What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Hicks42

    Hicks42 Rear Admiral

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    Stealing those columns! ;) looks Great.
     
    #12961
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  2. ion_storm

    ion_storm Captain

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    Almost there...
    What's left is some grouping and automatization...
    TEST_2018-06-07_23-25-48.png TEST_2018-06-07_23-26-11.png TEST_2018-06-07_23-27-03.png TEST_2018-06-07_23-27-41.png TEST_2018-06-07_23-27-54.png TEST_2018-06-07_23-29-07.png TEST_2018-06-07_23-29-42.png TEST_2018-06-07_23-30-14.png TEST_2018-06-07_23-32-32.png TEST_2018-06-07_23-37-49.png
     
    #12962
  3. ion_storm

    ion_storm Captain

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    Part 2
    TEST_2018-06-07_23-38-52.png TEST_2018-06-07_20-35-59.png TEST_2018-06-08_00-03-36.png TEST_2018-06-08_00-18-59.png TEST_2018-06-08_00-19-11.png
    Now, this just cries for retractable gears, right?
    TEST_2018-06-07_23-40-40.png TEST_2018-06-07_23-41-11.png
     
    #12963
  4. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    Made a starter SV
    upload_2018-6-7_20-29-7.png

    lvl 7 no sat or cobalt, like a throw away
     
    #12964
  5. Robot Shark

    Robot Shark Rear Admiral

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    A very old bug. I have been reporting it for a long time.

    Personally, I think it has something to do with the "ground".
    If you use god mode you will see that the ground is actually a thin layer. I think that anything that goes below this layer looses support (because it's empty space below).

    That's the reason why my large landing pad has "access tunnels" so you can dig them out after spawning the base and (hopefully) help with SI.

    20180607174603_1.jpg
     
    #12965
    Last edited: Jun 8, 2018
  6. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    btw here @Dragon if you or anyone else want the OPV Basestar, suicide btw in a SV
     

    Attached Files:

    #12966
  7. Kassonnade

    Kassonnade Rear Admiral

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    The ground is "full" but just like blocks it is rendered by "normals" (faces flagged as "visible"). If you go halfway into a steel block or a device you will see it as "empty" and may only see some of its "outward faces" with an angle, but no face is visible from "inside" as these are never "rendered".

    So the ground only has the "top layer" rendered, but if a player digs a hole he will see the hole's sides and bottom. In fact long rows of blocks can be placed "below" the surface completely and they will all be "supported". When a blueprint is placed on terrain, the terrain is "flattened" under it following some simple method, and I guess that structures that don't have a flat bottom can have problems since the ground might be "removed" at the lowest block's level.

    I only have "theories" regarding SI but I think the order in which blocks are placed when holding LMB or CTRL+LMB has something to do with this problem.
     
    #12967
    Last edited: Jun 8, 2018
  8. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    god i love making these xD @Dragon
     
    #12968
  9. Kassonnade

    Kassonnade Rear Admiral

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    Here I just wasted a bit of time to try to understand how bugged the SI might be...

    I made an "L" shape (base blocks) with a row of blocks not supported (shown in red):

    0001.png
    I then add a "support" block in the middle and it partly changes the color (support goes many blocks deep in the ground):

    0002.png

    I then deleted the 1st support block and left the other ones below it, saved the blueprint with this current SI displayed:

    0003.png
    When I spawned the blueprint, all resting safely on the ground, it shows one block with a different color, the block directly above the "support" I removed previously:

    0004.png
    I extended my original "L" shape to this (unsupported):

    0005.png
    I then add a support under it (arrow) but it doesn't seem to change a thing... from the top view:

    0006.png
    But when I look under the thing, it shows different colors :

    0007.png

    When I add one more block not related to "supporting" the structure, it "cures the SI color problem" :

    0008.png

    I then save the blueprint, and spawn it back somewhere :

    0009.png
    Everything is now fine, except the 1st block that changed color in my 1st "L" shape when I removed a supporting block.

