What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. StyleBBQ

    StyleBBQ Captain

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    @dpburke2 , sry to hear that. While I don't build anything that large a couple thoughts came to mind. On the off chance you haven't already tried them;

    a) deep 'pilings' or stilts. Spaced in a grid like a RL setup. Wondering if SI works bottom up, so a comparatively fewer 'base' points might help guide the SI calcs? {thinking of the titan wreck sections}

    b) what happens if you turned SI off before spawning in the base, then turned it back on?

    c) likely require a redesign but maybe a base where all the buildings/facilities were clustered into a smaller area, leave out the pad itself then manually build the pad once majority of the base is safely placed?

    Mention the last as that large deck you can see in my pics above was a quick hand-build. The concrete perimeters are solid but the wood 5x15 areas are 'floating', supported by their sides contacting the concrete.

    Last thought: the devs were having Si issues w the Titan wreck sections early on in experimental 8, then they fixed it. Might be worth asking the mods if they can find out what was done to correct the problem?

    Hope you find a solution or a workaround that isn't to hard to live with :)
     
    #12921
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  2. Hicks42

    Hicks42 Rear Admiral

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    One Plutonium Cupcake coming right Up!
     
    #12922
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  3. T431

    T431 Captain

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    I made sure to do various tests, and also went into a survival game to dig out some ore veins, and it worked pretty well.
     
    #12923
  4. Kassonnade

    Kassonnade Rear Admiral

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    Maybe we could have a new series of blocks : SI support blocks ? Maybe the "trussblocks" could be fit for this task ? Players could make long stretches of "truss blocks" under other blocks (concrete/ steel/ glass) and they would act like "ground" for double/ triple the normal 12-blocks limit ?
     
    #12924
  5. StyleBBQ

    StyleBBQ Captain

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    That would be a very nice & significant improvement. But I think it's the Unity engine that's the root limit. 7DtD has the same basic limits and there were a lot of folks there pointing out that they 'should' be able to span far greater distances.
    Really hope Unity has this on their to-do list.
    hmm. comes to mind that I think I ran across a 'bridge block' in the 7DtD Ravenhearst mod that was supposed to allow greater spans?
     
    #12925
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  6. Kassonnade

    Kassonnade Rear Admiral

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    It can also be a "voxel package" with proprietary physics, but that's a secret...

    Well whatever is the "limiting" factor it all rests on values, and these can surely be changed somewhere. Maybe just having blocks with much greater limits and lower mass could do the "support" trick for bases. For moving ships that's another can of worms...
     
    #12926
  7. binhthuy71

    binhthuy71 Rear Admiral

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    There's always hope. Voxel-based games have evolved tremendously since Comanche (1992) and their current popularity suggests to me that they'll get better because that's where the money is. The larger maps in EGS are a case where a game engine limitation was overcome. The new, more detailed terrains and the large bodies of water make me crave bridges and causeways and such. A London Bridge-style passthrough base would be a pleasant sight - or site. :)
     
    #12927
  8. SilvRav

    SilvRav Moderator

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    made a 417 playfield scenario in SSG:

    Look at all the pretty planets

    [​IMG]
     
    #12928
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  9. T431

    T431 Captain

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    A sight to behold indeed.
     
    #12929
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  10. rainyday

    rainyday Rear Admiral

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    Comanche - that was cool back in the day :) After playing simulators such as 'Their Finest Hour', 'Secret Weapons of the Luftwaffe' - 'Comanche' was refreshing and gorgeous sight to behold. Sadly, as a game it was pretty repetitive and shallow after the initial technical amazement.
     
    #12930
  11. Kieve

    Kieve Rear Admiral

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    Someone appears to have sneezed on your skybox... [​IMG]
     
    #12931
  12. binhthuy71

    binhthuy71 Rear Admiral

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    SWOTL is still on my rig. It has to be run under a DOS emulator but, it's still a hoot. You're right about the gameplay in Comanche, once you moved past the wow factor it was pretty forgettable. Someone must have loved it because they published three or four sequels.
     
    #12932
  13. ion_storm

    ion_storm Captain

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    More Titan...
    TEST_2018-06-06_18-18-22.png TEST_2018-06-06_18-17-44.png TEST_2018-06-06_18-18-00.png TEST_2018-06-06_18-20-20.png TEST_2018-06-06_19-03-22.png TEST_2018-06-06_19-03-55.png TEST_2018-06-06_22-13-10.png TEST_2018-06-06_22-20-31.png TEST_2018-06-06_22-02-39.png
     
    #12933
  14. ion_storm

    ion_storm Captain

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    And some more...
    TEST_2018-06-06_22-21-42.png TEST_2018-06-06_22-01-57.png TEST_2018-06-06_22-23-43.png
    BTW where's all the med tech?
     
    #12934
  15. SilvRav

    SilvRav Moderator

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    Dam spiders!
     
    #12935
  16. jadefalcon

    jadefalcon Captain

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    Day 2 of Moria / Shadow of the Mountain / Labyrinthian / Dwemer base:

    Changed the front door to have some "runes" on it:

    upload_2018-6-6_20-42-59.png


    And the first part of the interior. An obelisk of pure "Aetherium":
     

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    #12936
  17. jadefalcon

    jadefalcon Captain

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  18. binhthuy71

    binhthuy71 Rear Admiral

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    Minimalists meet Moe. Despite looking insane it's more stable than 99% of SVs. Just don't let the spiders catch you!
    LvL 3
    Copper: 64
    Iron: 52
    Silicon: 49
    You can omit the side thrusters if you don't mind drifting your HV.
    NewGame_0_2018-06-06_13-37-49.png
     

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    #12938
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  19. Jenniphurr

    Jenniphurr Captain

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    Today I have been working on a few things, server related and also I cannot get enough of working on Atlas-X! So time for a progress report.

    Exterior is shaping up rather nicely and I have also found myself starting to get the interior layout set. I guess making it easy to navigate and give some playstyle options. Also I have the O2 fully pressurized and worked on the cargo module area. For those what want to utilize the modules that option is there. But for those that don't I have also sealed the module docking area to be a makeshift SV hanger when no module is inserted.

    [​IMG]
    [​IMG]
     
    #12939
  20. Sephrajin

    Sephrajin Rear Admiral

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    #12940

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