Needs attention Feedback on Volume / Mass balancing values

Discussion in 'FAQ & Feedback' started by Hummel-o-War, Jun 5, 2019.

  1. khulkhuum

    khulkhuum Lieutenant

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    In view of this, i think the purpose of finite ore resources placed all around the globe is good, you know if you found everything there is, but considering the hightened usage it could not be enough for some. Getting more using better tools or ramping up the amounts you get will be a mandatory step when ramping up the material costs for CV blocks and objects.
     
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  2. xerxes86

    xerxes86 Commander

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    I built my first CV many versions ago also. I just don't get this mining resources to make blocks thing. I have never had to "make" blocks" for a CV build, I use blocks from POI's. Also most of the thrusters come from loot, off crashed ships, or derelict ships in space. I just don't see why you would need to mine resources for it.
     
    #122
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  3. khulkhuum

    khulkhuum Lieutenant

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    I got my share of blocks from POIs, but it wasn't enough for my whole CV. Also, as i haven't played as much as most of you, i am yet to determine the most optimal way for acquiring resources ;)
     
    #123
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  4. MrFubar

    MrFubar Commander

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    With the POI's that rebuild you cannot get fully made blocks as you cannot core them since they respawn. I prefer the respawning POI's because otherwise we run out of things to do, especially on a MP server where someone else may have cleaned every poi on the starting planet before i started playing. Though I suppose having the amount scavenged when disassembling the blocks going up if the blocks cost more would help with that, though make transporting it with volume/mass enabled a larger problem.

    the 64x cost for of resources for CV blocks comes from making them proportionally equal to SV blocks in size vs resource cost.
     
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  5. geostar1024

    geostar1024 Rear Admiral

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    That first SV is still going to be slow, though, as you don't yet have high-level mining tech. Once you've reached mining tech that lets you effectively gather materials for a CV, then yes, getting enough for an average SV is going to be relatively easy. And that's ok. Note that large SVs (that are the size of small CVs) would take as much time as a similar-sized CV to acquire resources for. But, yeah, by mid-to-late-game, small SVs should be trivial to acquire.

    I still don't understand why planets need to have such limited amounts of common resources. Or, in MP at least, perhaps if starter planets don't have enough resources for everyone to spawn a CV before leaving, then that might be one way to get players to leave (to go out and find planets that have normal amounts of resources); obviously, the server would have to be configured to make additional planets available within SV warp range.
     
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  6. xerxes86

    xerxes86 Commander

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    Yeah, I usually start smaller then expand the CV as I go. With a small cargo type CV I can go get 1000's of blocks from POI's. I will stash CV thrusters before trying to build one since I have weight enabled. (need lots of lift) So far I have never had a problem getting blocks. Thrusters on the other hand can sometime be in short supply.
     
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  7. loc978

    loc978 Ensign

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    I hate to revive a thread that's been inactive for a month with my first post, and also bring it back to an issue from the first page, but...
    I feel the issue of loot volume going over maximum player inventory volume (especially with a single piece) and looting via wifi really didn't get enough attention.
    I mean, I'm fine with needing to transfer things to my ship with the logistics menu, but not when it spawns in a container that won't appear on said menu.

    Case in point (one of 4 I found in a single POI) :
    [​IMG]

    [​IMG]

    Now I'm not sure if the answer to this is to include alien loot containers in the logistics menu once you've manually accessed them, or allowing the player to salvage loot that's too heavy for components, or simply to remove said loot from tables that put it in those containers... or something I haven't thought of.
    Still, I don't see a way to actually loot these things currently. Am I missing something?
     
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  8. ravien_ff

    ravien_ff Rear Admiral

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    In the first picture, on the left side, it should let you change it from "player inventory" to a cargo box on your ship. If it doesn't then that sounds like a bug or possibly a technical limitation.

    You could also try swapping to a connected toolbar and placing it in the toolbar.
     
    #128
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  9. loc978

    loc978 Ensign

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    Ah. I did misunderstand a thing. Thank you.

    Simply use the logistics interface as normal for wifi, but starting from directly using the container. This has already been thought of, I just didn't understand how universally integrated the interface was. I was hitting F4 every time I wanted to use wifi. Thought it was the necessary first step.
     
