What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Hicks42

    Hicks42 Rear Admiral

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    *re-installs to poke new stuff with a stick.*
     
    #15601
    Jenniphurr, dpburke2, Kieve and 2 others like this.
  2. Trig

    Trig Captain

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    Did a whole bunch of copy/pasting to put together a full length hover train, then replace-all'd to give it a Christmasy color
    Sadly it doesn't work very good (needs some form of flexible HV-HV connection (like a hitch), SV<>HV docking, and better RCS mechanics to ever be viable in survival)
    Only have two carriage types made so far, have ideas for a lot more, but not much motivation to build them since it doesn't work very good (Passenger car, Weapons/combat car, multi-tool/drill turret car, etc.)

    [​IMG]

    original color, name shows train makeup (L-locomotive, C-Cargo 32kL, F-Flatbed):
    [​IMG]
    [​IMG]
    Miner and utility SV pasted to the flatbed cars (SV is odd width while train is even, so it couldn't be centered - also it makes the blueprint red, along with cores in the pasted-on HV's)
    [​IMG]
    The absolute closest I was able to get 3rd person camera: (really hope they improve 3rd person camera someday)
    [​IMG]
    hill climbing works, sorta, nose of train hit the ground a while but eventually slid up high enough to hover:
    [​IMG]
    flying: (well, not really, rear 2 cars are still on the ground in this pic)
    [​IMG]
    doesn't deal well with dips in the ground - needs some flexibility between cars
    [​IMG]
     
    #15602
    Last edited: Dec 25, 2018
  3. Germanicus

    Germanicus Rear Admiral

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    Well, well...now we have a certified Ship Builder for our Bath Tub sized Lakes and a Railroad Builder for our not so Flat country..:D
    Soooo, what next?
     
    #15603
  4. Sephrajin

    Sephrajin Rear Admiral

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    With all these space docks release, I want to jump on the Train as well.. *cough…

    Here's the hull only version i've uploaded in october as private :p
    Just a 'small' start for everyone who wants to expand large:

    The MAUL Spawndock: 476m x 478m x 20m
    [​IMG]
    https://steamcommunity.com/sharedfiles/filedetails/?id=1529975302

    EDIT:
    And some images of the continued WIP:
    20181225014643_1.jpg 20181225014701_1.jpg 20181225014737_1.jpg
     
    #15604
    Last edited: Dec 25, 2018
  5. dpburke2

    dpburke2 Captain

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    With the retractable turrets removed, there was space on the inside to add a whole new room.

    A9 DI_2018-12-24_21-33-26.png

    I think this next pic is the last area I need to patch up since the changes to get this WIP under 7500 CPU. This was built around the L and M thrusters that don't extend 6 blocks into the ship. Moved the generator so it wasn't right up next to the thruster.

    A9 DI_2018-12-24_21-37-17.png
     
    #15605
  6. Ramachandra

    Ramachandra Captain

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    I built this obelisk this morning. No interior, just for decoration.

    Talon Obelisk 1.jpg Talon Obelisk 2.jpg
     
    #15606
  7. Germanicus

    Germanicus Rear Admiral

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    Oh my! Very Pretty! Btw., I subscribed to your Eagle symbol for the academy(?). I wan't to try to display something like my Avatar shows
    Imperator_Bkgrnd_1152a.jpg Imperator_PBkgrnd_1152b.jpg
     
    #15607
  8. Ramachandra

    Ramachandra Captain

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    The bird on the top look more buildable. The botom one is nicer, and I think Kieve's skill needed build that nice circle shape around the wings.
     
    #15608
  9. Germanicus

    Germanicus Rear Admiral

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    Would be great to know such a able builder lend his hand..
    Another view of the upper picture
    1101962-impstatue.jpg

    How it looked as a statue

    1101955-impss_firstlook_03.jpg
     
    #15609
    Last edited: Dec 25, 2018
  10. Robot Shark

    Robot Shark Rear Admiral

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    Phase 1 of updating is complete, all of my BA/CV builds have been updated with the new cargo containers and WiFi controllers.
    All mobile base SV/HV builds have been updated with WiFi controllers.

    Starting phase 2, determining where the new blocks can be put to the best use, and which builds need them.
    I plan to use the heck out of the new ramp blocks, I just we had a 1x that was longer.

