[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

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    Ok, that means the devs changed GroundFogHeight. I will adapt EPD to support support decimal numbers there. Thx.

    /jmc
     
    #221
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  2. ulthrin

    ulthrin Ensign

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    How do you clear the Prefab POI list in EPD?
     
    #222
  3. Shy_Clown

    Shy_Clown Ensign

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    wow,You're a great developer!I can't wait to use this on my server
    But I can't download it from your link,Maybe our country blocked this website
    But I can download the software in plik https://plik.root.gg/#/
    if you could create a link on plik, I will be very grateful to you
    Waiting for your good news :)
     
    #223
  4. jmcburn

    jmcburn Rear Admiral

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    what do you mean exactly? This one?

    upload_2018-7-20_6-31-23.png

    Do you mean, how to set the currently selected prefab to 'None' or empty. Not possible yet atm i'm afraid. But I'll take a look, If I can find a solution. Bothered me also for some time, but have no solution yet.

    Only workaround for now is to create anew POI. Then this field will be empty.

    Or do you mean how to refresh/update the list to import new prefabs?
    Then it's Menu File: '(Re)import All Prefabs...'

    /jmc
     

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    #224
  5. Mia

    Mia Commander

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    I can not change tree density to: 0,10 and 0,20 because it changes automatically to 0,1 and 0,2 instead.
     

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    #225
  6. jmcburn

    jmcburn Rear Admiral

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    ??
    Whats the difference between 0,1 and 0,10? :D

    Or am I misunderstanding something. :D

    /jmc
     
    #226
  7. Mia

    Mia Commander

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    0.1 has more trees than 0.10. It will be very many trees. I want to change Biome on the planet Arctica.
    BlueSpruceWinter tree 0.38 to 0.20 and add SnowTreeRed tree 0.18,
    as I did on the planet Kessel.
     

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    #227
  8. jmcburn

    jmcburn Rear Admiral

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    Huh, that's strange. If it really was that way, there's nothing I can do about it. I can only declare certain value types for properties, if integer or float or similar. The formatting is handled then by YamlDotNet, a code extension for c#. That's the same the devs use to read the yamls into empyrion.

    I also got the original yaml class from the devs they use in the game to read the yamls into, and the density property is just a normal decimal value. So it should not make any difference at all if 0.1 or 0.10.

    Maybe EPD is writing a wrong value out into the yaml. That would be the only logical explanation and the only thing I could control.
    Could you please check that or upload the playfield.

    Thx.

    /jmc
     
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  9. Mia

    Mia Commander

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    yaml shows the same values as in the EPD.
    https://www.dropbox.com/s/i223ojfzvbl1aji/playfield.yaml?dl=0
     
    #229
  10. ulthrin

    ulthrin Ensign

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    When you reimport prefabs to EPD. Where does EPD store that list, if you want to clear that list?

    Also for some odd reason i have problems with the POI list.

    I have 2 blueprint groups:
    CW_PVP_Tiger (1 poi in it)
    CW_WAR (5 poi in it)

    I (RE)imported them both, but only CW_WAR shows up on the "Random POIs"
    In "Fixed POIs" i can see the CW_PVP_Tiger but none of the POIs from CW_WAR shows up on that list.

    Also i tried to use a fixed POI as fixed playerstart but i can only get it to work if i use a random poi. Am i doing something wrong or isn't it something you can do?
     
    #230
  11. jmcburn

    jmcburn Rear Admiral

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    You can't clear it manually. It's stored in EPDs internal database.

    If you click Reimport prefabs, the table gets cleared and all prefabs found in
    /Prefabs
    /PrefabsStock
    /scenarios/Prefabs

    get reimported into EPDs database.

    In RandomPOIs list only those prefabs show up, that have a groupname set.

    In the fixed POIs list the filename is used. So in fixed POIs all prefabs should be listed, and in random POIs only those with groupnames.

