Thank you for the great help and support you have given on this issue im glad we came up with a fix. hats off to you good sir
Hallo, seit dem Update V1.47.2.3 bekomme ich das Tool(Full) bei GamerzHost.de nicht mehr zum laufen. Laut Support von GamerzHost.de kann die Config Datei "Settings.XML" nicht einwandfrei über PhP und FTP ausgelesen und wieder gespeichert werden. Hier der Wortlaut: "Die Config lässt sich im aktuellen Format so nicht bearbeiten. Selbst wenn diese via PHP bearbeitet (also das interface) und diese wird dann via FTP auf den Server gespielt, landen immer zusätzliche Zeichen in der Config." Die Lite Version ist davon nicht betroffen. Lieben Gruß Stefan Kiehl
Not sure if this has been mentioned yet but when you go to Features > Playfields it loads up all of the playfields from all Savegame folders, not just the scenario you are currently running.
Actually it only takes them form the yaml or your current savegame folder. But if you start the tool and changed the szenario or the savegame, then EAH will justt add the new playfields and not delete old ones.
Hello and Big thx to Jascha for the quick work on EAH! And Big Thx to GamerzHost.de, they have worked together with Jascha, to create a better Version for the ServerHoster. Hallo und vielen Dank an Jascha für die zügige Arbeit an EAH! Und ein ganz großer Dank an GamerzHost.de, die in Zusammenarbeit mit Jascha eine verbesserte Version für ServerHoster realisiert habe! Lieben Gruß Luzillus
Hallo nochmal, neue Version, neue Bugs Mein Server hat sehr viele NPC Strukturen pro Playfield. Ich bekomme immer folgende Meldung: Attention: Please stop building on Narayan since it will soon reach its maximum structure limit! Current structures: 293 MaxStructures: 3500 ist bei mir in der Gameoptions.yaml eingestellt. Sollte Server-seitig also soweit alles ok sein. Die Meldung kommt nur, wenn der Adminhelper mit dem Server läuft. Wenn ich den Adminhelper abschalte, kommt die oben genannte Meldung nicht. Kann ich diese Meldung ausschalten? In " Structure Limit Control " ist kein Haken gesetzt. Lieben Gruß Luzillus
You have to change the max structures in eah > playfields aswell. This doesnt happen automatically. There is a copy to all option
Hello and thx for the Hint. But i cant find a global Setting. In EAH/Features/Playfields/Global Restrictions it is all Grey and cant be edited. The Server ist not in My network, its a GamerzHost.de Server.
Its not in Global its in Playfields (the other tab) somewhere on the end Ah you useing Master/Slave. I dont know how far your able to edit it from Slave. Believe it should be douable with the max structures
Thx again, seems that i cant edit it as Slave. I will test it again, the Support from GamerzHost are working on that Greetings Luzillus
Hello, its me the Problem Above is gone. Can Edit the Playfields singly and it works. But here an Idea: It is possible that EAH take the Maxtructures from the Gameoptions.Yaml? This will really help. Or a Global Input for this count. Greetings Luzillus
When I start up my server I get 300 entries in the "Latest Warnings", all saying: "GetPlayfieldYamlPath : Playfield could not be found anywhere." This is using the Project Eden scenario which has a lot of custom planets. And here is a sample of what's in the log file (these are just a few of the 600 or so lines): 19.06.2019 13:37:56.709 I Fill_Playfields - New Playfield: Sun Star 19.06.2019 13:37:56.713 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.716 I Fill_Playfields - New Playfield: Rostib 19.06.2019 13:37:56.727 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.729 I Fill_Playfields - New Playfield: Rostib I Moon 19.06.2019 13:37:56.730 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.732 I Fill_Playfields - New Playfield: Rostib II Moon 19.06.2019 13:37:56.733 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.735 I Fill_Playfields - New Playfield: Rostib Orbit 19.06.2019 13:37:56.736 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.738 I Fill_Playfields - New Playfield: Olos 19.06.2019 13:37:56.740 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.742 I Fill_Playfields - New Playfield: Olos I Moon 19.06.2019 13:37:56.743 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.745 I Fill_Playfields - New Playfield: Olos II Moon 19.06.2019 13:37:56.746 W GetPlayfieldYamlPath : Playfield could not be found anywhere. 19.06.2019 13:37:56.748 I Fill_Playfields - New Playfield: Olos Orbit 19.06.2019 13:37:56.749 W GetPlayfieldYamlPath : Playfield could not be found anywhere. (edit: Olos is the starting planet we're on too) Is this normal?
