not sure if someplace in the playfield yaml you can set the amount of surface resources. I have started on Ishroska and for fun no air. but i have ran for km's only to discover stone and nothing more. two things i want to do to Ishroska reduce it size and hopefully add surface resources. maybe because its so big i couldn't find any. but with no air is a death loop. but i am up for a challenge. i. add in the portable constructor to starting equipment.. but need that item ingame name. Ten i can just convert stone to resources enough to get a cv, hv going. ii. add more chance of stuff to mine on the surface. i don't think these are the surface finds ### Resource Deposits RandomResources: - Name: IronResource IsScalingCount: True CountMinMax: [ 4, 5 ] SizeMinMax: [ 10, 12 ] DepthMinMax: [ 4, 10 ] DroneProb: 0.5 MaxDroneCount: 1 anyone know?
The surface rocks are listed in the biomes as things like "rockresourceiron, 0.001" etc. The higher the number, the more rocks you'll find. So you can increase it to 0.004 and you'll get roughly 4 times more rocks. This only applies to a new game or if you wipe the playfield I believe though.
still could not locate that in the yaml. So i have tried to use the Solar System Generator. but encountered another issue were my Solar System Generator doesn't see any of my sector files when i drill down to the folder its empty even through the yaml is there...
found this in the senaro arid starter Decorations: - [RockGrey01Large, 0.005] - [RockGrey02Large, 0.005] # Harvestables: - [Snakeweed, 0.003] # Rock Resources: - [RockResourceCopper, 0.0002, Free] <<<<< - [RockResourceSilicon, 0.00025, Free] <<<< in decorations. THANKS ID ANYONE WANTS THEM HERE THAT ARE - [RockResourceSilicon, 0.00025, Free] - [RockResourceCobalt, 0.001, Free] - [RockResourcePromethium, 0.0005, Free] - [RockResourceIron, 0.0003, Free] - [RockResourceCopper, 0.0003, Free]
well these is a problem. I always land on the Sand biome an as i move toward the mountains they recede and become sand...not sure whats happening here... floating trees and rocks edit - actually its all planets..something with my sectors file problem only happen when on the server. local client is fine. so reinstalling..again..
ok so it's all working now. I had to reinstall on the server because messed something up. but sum up for others. to set what type of surface resources you can find you simply add any of these - [RockResourceSilicon, 0.00025, Free] - [RockResourceCobalt, 0.001, Free] - [RockResourcePromethium, 0.0005, Free] - [RockResourceIron, 0.0003, Free] - [RockResourceCopper, 0.0003, Free] after "Decorations:": - Name: SavannaEdge Texture: [0, 3, 0.5, 6, 4, 0.8, 0.2] SelectionCriteria: - "Humidity > 0.05" - "Humidity < 0.33" - "Temperature > 22" - "Temperature < 40" - "Height < 110" Color: [0.65, 0.7, 0.15] StampProb: 1 StampForcesBiome: False StampForcesBiomeType: OverlapAll StampTries: 0 Stamps: AmbientSound: Oasis Decorations: - [Cactus2, 0.0001, BigPlant] - [OmicronPalm, 0.0006, Free] # Rock Resources: <<<<< - [RockResourceCobalt, 0.001, Free] <<<<down here<<<
Note that biomes can overlap each other... This is determined by their overlap setting in the biomes data. I do not recommend fiddling with that or the selection criteria. Doing so will produce very problematic results. I would also use this tool to help you build playfields yamls: https://empyriononline.com/threads/tool-empyrion-playfield-designer-alpha8-v1-61-8.37581/