SO i want to add armorheveyepic to the tech tree, what do i add and were to make it visible { Item Id: 2653, Name: ArmorHeavyEpic, Ref: ArmorHeavy Oxygen: 1000, type: int, display: true Armor: 1000, type: int, display: true Heat: 800, type: int, display: true Cold: 273, type: int, display: true Radiation: 40, type: int, display: true FallDamageFac: 0.7, type: float, display: true PowerFac: 0.7, type: float, display: true SpeedFac: 0.9, type: float, display: true JumpFac: 0.7, type: float, display: true JetpackFac: 1.1, type: float, display: true FoodFac: 0.9, type: float, display: true StaminaFac: 1.1, type: float, display: true NrSlots: 0, type: int, display: true Mass: 35, type: float, display: false, formatter: Kilogram Volume: 8, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeNames: Hidden (<--- Im guessing this needs to be changed to something ?)
Either replace the ArmorLight or set it as parent adding a line TechTreeParent: ArmorLight above the TechTreeNames: Weapons. See other components and weapons for example of the parent devices.
They do drop as random loot, I think from purple alien containers, but yes if you want players to be able to have a guaranteed chance to obtain it you'll have to use personal lockers, PDA missions, POIs with admin cores, or traders.
OK thank you for the info I was about to go in to edit mode to see if i could get it to be craftable in game but maybe ill make a mission just for that 1 item seems like it would be the lesser of the 2 evils
Set the Category: Category: Weapons/Items Set the TechTreeName: TechTreeNames: Weapons And add TechTreeParent: TechTreeParent: ArmorLight Use the find feature of Notepad++ to find the ArmorLight template and add this underneath it: Code: { Template Name: ArmorHeavyEpic CraftTime: 120 Target: AdvC { Child Inputs SteelPlate: 999 Electronics: 10 OpticalFiber: 10 CobaltAlloy: 10 SathiumIngot: 20 } } So, it would look like this: Code: { Item Id: 2653, Name: ArmorHeavyEpic, Ref: ArmorHeavy Oxygen: 1000, type: int, display: true Armor: 1000, type: int, display: true Heat: 800, type: int, display: true Cold: 273, type: int, display: true Radiation: 40, type: int, display: true FallDamageFac: 0.7, type: float, display: true PowerFac: 0.7, type: float, display: true SpeedFac: 0.9, type: float, display: true JumpFac: 0.7, type: float, display: true JetpackFac: 1.1, type: float, display: true FoodFac: 0.9, type: float, display: true StaminaFac: 1.1, type: float, display: true NrSlots: 0, type: int, display: true Mass: 35, type: float, display: false, formatter: Kilogram Volume: 8, type: float, display: true, formatter: Liter UnlockLevel: 25 Category: Weapons/Items TechTreeNames: Weapons TechTreeParent: ArmorLight } Adding the template entry into and modifying the above item id of your config should make Epic Heavy Armor craftable with the Advanced Constructor, requiring the materials I have set on the template.
I get this Construction code Code: { Template Name: ArmorHeavyEpic CraftTime: 180 Target: "SurvC,SmallC,HoverC,LargeC,AdvC" { Child Inputs SteelPlate: 120 Electronics: 10 OpticalFiber: 10 ArmorHeavy: 2 EVABoost: 2 } } Armor code Code: { Item Id: 2653, Name: ArmorHeavyEpic, Ref: ArmorHeavy Oxygen: 1000, type: int, display: true Armor: 1000, type: int, display: true Heat: 800, type: int, display: true Cold: 273, type: int, display: true Radiation: 40, type: int, display: true FallDamageFac: 0.7, type: float, display: true PowerFac: 0.7, type: float, display: true SpeedFac: 0.9, type: float, display: true JumpFac: 0.7, type: float, display: true JetpackFac: 1.1, type: float, display: true FoodFac: 0.9, type: float, display: true StaminaFac: 1.1, type: float, display: true NrSlots: 0, type: int, display: true Mass: 35, type: float, display: false, formatter: Kilogram Volume: 8, type: float, display: true, formatter: Liter UnlockLevel: 20 TechTreeNames: Weapons } Any ideas?
I don't think you can make an item craftable, only change existing crafting recipes or make an item uncraftable.
U cant make your own templets. Game doesnt understand that. You can only edit the current ones So Currently there is no way u can make Medium, Heavy and Epic armor craftable
If u change the light armor templet to Epic Armor its beeing seen as a new created Templet. Only thing u can do is makeing the light armor with the same stats as Epic amor It just only has the look of a light armor. Its requested to get the templets for the other armors but thats very low prio for us
Well I do notice that you don't have the item id details that I provided for you, you're missing some stats at the bottom. You need to add these: Category: Weapons/Items TechTreeParent: ArmorLight But if what the devs say is true, then we'll just have to wait or you will have to follow their suggestion of modifying existing armor to suit epic's stats.
Missing things dont matter, the config works in this way: when something is missing it uses game default settings