    I also found a new twist, weapons will refuse to fire if they game thinks they are blocked.

    ... and the window in the screenshot is enough to block it.
    I cut the side windows out of the updated build.
    20181225094325_1.jpg
     
    #15610
  11. T431

    T431 Captain

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    Today I started with updating my builds to alpha 9, and I've finished all of my HV's.
    20181225233341_1.jpg
    https://steamcommunity.com/sharedfiles/filedetails/?id=1401146098
    The T4-Wasp has changed the most by far, I've added some nice wings to it, and replaced the turrets with retractable ones, making this hover RV look a lot sleeker. It's still quite chunky though.
     
    #15611
  12. ravien_ff

    ravien_ff Rear Admiral

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    #15612
    Jenniphurr and Tyrax Lightning like this.
  13. Ramachandra

    Ramachandra Captain

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    Thanks ravien_ff. It is up now.
     
    #15613
  14. Sasquatch

    Sasquatch Captain

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    So what did I do in Empyrion today? I uninstalled the game.

    I've enjoyed my time here but now that the fun police have turned up I'm gonna take an early bath. Here's the thing, this game had one area that really kept me playing and that was the creative freedom it offered. If I wanted to play a survival game there are so, so many better options! a sandbox? yeah there's plenty of those that do it better as well! As for pvp? Good god pretty much every game that has pvp does it better than Empyrion! But as a game that just let me build cool stuff to play in its yard Empyrion really knocked it out of the park!

    All that seems to be over now with the implimentation of mass, volumn and cpu. And with that addition comes the loss of any hope I had for the future of this game.

    Over dramatic? Maybe, but with this update I've found changes and a future direction I'm not willing to put up with so I'm gonna get outta here and find something fun to play.

    Good luck folks I hope this game doesn't crash and burn because it's been fun but I personaly think its doomed.
     
    #15614
  15. Neal

    Neal Rear Admiral

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    I definitely can see your point.
    To me mass/volume for CVs is the same that Structural Integrity was for Planetary Bases: An absolute fun killer.

    Personally i have given up hope that EGS will become the game i was hoping for, i'm just here because of the lack of alternatives.
    (I hate the ship designs in NMS, and what i hate even more is the fact that you can't fly anything bigger than a shuttle.)
     
    #15615
  16. T431

    T431 Captain

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    I gotcha completely. There's this huge hole in the space game genre, ED is solid but you can't exit your seat, X4 is more focused on economics and the like, NMS is fun, but the ships are just bad, and lack any sort of lore or anything behind them. And star citizen... Would be the perfect game for me, but It'll probably never be finished, they're running out of money fast and have gotten done relatively little.
     
    #15616
  17. Robot Shark

    Robot Shark Rear Admiral

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    I just wanted to give a shout out and congratulations on making the front page in the workshop.

    Untitled.jpg
     
    #15617
  18. Neal

    Neal Rear Admiral

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    Amen brother.
    I noticed that people and game designers tend to neglect how immensely and incomprehensible big space really is. You don't want to travel it in a small confined one seater, not because FTL engines where to slow, but in case ANYTHING goes wrong.
    It would be like being a ant sitting on a leaf and trying to cross the pacific ocean, except a million times bigger. It's completely insane.
     
    #15618
  19. Trig

    Trig Captain

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    wow, thanks :)

    That ship turned out really well, and kinda fits an emerging need for an affordable (but not necessarily durable) ship for hauling around cargo and other things.
    I found a pic I took of it in a very early stage of building:
    20181226183425_1.jpg
    it ended up looking much different that that but is the same concept
     
    #15619
  20. T431

    T431 Captain

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    Now that ships can hover sideways in atmosphere, the time is right to try innovating my docking system even further.
    20181225224712_1.jpg
    I started with a simple test, modifying an existing ship. I added landing gears and ramps next to the closed cockpit, allowing it to connect with a CV. Then I activated the right ramp, and when I got out I was put on the ramp, with easy access to the CV. A great success if I do say so myself.
    20181227011847_1.jpg
    Now to implement this into an SV.. I want to make a cargo flying wing kind of deal, so I have a dedicated cargo hauler.
    20181227011855_1.jpg
    Since flying wings are hard to fit into hangars, I though this would be the perfect fit for this ambitious concept.
     
    #15620

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