Those are a couple of bad a** looking ships there @Brimstone , me likee!! Thanks for the pics! now though... i have to decide on whether to rename to 'Cheap Charlies Econo Yard' or 'Rust Bucket Industries' he just neglected the potty training bit... ( how big would -that- newspaper have to be?? )
getting into this star wars thing lol https://steamcommunity.com/sharedfiles/filedetails/?id=1396745405
actually under construction: Jericho Transport Hauler. 4 versions are actually planned. the base of every ship are the small survival CV with cyan coloring. but i found a way for modular cockpits and build some containers and attrachements on it. xD what you can see is a fully modified transport in custom sizes. what think you are better? the small version incl. the cargo boxes for custom modifying in creative, or the finished ships itself?
All of them? Takes almost nothing to post a BP to the Workshop, let players decide which works best for them. I'd subscribe to each/all
Nice as always. One suggestion: your current signal logic means that either sensor or the switch turn on both lights: If you change it to this, the front sensor turns on the front light (Sig001), the rear sensor does the back light (Sig002), and the switch does both
After seeing the new health station I've decided to make a large hv that can serve as a mobile base. I'm trying to keep it level 8 at the mo.
@Brimstone That was an oversight on my part, I need to address this. Thanks for the heads up! Also I am finally tackling a Outpost/Base. This started out as the "ZeroG-Theta-Storefront" as now on my server I have dubbed it the "ZeroG-Store" Now I am giving it the proper treatment and going full out Base/POI Here is just the most recent of my progress. I still have much to work on but I do have plans on adding a CV dock and Cargo module docking area. Maybe work from there. I want it to be fairly clean and very functional. But above ground is only a small part of this base, the really fun is the areas you cannot see! Muhahahaha!!!
ok thanks for your feedback! i want to build a customization blueprint with all templates inside and some finished ships. i think the community can sub the new 8.0 blueprints over the upcoming week. i build many new vessels and structures, but want to bring more detail into them in moment. the actually blueprints got not good feedback the last times so, i try now to make them better for use. the tramsport haulers are a small milestone for me personally in ship building. the next very detailed blueprint and huge 8.0 milestone are the Agais Cruiser wich i worked over 2 weeks only for the design of the ship inclusive logic automatics and lever system inside. if someone has first ideas for coloring or textures - please send me an pn! -> actually it is the only CV what has cost a much amount of time and mark the begin of a complete new ship class by the RDF-Faction. here are some screenshots COCKPIT HV BAY
What did I do? @Hummel-o-War has been all over some of the threads that I'm interested in, so I decided to like all his posts to get him over 10,000 likes. It's kinda become a thing, ya know. We should have a 10k party when he makes it. My MP game is just reaching the point where I am about to start spawning my best stuff!
Created a little beach house base with a pier out the back: Also a little decorative tower thing to look cool next to the Citadel:
While I have been doing a little here and there on many WIP over several days, I thought I would share some interior work on a WIP that was probably far overdue. Maybe if I stay focused it will get done? Spoiler: Pics Aft observation window. Some of engineering. Engineering is split because I couldn't fit it all on one side of the vessel. The "garage". Some might recognize this WIP. It has been awhile since I worked on it. Feels like I should have finished it long ago, but for some reason I was having a creative block working on it. Just realized that although I placed the Repair Bay, I forgot to add a Repair Station. Anyways, the interior has made a lot of progress recently.
NP... it seemed a bit of an odd mistake for someone of your skill level.. but hey, at my age, I forget what I was going after while walking into the room...
Tonight I spend couple hours in creative mode again, designing. I tried to make a base but somehow came up with another SV again. This one is going to be Dreschner Corporation release also, code name Backbiter. I designed it to be very fast, agile and light POI buster with 4 rocket launchers against turrets (acquire target / aim / shoot / dodge incoming) and two gatling guns for taking out drones. It is level 12, so pretty much a mid game vessel. I think I will let it linger for some days before I revisit it again and perhaps release the blueprint if I am happy with it. Spoiler: Pics of this little meanie