Small Vessel

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. ECubed

    ECubed Commander

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    It looks like a very nice ship Timo. Will give her a spin. Guess haters are going to hate.
     
    #1541
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  2. Friendly Timo

    Friendly Timo Captain

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    Thanks! Yeah that's what I thought too and yeah, she got her fair share of hate by now LOL! Rear thrusters on that one are giving her 125 m/s2 acceleration so it sure takes off like a bullet.
     
    #1542
  3. SoCalExile

    SoCalExile Captain

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  4. Mysh

    Mysh Captain

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    #1544
  5. Eranderil Nix Grey

    Eranderil Nix Grey Ensign

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    Greetings. This does not seem the right place to ask this, but I am having trouble finding a better place. Here is my issue: I am working on a blueprint for a SV with an interior, with some features having internal and external access. I have two switches which I would like to use to close all exterior access doors, and retract aft access ramps, while the aft access doors and ramps already exist on their own switches to open and close them. Now, I have the aft access functioning as I would like. But the switches I would like to close up everything... Well. I just can't get these to work. No matter what kind of gate I use, there is some or other position where they just won't close things. I have tried setting up gate series to get the desired result, but I just end up getting confused. The issue I seem to be having is that the only available switch is just that... a switch. If on, it stays on, and interferes with the other. Some kind of button would be better for this, but the problem there is that buttons are not in game (yet?). Is there a way to set up a circuit that will, with two separate levers close all doors regardless of which lever is thrown, and what position the other lever happens to be in, as well as include the items already on their own levers? This seems like it should not be so complicated of an issue, and yet it has me completely stumped.
     
    #1545
  6. Eranderil Nix Grey

    Eranderil Nix Grey Ensign

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  7. Mysh

    Mysh Captain

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    hmmm ... I'd say build a two stage XOR array.
     
    #1547
  8. Ticonderoga

    Ticonderoga Ensign

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    [​IMG]
    https://steamcommunity.com/sharedfiles/filedetails/?id=1419519282

    Hello everyone!

    Allow me to introduce my new heavy fighter - FA-37 "Enigma".

    This fighter, designed to attack fortified positions (mostly nps, but who knows :)) is made only of light armor, due to which it received high mobility and a small production price.
    Armament consists of: 6 machine guns, 4 rocket launchers and 4 rails.
    Inside there is a full complex for survival.
    I hope you enjoy :)

    (EA means - Earth Alliance)
     
    #1548
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  9. Cute_Demon

    Cute_Demon Commander

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    Hello friends, and it's me again: D

    In addition to the new CV North Star, he made a fighter, meet - Samum.[​IMG]
     

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    #1549
    Siege Inc. and JDaremo Fireheart like this.
  10. Eranderil Nix Grey

    Eranderil Nix Grey Ensign

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    In what configuration? xor the doors I wish to close then have the other side of the xor an xor on the switches?
     
    #1550
  11. Warboy

    Warboy Lieutenant

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    Attached Files:

    #1551
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  12. 68plex

    68plex Captain

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    #1552
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  13. Senomega

    Senomega Commander

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  14. Trig

    Trig Captain

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    Intrepid level 7 starter SV
    Iron, copper, silicon only.

    Warp drive, warp tank, and constructors left off so it can be built before going to space.
    Spaces for each left open - warp drive goes in the front 'hood'/engine area, can be mounted by standing on the hood and looking through the open blocks. Warp tank inside near seat, marked with W T. Constructors in the rear interior, marked with C1 and C2.

    Can cruise full speed underwater, but the depth is somewhat limited (has a floating flare about 60 blocks up, allowing submerging about 30 blocks). Added this so I could easily zoom around underwater to find pentaxid on starter world.

    4 Gatlings, under ramps. Not intended for any serious combat, it's just standard steel and vital / explosive bits aren't really protected. Also thrust values too low to reliably dodge fire.

    Roof shutter for launching player drone from inside (stand behind cockpit while looking forward to launch it easier).

    Cargoboxes, fridge, etc., all the usual stuff inside. Sensor opened doors/ramps (shutters for doors 'cause normal doors are level 10).

