PS - If you open a orginal playfield file. you see fast that the spawn amount on a creature is easy 10-15. So if 5 is max , why is the game orginal file saying 15?
So, tried some things and then I realized that you set the spawnzones (rate) multiplier to 0 for all (Any). Also the affect enemies/friendly is not checked. I think the game is confussed by that entry and refuses to spawn creatures then. I think that's also a bug in EPD and/or the game. The way this is meant to work is to remove or reduce the creatures near a single item like a POI from CreatureSpawning. Not sure that 'Any' should be an option here in EPD. I think I will remove that, as this is possibly also causing the issue you're having. I'm not 100% sure about all the combinations of spawnRateZones and CreatureSpawning, but in your case, this was the issue. I deleted the SpawnRateZones entry completely and now it works (I set creatures amounts to 100, so large values do work now in 8.x) Enclosed the changed playfield. I only checked desert biome, though. ALSO IMPORTANT, If you don't know that already: You need to advance time to 30000 or so to see predators (those creatures that attack you) spawn. They have a hardcoded spawn delay of 24 in-game hours. /jmc
Thats amazing! I will take a look. ! Its some time hard and you look your self blind at the end. Now the work continue, Have 17 playfields to edit before server start. and I need to make admin helper runn good. Right now thats a messas well Thnak you for the time ! EDIT: Also the affect enemies/friendly is not checked. = Where is this option located.
OK so after I update this in the yaml How to I make it take effect in game with out wiping other players structures? i'm guess i have to delete the entry's in the shared folder and restart the server ?
Maybe still wait a bit. I read in the closed releases that there might be a problem in the game atm with the neutral poi markers that might be fixed in one of the next experimental patches. This could fix the issue you're having. /jmc
Hi there, Why are so many decorations and plants (in biomes section) without pictures? I have searched for a list of assets, to be able to place them without having to restart the game everytime I want to add a new plant, that I don't know what it looks like. Is there any reference or way I can look at all ingame assets before placing them (plants, stones, etc,)? Thx!
Hi! I'm getting an error message on some playfields, this one: Why? In the game they (the playfields) function normally. Does it have anything to do with the last update?
I have gotten this error message, when planets are not designated in the sector file, as starter planets. Once you make them starter planets you can load them normally. After editing you can undo the secor changes.
This error does not occur in all files, only some. I can edit most, even if not marked as starter. Certainly ;-)
I'm kinda lost when it comes to the deposits. Thought i figured it out but nope. Settings: RandomResources: - Name: IronResource Biome: [Forest, Grassland, Mountains, LowMountains, Tundra, ColdPlains, Savanna, SavannaEdge] IsScalingCount: True IsImportant: True CountMinMax: [10, 10] SizeMinMax: [255, 255] DepthMinMax: [8, 12] DroneProb: 0.75 MaxDroneCount: 3 DistTypeCylinder: MaxRadius: 15 YVariance: 5 I'm trying to aim for deposits with 100-150K iron, but even with sizeMinMax at 255 i still have medium deposits!!
Well, the issue is that GroundFogHeight is a decimal number in your playfield. In my code GroundFogHeight is declared as an integer value. That's why it can't parse line 24. It's the first time i've seen decimals in GroundFogHeight. Is this an official playfield you just modified? Meaning did you change the GroundFogHeight to decimal or has it been that way also in its original form? If original, i have to change my code. Otherwise I'd leave it as it is. /jmc
See this post: https://empyriononline.com/threads/...igner-alpha8-v1-57-2.37581/page-9#post-255330 Could you please check if you also have those empty 'DistTypes' in your yaml after saving in EPD. This might cause the issue of malfunctioning deposits. For now, you can try to delete those lines manually in yaml, retry in game and see if it works then. /jmc
I think I have the same problem with resources. On some planets changes are not saved in the game even change is saved in EPD. I had changed from: count min / max: 10 -12 Size Min / Max: 4 - 30 To: count min / max: 10 -12 Size Min / Max: 4 - 12 It's about 44 for example iron resources but it should be half of resources around 24
No empty DistType in either the playfield or EPD file when i open them with Notepad++ Still getting small deposit with SizeMinMax: [255, 255]
Hmm, well, if the deposit's written correctly into yaml, then it sounds like a game bug to me. But you can send me your playfields as txt, if you want, then I can rule out any bugs in the yaml (as far as my knowledge goes ). It could also have something to do with game difficulty settings and or planetsize multiplier. But not sure there and would be a game thing also. Not much i could do about that then. /jmc
Well it't looks right to me when i use EPD. I'm Wondering if there is some changes to the hardcoding.
I was pretty confused by his answer, because all the Playfields were created by SSG. What I sent you is a Barren-type planet, I did not make any changes to it.