    SI needs a vacation...
     
    #12969
    Last edited: Jun 8, 2018
  10. dpburke2

    dpburke2 Captain

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    I tried this and it still failed. Seemed to come closer though. With the following as hints...

    Looking straight down is difficult, but I do think you are on the right track here. I had never thought to position myself in the middle, or near as I could manage, of the space where I would be spawning the large base. While this worked in creative, the problem then is that in survival jump packs don't actually allow you to hover like that. So I tried with my drone. Unfortunately, there is a limit to the range of the drone, and so once again it failed. Still not sure if the having only one small red corner was because I was standing on the ground very near the final placement of the base, or if it was centered on where the drone was when I spawned the base.



    After creating the video, I realize someone else made a SV intended for aerial building? Where you could have it hover and then step into an area where you could still deploy and use your drone. I might want to find and bookmark that.
     
    #12970
  11. Brimstone

    Brimstone Rear Admiral

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    Searching the local snow planet... textures are definitely much better now

    20180607195218_1.jpg

    20180607195321_1.jpg 20180607195405_1.jpg 20180607195551_1.jpg

    Headed back out, with a pit stop at the starter planet for the water gens

    20180607201336_1.jpg

    And finally, success. After the attack, the crew took Jenny to another system to lay low and repair

    20180607202507_1.jpg

    Now, it's time to strike back. I think we'll start by disrupting Zirax shipping in the sector...
     
    #12971
  12. Kassonnade

    Kassonnade Rear Admiral

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    I think the "hints" you point at are indeed close to the solution. I spawned one of my big pre-made platforms (61 x 61 x 10) by floating (god mode) close to the ground behind the blueprint, so it was at the maximum distance from me, and it showed a red corner :

    NewGame_2_2018-06-07_23-36-27.png


    All blocks were properly supported though :

    NewGame_2_2018-06-07_23-36-42.png


    Then I flew high above the same area and put myself as close as possible to the center of the blueprint below me, and spawned it in the same spot :

    NewGame_2_2018-06-07_23-38-17.png

    Perfect.
     
    #12972
  13. binhthuy71

    binhthuy71 Rear Admiral

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    Thank you for doing all of that testing! Your conclusions explain some of SI's seemingly inconsistent behavior.
     
    #12973
  14. Dragon

    Dragon Captain

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    @The Tactician[ Λ ] Cool! I'll give that basestar a go over the weekend, I'm planning on trying my hand at creating a custom scenario once A8 goes public and encountering a basestar on my travels should be fitting.
     
    #12974
  15. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    awsome need a tester i volunteer as tribute
     
    #12975
  16. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    sneak peak at new update for Aegis Destroyer up tonight
    [​IMG]
     
    #12976
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  17. Ballard

    Ballard Rear Admiral

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    Here I go again, in my basic efforts to create vehicles for us low level people. Available at level 5, and with only a small amount of base ores required, we have the Scooter:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1405598065
    [​IMG]

    A couple of Gats and a mini turret means never having to say you are sorry. This is a great leveling tool, as you can zip around and grease those bugs and spiders. Often I will turn off the turret so I can use the gats and gain XP.

    Enjoy!
     
    #12977
  18. StyleBBQ

    StyleBBQ Captain

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    @dpburke2 , @Kassonnade , awesome! Really interesting and informative to see all the tests. Thanks for posting them :)
     
    #12978
  19. Sephrajin

    Sephrajin Rear Admiral

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    POI and other Images

    Keep walking, there is no other planet (that) close by.
    20180607152904_1.jpg

    Another strange effect
    20180607154421_1.jpg

    A base i converted to a PV base.
    20180607200324_1.jpg
    20180608182025_1.jpg
    20180608182034_1.jpg
    20180608182045_1.jpg
    20180608182056_1.jpg
    20180608182140_1.jpg



    Civ hub garden, day (b4) and night (after) :)
    20180607182606_1.jpg 20180607210350_1.jpg
     
    #12979
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  20. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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