Maximum amount of planets the ssg can generate ?

Discussion in 'Planets & Playfields' started by BloodRaven, Oct 26, 2018.

  1. BloodRaven

    BloodRaven Lieutenant

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    anyone have any idea on the maximum number of allowed planets the SSG can generate ?
    ive tried 1000 just proceeded to lock up :) this is for my own knowledge as i am testing the servers capabilities to handle large plyfields...any help or insight would be much appreciated .
     
    #1
  2. BloodRaven

    BloodRaven Lieutenant

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    moved the number to 700 let the ssg sit for an hour unresponsive ...total cpu and ram usage sitting at a normal pace the whole time ...
    current pc specs are

    CPU
    _______________________________________________________
    AMD FX-6100 17 °C
    Zambezi 32nm Technology

    AMD FX-6100
    Cores 6
    Threads 6
    Name AMD FX-6100
    Code Name Zambezi
    Package Socket AM3+ (942)
    Technology 32nm
    Specification AMD FX-6100 Six-Core Processor
    Family F
    Extended Family 15
    Model 1
    Extended Model 1
    Stepping 2
    Revision OR-B2
    Instructions MMX (+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, AMD 64, NX, VMX, AES, AVX, FMA4
    Virtualization Supported, Disabled
    Hyperthreading Not supported
    Fan Speed 3648 RPM
    Bus Speed 200.0 MHz
    Rated Bus Speed 2199.9 MHz
    Stock Core Speed 3300 MHz
    Stock Bus Speed 200 MHz
    Average Temperature 17 °C

    RAM
    __________________________________________________________
    16.0GB Dual-Channel DDR3 @ 799MHz (11-11-11-28)

    Motherboard
    __________________________________________________________
    BIOSTAR Group A960D+ (CPU 1) 17 °C

    Motherboard
    Manufacturer BIOSTAR Group
    Model A960D+ (CPU 1)
    Chipset Vendor AMD
    Chipset Model 780G
    Chipset Revision 00
    Southbridge Vendor AMD
    Southbridge Model SB700
    Southbridge Revision 00
    System Temperature 17 °C


    Graphics
    ___________________________________________________________
    ELEFW248 (1360x768@60Hz)
    4096MB ATI Radeon RX 560 Series (XFX Pine Group) 45 °C
    45 °C

    ATI Radeon RX 560 Series
    Manufacturer ATI
    Model Radeon RX 560 Series
    Device ID 1002-67FF
    Revision D0
    Subvendor XFX Pine Group (1682)
    Current Performance Level Level 0
    Current GPU Clock 214 MHz
    Current Memory Clock 1500 MHz
    Current Shader Clock 1500 MHz
    GPU Clock 1295.0 MHz
    Temperature 45 °C
    Core Voltage 103149.206 V
    Driver version 22.19.162.4
    BIOS Version 113-P21_XT_4G_D5_170217_HM_1500_SF_W8
    Memory Type GDDR5
    Memory 4096 MB
    Bandwidth 96.0 GB/s

    Storage
    __________________________________________________________
    250GB Samsung SSD EVO ATA Device (SATA) 20 °C
    931GB Seagate ST31000524AS ATA Device (SATA) 38 °C

    Optical Drives
    __________________________________________________________
    LITE-ON DVDRW SOHW-1633S ATA Device
    TSSTcorp CDW/DVD TS-H492A ATA Device
    Audio
    __________________________________________________________
    AMD High Definition Audio Device

    Audio
    Sound Cards
    High Definition Audio Device
    AMD High Definition Audio Device
    Playback Device
    1 - ELEFW248 (AMD High Definition Audio Device)
     

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  3. BloodRaven

    BloodRaven Lieutenant

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    also forgot to mention i pushed process priority to the SSG in task manager
     
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  4. BloodRaven

    BloodRaven Lieutenant

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    after much playing with this and moving the numbers from 1000 down in 50 increments the ssg would not respond until 249 planets...
    thats counting the sun,asteroidfields and space trading stations as planets


    # solar system
    SectorPlanets:
    - TemperateStarter, [1]
    - AridStarter, [1]
    - Snow, [32] # +1 used as neighbor
    - Arid, [32] # needed for resources
    - Desert, [32]
    - Barren, [32]
    - Temperate, [46]
    - Lava, [32]
    - Alien, [32]
    SectorPOIs:
    - Sun, [1] # one sun/star playfield is mandatory
    - AsteroidField, [4]
    - SpaceTradingStation, [4]

    so i guess the magic number is 249 :D
     
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  5. martian101

    martian101 Lieutenant

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    Great to know but I suspect the playable range should be around 20 or so planets

    And by that I mean actualy being able to play at a reasonable pace and load times
     
    #5
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  6. Yep, much more than about 30 playfields and it starts to take a LONG time to load into the game. This is because all the playfields are generated on game start now instead of waiting until you visit them like it used to.
     
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  7. BloodRaven

    BloodRaven Lieutenant

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    we typically run 160 playfields ...with around a 1 to 3 min load time depending in internet speed of person conneting to our dedicated server .....that timer is decreased once the playfield's are loaded for the first time ...i just wanted to push it farther the 160 has been runing ok since the end of alpha 8 EXP was alot of fun jumping into no mans land and exploring ...not to mention the addition of custom planet thrown in there such as 85 and 99% water with nice tropical sytle beaches :) makes a great place for hv boats
     

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    Last edited: Oct 26, 2018
  8. ravien_ff

    ravien_ff Rear Admiral

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    The scenario I made for use on my brother's private dedicated server had 123 planets and 479 total playfields and ran just fine. About a 3-5 minute load time on connection to the server but ran flawlessly otherwise.

    No idea if you'd run into any issues later on though.
     
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  9. SilvRav

    SilvRav Moderator

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    I have successfully pushed SSG to make 500+-,havent tried 1000 yet
     
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  10. BloodRaven

    BloodRaven Lieutenant

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    i havent been able to get it over 249 planets ...not playfields .... when i set to 250 it just sits there ..... here is the preview of 249 planets generated with ssg then organized a little with EPG ... SilvRave how can we get the ssg to gen 500 ? this i must know ? also i have the screens below up and running in the server to test and it is working good so far .... pushing to start the server to create them all is a pain however lol !!! Untitled.jpg Untitled1.jpg
     
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  11. BloodRaven

    BloodRaven Lieutenant

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    yeah ....thats the bigger question lol 249 more chances for any one of them to bug lol
    because you have to actually go to each one and the server file gets bigger and bigger as time goes on and they are all uncovered and visited.
     
    #11
    Last edited: Oct 27, 2018
  12. BloodRaven

    BloodRaven Lieutenant

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    i uploaded my gamesave that i posted the screenshots of along with the solarsytemcfg.yaml its built on seed 686185 for the community ...
    https://www.dropbox.com/s/179ohp0cldi57hc/249-planets-seed-686185.zip?dl=0
    the sectors file has been modified with EPG to look as the screenshots show .. if anyone is interested.

    the setup is purely random and untouched outside of the arrangement.
    also this was generated yesterday under the current patch.
     
    #12
  13. ravien_ff

    ravien_ff Rear Admiral

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    I actually really like those warp lanes. The default random generator makes warp lanes zigzag everywhere. How long did it take you to fix up those warp lanes?
     
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  14. BloodRaven

    BloodRaven Lieutenant

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    round 30 mins or so with EPG ....thanks to Jascha and Rexxxus
    this feature should really be considered for the SSG ...imo
     
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    Last edited: Oct 27, 2018

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