New HEAVY Window Shapes

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Jun 5, 2019.

  1. Sephrajin

    Sephrajin Rear Admiral

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    Thinking About.. let me put it "simple".....
    To summarize what I want, I'd like to let the Picture talk.

    But basicly, I'd like to be able to do that with Heavy Windows. :p

    20190712181434_1.jpg
    20190712181743_1.jpg

    However, the big challenge here would be to create blocks that would smoothen the Transition of the half block size to the nearby Surface (above or below ceiling/Floor, in front or behind a wall) when using angled blocks….

    It's usualy already a little challenge (at times), but with these thin window plates, it is doable and 'over seeable'....
    But with a half block comming out / or beeing sunken in relation to the rest of the Surface - it's harder to make a smooth transition.
     
    #61
    baddkarma74 and wildboy like this.
  2. Jeffglobal

    Jeffglobal Commander

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    Nope, yesterday, I completely missed your reference. I like those designs, I couldn't do that WITH the old windows like you have already.
     
    #62
  3. markis007

    markis007 Lieutenant

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    Folks,

    With 10.4 and the new Unity engine visibility has become more "real" but much harder to fly when flying first person behind glass or heavy windows. Consequently, I would suggest that we need to be able to make the glass "clear" instead of just being able to change the amount of tint. i.e. no tint at all. With weather, lighting and many other factors it is very hard to navigate or fly when looking through windows now.
     
    #63
  4. Precise Calibre

    Precise Calibre Lieutenant

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    Pretty much any shape that is currently a window should be a heavy window. In addition - new window shapes in general better facilitate domes.
     
    #64
  5. piddlefoot

    piddlefoot Rear Admiral

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    I agree with Precise Calibre all shapes would be great, but also, every shape should be mirrored.
     
    #65

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