    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1437822941
    (updated pictures on workshop)

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    (constructors in above pic not in the blueprint)
    [​IMG]
    [​IMG]
     

    Attached Files:

    #1554
    Last edited: Jul 11, 2018
    ion_storm and Siege Inc. like this.
  15. Max Archer

    Max Archer Commander

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    I just realized that I never uploaded my starter biplanes. They're ridiculous, but actually work pretty well for cruising around a planet at low levels.

    Here's the barebones L.7 starter version, which has an oxygenated interior with nothing but cargo boxes and a fridge, but has room for a constructor, armor locker, 02, etc. It's pretty dang cheap to build, 256 iron and less of everything else. https://steamcommunity.com/sharedfiles/filedetails/?id=1442449158

    [​IMG]

    [​IMG]

    And here's the upgraded warp version, which loses the interior space but has outside access to cargo boxes, fridge, constructor, armor, 02, etc. It's also L.7 but requires 122 cobalt, which might be hard to get early in the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1442454135

    [​IMG]
     
    #1555
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  16. Trig

    Trig Captain

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    #1556
  17. Cute_Demon

    Cute_Demon Commander

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    #1557
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  18. Michpal

    Michpal Lieutenant

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  19. BigSnoopy

    BigSnoopy Commander

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    #1559
  20. Furious Hellfire

    Furious Hellfire Rear Admiral

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    I made this SV as an anniversary edition with the intention of releasing it with the Anniversary patch.
    EDIT: just realised railgun limit was exceeded so swapped 2 for homing rockets
    11.png
    I never realised this was a page to submit your work for possible use in game xD

    So here I will upload it so that eleon may use it if they wish and perhaps maybe release it with anni patch haha, too hopeful there methinks, but she is a worthy ship, check her out.
    I will release my copy with the patch anyway.
    2.png

    The EGS Copernicus
    68 tonnes
    size 1
    Long range, warp, survival, combat, transport ship.
    so yeah it is multipurpose.
    2 cockpit seats and 4 passengers.


    -All thrusters are exposed.


    -4 independently ventilated rooms
    9.png

    -automatic lighting and doors throughout with a master LOCK VESSEL switch in cp to prevent external access and lock all passenger seats which are btw set as public 0000.

    -fully accessible engineering section with access to all thrusters fuel, o2, core, warp drive if remove a ceiling panel. and also some levers in there for the gens and core.
    Reverse thrusters accessible from the roof.
    6.png

    -entry way is a 4 man seating area that can easily be converted into large cargo storage.

    7.png
    -Vessel has all survival gadgets + 6 rails guns and 2 miniguns making it extremely effective against turrets.
    8.png

    -Control panel is setup with power management in mind, switches to turn off the power to spotlights
    ventilators(lifesupport)
    survival devices
    and a 3 speed power system for flying the vessel allowing the player to select speed 1 only for extreme power save situations and non combat journeys also great for docking procedures with speeds of 10m/s2 all round, good if you want a slow lift off and clearance before engaging other speed settings.

    Speed 1 you will take off very slow
    speed 3 you will take off like a firework :D

    Speed 2 is a medium setting with 21m/s2 all round so its more a "im in a rush" setting, will also be useful on higher grav planets as speed 1 may not be enough in some cases.

    Speed 3 for combat or evasive situations so that means switches 1 and 2 and 3 all need to be active and this results in speeds of 41m/s2 lateral forward and lift.

    Speed switches to be used in the following combinations in case it is not clear

    1
    12
    123

    1313.png

    WARNING:
    master thruster switch should never be used as my speed switches speak to RCS, and if you turn off all engines with the speed switches which you should do ! and then use the thruster switch by mistake, you will have full power in all directions but no directional control of any kind and if you don't realise this mistake you will think ship is broken haha so rule of thumb with this ship you never ever ever should use the master thruster switch.

    Stats at full power:

    12.png


    Enjoy !
     

    Attached Files:

    #1560
    Last edited: Aug 17, 2018
    ion_storm likes this.
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