    That should work. But the retrieval of the groupname from the POI is still a bit of a hack, as there is no stable EPB format documentaion yet. So i'm collecting some names on certain positions in the epb file, which have proved to be the groupname. But the position of groupname can still occasionally shift and then i can't read the file correctly. But that should be very rare.

    But I would recheck if the groupname is set correctly in game. Otherwise you can send me the prefab(s) that don't work, and I'll see what I can do.

    EDIT:
    Not suire about that , but I'm not very skilled in setting up fixed POIs.

    /jmc
     
    #231
  12. ulthrin

    ulthrin Ensign

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    I found a temp fix for it atm I'm gonna look more into it when i have better time. Right now i have 12 hours before the server needs to go live, so have other things that needs my attention(thank god for EPD) :)
     
    #232
  13. Mia

    Mia Commander

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  14. Liang

    Liang Captain

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    Anyone know of a walkthrough/tutorial for what looks like a wonderful piece of software.
     
    #234
  15. jmcburn

    jmcburn Rear Admiral

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    Hmm, looks ok to me, too. Assuming a game bug there.

    But to be sure, can you please upload the playfield. I'll have a look.

    /jmc
     
    #235
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  16. Mia

    Mia Commander

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    #236
  17. jmcburn

    jmcburn Rear Admiral

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    Long time no update. Sorry for that, but I'm really busy at work atm. That's why I have nearly no time left to code. Hope to be back soon though.

    UPDATE (v1.57.3)

    CHANGES:

    • added empty Prefab entry into Prefabs list (Fixed POIs) to allow removing of previously set prefab.
    • added AtmosphereFog, GroundFogIntensity, GroundFogHeight, GroundFogProb to dynamic.
    • removed FogIntensity and FogStartDistance from static.yaml
    • added 'Arid' PlanetType
    • changed GroundFogHeight to accept decimals (double).
    FIXES:
    • fixed: TraderEditor: Traders not working with no SellingGoods Text
    • fixed: TraderEditor: Traders which were only set up to sell did not work/load/save correctly
    • fixed: Empty (null) DistTypeWorm and DistTypeCylinder were emitted into yaml after change of a property in RandomResource
    DOWNLOAD LINK:
    https://www.dropbox.com/s/uyy2ecl0zrjqpxg/EPD_v1573_public.zip?dl=0


    Also opened up an ISSUE TRACKER on bitbucket. You can still post bugs here as well. Just another option.
    https://bitbucket.org/jmcburn/epdv8x/issues

    /jmc
     
    #237
    Last edited: Jul 24, 2018
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  18. jmcburn

    jmcburn Rear Admiral

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    You've placed two POIs almost on top of eachother. I don't know, how the game chooses the right marker to display, but it seems to me, that if a base is in the (almost) same spot, the game chooses to display only the base marker and not the asteroid marker.

    Nothing wrong here with the playfield.yaml, as far as I can see (except there's a terrain in there, even if it's a space playfield = EPD bug, I'm guessing :) ).
    That seems to me like a game thing, but I'm not even sure that's a bug.
    But you could post a bug report into the game's bug thread. maybe Hummel or Pantera know why this is the way it is.

    /jmc
     
    #238
    Last edited: Jul 24, 2018
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  19. TK85

    TK85 Captain

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    Thanks!
     
    #239
  20. Taelyn

    Taelyn Guest

    the imags of the asteroids are wrong because u have set some things wrong.

    - Type: AsteroidVoxel02Iron
    Prefab: AsteroidVoxel01Erestrum

    Type and Prefab need to be the same. U said type Iron and Prefab Erestrum.
    Either make them both Iron or both Erestrum

    like :

    - Type: AsteroidVoxel01Erestrum
    Prefab: AsteroidVoxel01Erestrum

    - Type: AsteroidVoxel02Iron
    Prefab: AsteroidVoxel02Iron

    U have made that error on more Asteroids in the playfield.yaml
     
    #240
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