[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Mia

    Mia Commander

    Joined:
    Jun 7, 2016
    Messages:
    164
    Likes Received:
    66
    That's true thank you. I had checked 10 times and missed the mistake I made.
     
    #241
    Taelyn likes this.
  2. Shy_Clown

    Shy_Clown Ensign

    Joined:
    Jun 26, 2018
    Messages:
    14
    Likes Received:
    1

    I have the same problem
     
    #242
  3. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    Did you use the latest version? You could upload your playfield (and your terrain.ecf) renamed to .txt here and I'll check it out, if I can find anything.

    /jmc
     
    #243
  4. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    Started building the main structure for
    EPDWiki
    http://epd.fireclay.at/EPDWiki

    No real info there yet, but suggestions welcome about what should be added.
    And of course you can contribute too, if you like.

    /jmc
     
    #244
    TK85 and Mia like this.
  5. Mia

    Mia Commander

    Joined:
    Jun 7, 2016
    Messages:
    164
    Likes Received:
    66


    Please add "Empyrion-Playfield-Reference-Sheet "

    all grass, flowers all the trees and plants that are complete
     
    #245
    TK85 and jmcburn like this.
  6. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,424
    Likes Received:
    12,030
    I just want to say thank you again for this wonderful tool.
     
    #246
    TK85 and jmcburn like this.
  7. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    I could add a link in the Wiki to the document thread here in the forum. But I have to consider that not all information in there is still up-to-date.

    Adding all the information in the document directly into the Wiki would be another possibility, of course, but would take a tremendous amount of time (taking screenshots and describing each and every item in the game), considering this is still all in a constant state of flux and may change again. :)
    I won't have the time to do this all by myself, but everyone is welcome to contribute. :)

    /jmc
     
    #247
    TK85 and Mia like this.
  8. Captian_CornBall

    Captian_CornBall Ensign

    Joined:
    Jul 25, 2018
    Messages:
    8
    Likes Received:
    0
    what is this about?
     

    Attached Files:

    #248
  9. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    Thats a new one. :)

    1. What exact steps did you do before this happened?
    2. If it was possible to save the palyfield: Can you upload the playfield renamed to txt here.

    Thx.

    /jmc
     
    #249
  10. Mythixdino

    Mythixdino Ensign

    Joined:
    Aug 9, 2018
    Messages:
    2
    Likes Received:
    0
    Issue I have with this tool:

    When trying to save a playfield_static file
    Code:
       - PreFlight found Errors:
          - General Setup:
             - TerrainHeightMapMax = null OR <= 0.
             - BaseLevel = null OR < 0.
             - TerrainLevel = null OR <= 0.
    
    Pre-flight completed.
    
    I know you can disable the pre-flight but just saying as these values aren't required for random playfields (right?) They should go in the playfield_dynamic file.
     
    #250
  11. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    Thx for the report.

    Not really sure right now myself, if those are part of static or dynamic, will check. :)

    /jmc
     
    #251
  12. Mythixdino

    Mythixdino Ensign

    Joined:
    Aug 9, 2018
    Messages:
    2
    Likes Received:
    0
    Something else I just noticed but I don't know if it's intended or not.

    When I open a playfield_dynamic file, the dynamic playfield editor opens. I can change things there just fine.
    However on the default playfield editor I see that for some reason it opened the playfield_debug when I did open the dynamic playfield file. Am I supposed to do something with the debug files? What are these even for?

    Like when trying to open exampleplanet_dynamic (it has no debug) it says there's no playfield.yaml in there.
     
    #252
  13. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    That's basically intended behaviour.

    In EPD you work on playfield.yaml, _static and _dynamic at the same time. So properties that exist both in _static and playfield.yaml, respectively _dynamic and playfield.yaml will be kept in sync in all three playfields. e.g. EPD also writes changes in _dynamic's Biome data also to playfield.yaml and vice versa.

    Same goes for creatures, POIs, and so on. When you export a _static in EPD, those values are taken from the main playfield.yaml (resp. playfield_debug.yaml).

    That way it's possible to simply switch from a random SSG playfield (_static and _dynamic) to a fixed playfield.yaml, as the three files (mostly) contain the same data and are kept in sync.

    So that's why it's looking for a playfield.yaml (or if not found at least a playfield_debug.yaml, which is the same anyway). It's basically the main file, EPD works on.

    /jmc
     
    #253
    Mythixdino likes this.
  14. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    I just exported a static yaml from TemperateStarter and it did not produce any pre-flight errors.

    I guess you just opened the static file (via double click in playfield tree) in EPD, which is technically possible, but as soon as you save the file, EPD will try to save a full playfield.yaml instead, not a _static anymore. So it will run the pre-flight for full playfield.yamls, and those need the properties that pre-flight complains about.

    You need to open (or create) a playfield.yaml (or a playfield_debug.yaml), edit that and then export the _static file via menu file-> export playfield_static.yaml. That's the only way it's going to work properly.

    If you have no playfield.yaml, you also can create one using the SSG and then load that one into EPD.

    /jmc
     
    #254
    Mythixdino likes this.
  15. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    Still have problems with adding random POIs to a playfield. The POIs does show up on the list when i try the fixed option.
    The only thing that i can see should be a problem, is the name in the group. I have the files in both the Senario and Content prefab folders.

    Tried to import blueprints many times.
     

    Attached Files:

    #255
    Last edited: Aug 16, 2018
  16. jmcburn

    jmcburn Rear Admiral

    Joined:
    Jan 15, 2017
    Messages:
    1,113
    Likes Received:
    1,759
    Strange. Works fine for me.
    Put it in the Content/Prefabs folder. Clicked 'ReImport all Prefabs'. There it was.

    upload_2018-8-17_5-45-7.png

    Then I deleted the user.dat in the EPD data folder to clear all imported prefabs.
    Then I tried and put it in my Test Scenario under Content\Scenarios\EPDTest\Prefabs. Reimported prefabs and it's back there.

    Try deleting the user.dat in EPD\data\ folder. maybe the database got messed up somehow.

    /jmc
     
    #256
    binhthuy71 likes this.
  17. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    I found the reason for my issues. I'm not gonna tell what it was, as it's REALLY embarrasing. Can only say that reading the guides on custom POIs and follow them is worth it :)
     
    #257
  18. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,729
    Likes Received:
    2,058
    We all do mistakes. It is not embarrassing. Repeating of same mistakes is another thing though..
     
    #258
  19. ulthrin

    ulthrin Ensign

    Joined:
    Jun 14, 2018
    Messages:
    20
    Likes Received:
    6
    Took me 4 hours to fix it so no won't make that mistake again :)
     
    #259
  20. philigusforgotPW

    philigusforgotPW Ensign

    Joined:
    Apr 27, 2017
    Messages:
    19
    Likes Received:
    8
    Need 8.5 ! thank you great tool.
     
    #260

Share This Page