Due to the arrivel of the new dessert Planet I suggest to try your BBA ( Boat Building Ability) on a "Sand skiff"
time to take a break from building and play tone of survival but first one final trailer thos matching official ship colors will be out this month if i have time real life is busy af
I have rebuilt the hover system on all those boats now. All vessels ride water at a uniform height of 0.80m this is especially good when you want to stand up in the middle of the sea as the vessel wont reset to 0.80 and sink anymore because we have 0.80 as our new baseline No more A and B switches and also if you sink just hold forwad a few seconds or backward a few seconds, depending on the vessel model. Also my Aerie 300 which claimed to not be able to self right after sinking, can now self right after sinking The new placement of the hovers allows them to function both sea and land. Pro !
Well it does not mean I stand correct. After reading about the RCS function it seems to me that you are more close to the true meaning. After all this is how ships hover on air, defying gravity, on Empyrion. On the other hand by description "... An RCS is capable of providing small amounts of thrust in any desired direction or combination of directions. An RCS is also capable of providing torque to allow control of rotation (roll, pitch, and yaw)..." So I think this is the part that confused me in the first place...
Thanks, but honestly, it's a bit difficult to maintain much enthusiasm for building when one's efforts are a) apparently largely unappreciated by players at large, and b) when hours of work go into designs that are invalidated- not by evolving improvements to the game- but instead yet more of the arbitrary limits the devs continually impose on it...
Can't speak for everyone, but I like reading your stories and the designs are pretty cool - solid & functional, but still good-looking. Just kinda stuck in lurk mode lately, so I don't comment much.
The Aerie 300 cabin is a lot more tidy looking now that I have moved the hovers. Just travelled 3 quarters of the Manhar sea on my server, it took about 15 minutes at 39.9 ms and still did not go all the way xD I estimate the water passage to have a length that matches the width of a class 4 planet, this is a huge body of water. Feels so good to just jump in and out whenever, no messing with hover height, no flicking switches haha This could be my fav out the lot for its small size and cute cabin. Put spoilers on the images, hope it works, will use from now on when more than 2, as suggested by a wise man Spoiler: cabin 1 Spoiler: cabin 2
Nexus Station Renovation Project update: So I threw together another city block. I was going for a more cramped, back alley feel to this one. Still keeping with movie references easter eggs. Spoiler I found a section of blocks over top of the baggage handling corridors that I was able to delete. Upshot is I have more room to expand the city! Downside is more work expanding the city. *groan* I'm debating whether or not to delete some of the maintenance ducts from the middle of the station. They bisect the city level so removing them would mean yet more room to expand the city. I'd still have the outer ring of maintenance ducts so they wouldn't be completely gone. I'll have to think on that some more. Too tired to work on it any more for the moment. Edit: I deleted the maintenance tunnels running through the core of the city and created a new BP save. I think I'm going to keep it although I'm not sure exactly what I'm going to do with all the space I just opened up. It's only a block high so that kind of limits my options. I kinda wish I had about another three blocks worth of space. Hrm. I might have to experiment with cut&paste and see if it's feasible. Edit 2: Oh it's feasible alright. Nexus Station just got bigger still. In for a penny, in for a pound I guess. I am such a glutton for punishment. Need to rework the hull a little bit but everything else seems otherwise intact(except the LCD signs which didn't survive the process. Good thing I have a backup). *grumble* Anyone know the current height limit on bases? /still irritated about losing all the signage...going to be a long day of copy/pasting all those at some point
I did some more work on the T4-Menace, and I believe it' s nearly complete! I just got some final touch ups and checks to do and it can go onto the workshop, probably tomorrow. The exterior didn't change much, but the interior did, here's a sneak peak:
"Players at large" refers to the general population- and the downvoting trolls- not the people on the forums
Updated the Ant on the workshop. Another case where I managed to shave off weight and cost. I am well aware that some of my fixes for Alpha 8 will make my BP cost more and/or make them heavier. But I do like it when I can shave off cost and weight. Unfortunately, the cabin doors for HV still are unlock level 10. If it wasn't for those doors, this could make a modest starter HV?... Well, other than its total lack of weapons. And since it is a cargo HV, well, I updated the Custom version with its full set of cargo boxes. Actually, I loaded the Ant up with the boxes and then saved it as the custom version. Spoiler: Pic The one on the left is early into my mods, so the changes are extremely minor. There were far more than the thrusters in the front roasting the cabin. So was the generator as well as some radiation from fuel tanks. Rearranging all that underneath was easy enough. But moving those thrusters required a far greater change since I tend to leave my thrusters exposed. So now with the forward thrusters moved up top, I hope the Ant HV might make it through the next few changes without severe impact. I thought it looked like a basic service truck to me, so I really wanted to preserve that feel.
/rant on I started a new game in survival today and ran into a very old, and annoying bug. I managed to get a starter HV out and went to the wrecks of the Titan, after blowing up the guardian drone I turned the turret off because it was targeting and firing on the wreck. Ammo is expensive, I could not afford to waste it with the HV firing at a hunk of salvage. I know I am going to sound angry, but seriously? How long are we going to have to wait before the devs tweak the turrets to NOT FIRE ON NEUTRAL POI'S AND WRECKS? This has been going on for how long? <sigh> The reason I am so annoyed is that while I was inside the wreck, some drones arrived and blew my little HV to smithereens before I could run back to it and turn the turret back on. <mumble, grumble, snarl> /rant off
In the meantime you can turn off targeting for core and gen in your cannon and that should stop you firing on unarmed POI whilst allowing you to leave the turret active to fire on drones and predators etc. I mean i never saw the need to target core by default anyway, not a priority target. As rule of thumb, first thing anyone should do when spawning a combat vessel, is go over the weapons setting and ensure all are ticked for what you want them to shoot at. EGS does not draw attention to this I dont think in its starting tutorial when it is technically very important for a new player to know, so some new users might play for weeks before finding out they can even change those options. They should teach how to set certain weapns to fire on certain objects, for example, a minigun is efficient for killing predators and drones,wont damage lovely terrain, rocket launchers and such can be set to target turrets and drones. I think turrets should come with the option to target core or gen whatever the options are deselected as these are not targets you need to shoot when being defensive. A few times my weapons would try and target core and gen of poi when i want it to focus on turrets and beasties outside, forgot to change the settings of turret, took a big hole by the time i did set it. These settings should be default so a new player spawns a vessel and it wont target anything and everything all at once. Focusing only on targets that can damage you.
Woo! It's finished! The T4-Menace is available on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1439809354
I'm interested to know about the limits you're talking about. What should I look out for? What difficulties are you facing specifically?
Well, what was top of my mind when I posted that is that with A8.2, they have removed the ability for docked vessel's turrets to be fired manually- which now renders this multipurpose mining vessel worthless. There's the of course also the intentional limiting of SVs into almost nothing but single-seat fighters because the devs feel they need to force HV use... while massive CVs fly like single seat fighters. For example, you can't build something like this: Or as another example, there are several very nice Millennium Falcon builds on the workshop... that can't have proper turrets on them, and need hundreds of RCSs to turn- but CV blocks are too big to do it properly