ok so i used playfield generator to move planets and adjust stuff now i am having an issue on what to place in line to make planet a starter planet i can not seem to get it to become a starter planet anyone know what i type to do so this is what i got so far - Coordinates: - -2 - 10 - 244 Color: 0.04, 0.5, 0.1 Icon: Circle PlayerStart: True SectorMapType: Planet Playfields: - - 0, 0, 0 - Calypso - Calypso - Human:1 - - 7912, -508, -8743 - Calypso Moon - Calypso Moon - '' - - 0, 0, 0 - Calypso Orbit - Calypso Orbit - '' Allow: - Threphoe Orbit - Risstas Orbit - Bromalis Orbit Deny: - Piese Orbit - Gyserei Orbit - Thakarshi Orbit - Gorstron Orbit - Effina Orbit - Raptox Orbit - Duthor Orbit - Hutah Orbit - Otumar Orbit - Metesson Orbit - Staurra Orbit - Munish Orbit - Nefim Orbit - Phaedue Orbit - Irdon Orbit - Rostib Orbit - Kantir Orbit - Anami Orbit - Tyrostis Orbit - Culbin Orbit - Tynori Orbit - Tarbis Orbit - Elumalai Asteroid Field - Reest Asteroid Field - Skelis Asteroid Field - Dolvea Asteroid Field - Holternat Asteroid Field - Scorten Epsilon Station thanks
The playfield generator outputs a mess of a file This is your starter world: Code: - Coordinates: - -2 - 10 - 244 Color: 0.04, 0.5, 0.1 Icon: Circle PlayerStart: True SectorMapType: Planet Playfields: - - 0, 0, 0 - Calypso - Calypso - Human:1 - - 7912, -508, -8743 - Calypso Moon - Calypso Moon - '' - - 0, 0, 0 - Calypso Orbit - Calypso Orbit - '' But it's a lot easier to read and makes more sense this way (the original Eleon way !): Code: - Coordinates: [-2, 10, 244] SectorMapType: Planet Playfields: - [ '0, 0, 0', Calypso, Calypso, 'Human:1' ] - [ '7912, -508, -8743', Calypso Moon, Calypso Moon ] - [ '0, 0, 0', Calypso Orbit, Calypso Orbit ] Notice i have left out the 'Color' and 'Icon' because they are only for the ingame map and i believe they are no longer used (?) The 'Player Start: True' i have never seen in any of my sectors.yaml files (superseeded ?) So in my tidier code you see -> 'Human:1' this indicates it is a starter planet. Human is the faction the player will spawn as, 1 is the unique number of that faction (eg you could have two Human factions using 'Human:2' on a different starter planet). I believe the number 1,2,etc also represents the order in which the factions will appear in the list in-game. Lastly, any planet or orbit (or moon ?) can be a starter by adding 'Faction:x' as a parameter to that playfield however if by "starter" you mean one which has the Robinson Protocol Radar Station, Com Array & Mainframe setup on it then you must use one of the default 'Playfield' planets such as TemperateStarter or OrbitStarter as your planet type (make a copy and name it ! Don't use the actual ones in the Content\Playfileds folder ! Hope that helps.