We just wiped the server due to a few yaml redesigns and when we spawned the server, we are getting this: If you set your Texture Resolution to HALF it goes away. If you set it to FULL, it comes back. Telling the players to set their resolution to HALF when they join just doesn't seem optimal to me. Any suggestions on how to prevent this on FULL?
It's just one option, but try this: Clear your local cache (playfield) If the problem does not occur in a (locally) restarted scenario, the playfield algorithms do not work - at that time we had to delete the game.dat from the saves folder to fix the problem :-( ... and get new ones we did but then could solve