you mean exactly? The preview images in the terrain editor? Sorry I'm dependent on the devs here. Those are all I have access to at the moment. When they update their dropbox, I can add the new ones, but I guess it's not a priority atm. /jmc
Hi there, upon adding textures through EPD on a ore I added it gives a force close window when I want to add textures to a second ore.
Thx for the report. Could you please attach the logfile epd.log found in /logs as well. Thank you. /jmc
Hmm, cannot reproduce this. Does this happen all the time? Do you know the exact steps to reproduce this? Maybe you could send me your terrain.ecf and your playfield for me to test. /jmc PS: Found another bug though. Resource textures weren't showing up in terrain editor list
Ok the steps I take is I add a ore to a playfield, select the DistTypeDefault and then click open. Then on textures I press add. Then terrain texture id 1, 2 and terrain ID I would select for instance IronResource. Then I save, the added resource shows perfect in game and so. When I want to say for instance add a copper resource and press open then EPD force closes. If im doing something wrong my end apologies. https://www.dropbox.com/s/t6msik3jzyw99v1/Saded Test.zip?dl=0
I will try your setup as soon as i can. But I somehow managed to make some BAD mistake in git merge/rebase yesterday. I broke EPD pretty bad and I had lost a weekend full of work. I recovered everthing today piece by piece and it seems that everything is back as it was, but I still need to do some testing before I can safely code again. Sorry for the delay. /jmc