Heyas I'm experiencing some weird behaviour, at least seems like such to me. I have made a Welcome Center which I want to be placed on starter planets. That works, but.... Despite having 'Is important, try more' variable true, and it beeing the first after after the null-Point, it Fails after 2001 tries… However, that is just 'certain' seed ids, on others, it works fine on this planet, but not on the/some other starter planets. How can the first item to be placed on an empty planet, but within the starter biome, fail - on some seed ids? Would anyone know how to avoid this? Thank you
You have to give enough distance to the start POI 500-1000m otherwise it can happen that can not be placed in the start biome. E.g. SpawnPOINearDistance: 500 SpawnPOINear: [START]
I gave it "Biome Occourneces: [START]" My solution was to remove the biome info, and voila, with the Tests made, it was successfully spawned on all planets again. Though, not within the starter biome. But then again, this is also nice, as it removes the 'overpowerd leveling' from the very start area and encourages to try survival first. /solved