BlockShapes Menu and new Shapes

Discussion in 'FAQ & Feedback' started by Hummel-o-War, May 14, 2019.

  1. banksman45

    banksman45 Rear Admiral

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    I agree.. I think it would be perfect for HVs. The new ramps are fun but something like this would be better.
     
    #41
  2. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    just another block i miss 20190518184321_1.jpg
    red, blue and yellow should be covered, as well as the not visible backside of the purple block.
     
    #42
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  3. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

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    Wouldn't a like on the quoted post been enough here?!
    I don't want to sound rude but a post that says the same as a "like" would do just makes the thread unnecessary "heavy" if you know what i mean.
     
    #43
  4. Frigidman

    Frigidman Rear Admiral

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    I agree with your agree ;)

    lol.
     
    #44
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  5. nexus_absolute

    nexus_absolute Captain

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    Mmm, isn't you post unnecessarily heavy? Was it necessary to comment about someone else's post being unnecessary, which in turn makes others post stuff about you post and the necessity of the post that you posted, which just further bloats the thread. What have you started! Where will this end!

    I agree with your agreement of his agreement :D... and agree with @banksman45 of his agreement of your agreement for his post... I think :confused:
     
    #45
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  6. Bollen

    Bollen Captain

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    Not sure if this is the right place to post, but I would love to see the much requested hangar doors variations e.g. 4x4, 5x4, etc.
    Hangar 5x3.png
    I find the new ramps are also missing the mid options, they jump for 3 to 5, but why not the 4s...?
     
    #46
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  7. Kard

    Kard Commander

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    New Boarding Ramps:
    - Nice to have bigger sizes, but I agree we do need some of the intermediate widths. Symmetric-based builds are either block center-line, or edge center-line. Even/Odd widths matter.
    - The Force-field Emitter bar still limits height due to it's position. Rotating it 90 so it emits from both sides and removes the vertical collision box will make these ramps more practical. Most of the bigger 'Assault Tank' HV's that would require these newer bigger ramps also require more height than they offer, due to the ramp angle and, more specifically, that damned emitter bar.
     
    #47
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  8. banksman45

    banksman45 Rear Admiral

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    So we all agree with each other. :) ;) lol
     
    #48
  9. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    #49
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  10. Frigidman

    Frigidman Rear Admiral

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    In regards to that... since you didn't want discussions in that thread ;) ...

    The problem I have with trying to suggest a set, is that its entirely dependent on what I'm doing. If I'm working on the GHYST, then I have a group of blocks that are my go-to. If I'm doing something with the TERRAN, its kind of a different set. And if I was adding anything to ABYSSAL... it would be an entirely completely different set (more rounds!).

    So, I find it hard to really suggest my 'fav blocks' :(

    Something that may be nice down the line, is a way of making 'sets' for such work, much like we use 'sets' of colors and share those copy/pastes with other builders so they can work with the same color scheme for a group of like-builds. Something along that line with block shapes could be helpful... but not required, it would require a lot of GUI effort which is premature at this point.
     
    #50
  11. MB2000

    MB2000 Lieutenant

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    I liked the way the menu used to be set up with blocks that go together next to each other.... asking players to manually configure a menu themselves in a file for each block is a lil annoying.

    Would seem like a better idea would be to have a vastly superior default menu with different tabs already set up for the new style and bringing back the old style.

    For every player to individually have to set up their block menu seems backwards.
     
    #51
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  12. banksman45

    banksman45 Rear Admiral

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    I would love to have the ability to build our own hangar doors out blocks maybe using some type of rotor piston system like space engineers has. So we could build whatever size and shape hangers we want instead of having to build around a certain set of already made hanger doors that only come in certain sizes and one style .
     
    #52
    Last edited: May 19, 2019
  13. Ian Einman

    Ian Einman Captain

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    I had trouble getting A10 to work (either initial or newer patch), but a re-download helped.

    I've had a chance to review the block shapes, and I think they are very good. Pretty much everything I have ever asked for, or have ever seen a need for and designed around, seems to be in there.

    One thing I am not sure about is the sculpted blocks in the last category (such as the corridor shapes). I think when shapes get that intricate that they don't go together with every material and texture so well. I wonder if they should perhaps be a different type of block you craft (e.g. Corridor) that is always made out of steel, sort of like you'd make doors and windows. As it is now, I can make one of these blocks out of plain cement and it really doesn't look good. But I can't texture the inside of it. Even if I could, most likely many textures would look strange due to the complexity of the shape. The shapes are useful but maybe making them generic block shapes isn't the right way to get them in the game.
     
    #53
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  14. cmwhee

    cmwhee Commander

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    The new blocks are generally pretty great, particularly the hollowed-out block. That's a real game-changer for ship and base-design (I've wanted a "block with a tunnel inside forever")

    I really love the look and idea of the corridor blocks, but they have a real problem in that there's no way to light the interior. If I have a 2x2x1 corridor (2 corridor walls, and two corridor ceilings, there's no way to add a light, all of the spaces are used. Right now, lighting application means that all of my BA+CV corridors have to be 3x2x1 in order to allow for a light in the middle, and then I apply a roof tile apbove that middle space, but with the corridor ceilings that's not really an option.

    Let me know if you want screenshots to describe this better
     
    #54
    Last edited: May 20, 2019
  15. Na_Palm

    Na_Palm Captain

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    For this cases i use a angular light spot or wall light spot to light into the corridor. More meaningful will be that when u use the corridor blocks all the way in a 2x2 corridor, you will have to put your helmet on. They are airtight!
     
    #55
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  16. cmwhee

    cmwhee Commander

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    lol, I didn't realize they were airtight, but that can be changed in the .ecf

    I hadn't thought of shooting light down the corridor from outside, but I'll give that a shot
     
    #56
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  17. Maverick241

    Maverick241 Captain

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    I love that eleon responds to the wishes of the community and that missing blocks can be added so quickly. Best example the missing block for closed corridors.
    Unfortunately there are still two problems when building corridors:
    1. lighting
      • it is not possible to place lights on the walls or ceiling
    2. oxygen
      • The blocks are airtight. That's good.
      • The bad, the blocks are airtight. A closed corridor contains no oxygen.
    I'm sure you'll find a solution;)
     
    #57
  18. Na_Palm

    Na_Palm Captain

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    For the next future i would think that the only possible solution is to build a bit bigger. As a 3 blocks wide and 2 blocks high corridor. So you have at least one free block in the middle of it for ventilation. When you then mix the blocks you can leave a gap for a light somewhere. With good locking results...
     
    #58
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  19. Maverick241

    Maverick241 Captain

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    You're right, that would be a solution. but then you only have oxygen in the middle of the corridor and not on the walls, because the blocks are still airtight.
     
    #59
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  20. Na_Palm

    Na_Palm Captain

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    No, the airtight block itself has air itself as long a adjacent block/hole has air! So the whole corridor should have air. Try it out and experiment with the blocks! ;)
     
    #60
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