Yes, project Eaden is written with static and dynamic files. Eah is written to read fixed playfields not the random stuff like Project Eden. You can ignore it doesnt harm anything
Since Aplha 10 EAH crashes on startup "full" Did a folder wipe and re-download validate still no go. Is there a .Net patch I need or something? It's got to be something simple and silly because I've never had a problem before. Thx.
Hey, can you check the logs if there are any exceptions after the crash? I don't see any problems at the moment. What system are you running it on? .Net 4.5 is required since A10
Here is the log, it never made it up.... 21-16:21:10.102 09_21 -LOG- Started a new game 21-16:21:13.232 09_21 -LOG- Game dat not found, creating new one 21-16:21:13.241 09_21 -LOG- Copied gameoptions to 'C:\Game\Empyrion\DedicatedServer/../Saves/Games/New Game/gameoptions.yaml' 21-16:21:13.260 09_21 -LOG- GameOptions: Using dataset 'MP, Survival' for condition 'Survival, MP' 21-16:21:13.261 09_21 -LOG- Faction statistics enabled 21-16:21:13.262 09_21 -LOG- Mode=outputHeader, GameSeed=0, UniqueId=2006845338, EntityId=1001 21-16:21:13.330 09_21 -LOG- Start Game 21-16:21:13.331 09_21 -LOG- Server started listening on port 30000 21-16:21:13.571 09_21 -LOG- Now listening for PfServers on port 30003 21-16:21:13.583 09_21 -LOG- Loaded Mod 'EPM': "EPM" (Version: 1.0) from folder EPM 21-16:21:13.589 09_21 -LOG- {EPM} Dedi mod initialization start 21-16:21:13.594 09_21 -LOG- {EPM} ModServer started 21-16:21:13.595 09_21 -LOG- {EPM} Dedi mod initialized 21-16:21:15.124 09_21 -LOG- {EPM} Dedi mod shutting down 21-16:21:15.130 09_21 -LOG- {EPM} Dedi mod shutdown 21-16:21:15.147 09_21 -LOG- GameOptions: Using dataset 'MP, Survival' for condition 'Survival, MP' 21-16:21:15.284 09_21 -LOG- Ending listening thread... 21-16:21:15.286 09_21 -LOG- Done cleaning up Setting up 16 worker threads for Enlighten. Thread -> id: 11f4 -> priority: 1 Thread -> id: 17f0 -> priority: 1 Thread -> id: 184c -> priority: 1 Thread -> id: 29e4 -> priority: 1 Thread -> id: 1430 -> priority: 1 Thread -> id: 333c -> priority: 1 Thread -> id: 24c0 -> priority: 1 Thread -> id: 2848 -> priority: 1 Thread -> id: 23f4 -> priority: 1 Thread -> id: 3b78 -> priority: 1 Thread -> id: 1d94 -> priority: 1 Thread -> id: 15b0 -> priority: 1 Thread -> id: 286c -> priority: 1 Thread -> id: cbc -> priority: 1 Thread -> id: 14d8 -> priority: 1 Thread -> id: 2b44 -> priority: 1 System is a Dell T5600 dual Xeon 2580 with 128Gb ECC Ram and two 1 TB SSD - no issues on it hosting anything to date. I have .Net 4.7.2 on the Server already, it refused to install 4.5 with error it was installed already: "Details Same or higher version of .NET Framework 4.5 has already been installed on this computer." (server is running now on the regular launch dedi .cmd file but prefer EAH use)