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  10. 2metragluposti

    2metragluposti Lieutenant

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    Regarding HV drillers:

    So far, players would "optimize" HVs so that the front of the vehicle tilts downward, either by changing HVs mass center or turning off front hovers.

    But drilling with new CE/EE will eventually make your backside WAY heavier than front of the HV.

    This creates a bad experience when using HVs for drilling deposits - maybe add some type of (deployable/detachable?) cargo trailers for HVs?
     
    #130
  11. geostar1024

    geostar1024 Rear Admiral

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    Or just build the HV's storage such that the center of mass doesn't move as the storage fills up? What you've described is really a design problem rather than a system problem.
     
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  12. 2metragluposti

    2metragluposti Lieutenant

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    That probably makes every design to become "drills in front, storage in middle, cockpit behind", and adds a lot of CE/EE, which makes the whole HV bulkier and larger.

    But aside from that, even if you get a proper mass centered HV, the weight of ore will glue HV to the ground, and make rotation very sluggish - this translates to hard to navigate it out of the pit.

    And if you want to counter that, you gotta add A LOT of thrusters and hover engines, which makes HV drillers rather expensive (and again, larger) and not early-mid game friendly.

    Imagine that you actually have to build two HVs, but the cargo HV can simply de/attach to drill HV, in the same manner like you can land HV/SV to a CV/BA. You could wirelessly send ores to cargo HV, so current optimized drill designs stay the same.

    All I'm saying is that even without volume system, HVs are iffy when drilling because of how they handle terrain. I like the volume system due to it's more realistic approach, but it makes an already imperfect system even worse.
     
    #132
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  13. StyleBBQ

    StyleBBQ Captain

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    +1000000 to @Moonsugar & @ViralGamer s posts on the first page!! (haven't caught up on the rest of the thread yet)

    The HVs two different sized mechanical Drills: same exact stats used for both.

    HV's Med Station (2x1x2) mass; would be very nice if the O2 Station and 2ea O2 tanks, or the Armor Locker matched.
    -- so placing a med station on one side and the O2 station & Locker (taking up the same 2x1x2) balanced each other.
    -- example: bump the MedBay to 200kg. Make both O2 Station & Armor Locker 100 each, and O2 Tanks 50 each.
    (btw, O2 _Tanks_ shouldn't, imo, draw power)
    (but I also don't think O2 Stations should draw juice either, nor need to be so dang large! so what do I know heh :) )
     
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  14. StyleBBQ

    StyleBBQ Captain

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    Putting a few things together may provide a workable framework to allow all mass to be accounted for, without extreme tedium.

    Main key bit would be to make the majority of Mass for Armor Blocks come from Rocks &/or Sand. Carbon & Silicon.

    General rationale: Silicon Carbide is used to make bullet proof ceramic plates. Carbon Fiber is stronger than Steel. Future Tech combo = Armor.

    Since Rock &/or Sand is not an Ore Deposit, and available anywhere, most or all of the transportation of these raw materials can be eliminated.
    -- mine it right by your base
    -- possibly introduce a BA based Mining Drill Turret
    -- can use a starter mining HV and use the WiFi to frequently manually transfer loads to BA CC
    -- or possibly allow HVs to directly output mined resources into any WiFi connectable CC
    ++ and wouldn't need to pack up and carry hundreds of tons of these when moving to a new planet

    From https://en.wikipedia.org/wiki/Carbon#Occurrence
    "Carbon is a constituent (about 12% by mass) of the very large masses of carbonate rock (limestone, dolomite, marble and so on).
    Coal is very rich in carbon (anthracite contains 92–98%)"

    From https://education.jlab.org/itselemental/ele014.html
    "Silicon dioxide (SiO2), silicon's most common compound, is the most abundant compound in the earth's crust.
    It commonly takes the form of ordinary sand, but also exists as quartz, rock crystal, amethyst, agate, flint, jasper and opal."
    "Silicon forms other useful compounds. Silicon carbide (SiC) is nearly as hard as diamond and is used as an abrasive."

    -- So could potentially replace Silicon Deposits with Coal Deposits. (wouldn't be tempted to clear cut all the Trees for Carbon)
    ?? no idea how difficult it would be to set the ground that looks like Sand to actually be Sand, and mineable..?
    -- or can simply mine and process Rock for both Carbon & Silicon
    # idea is that until, or even when, you have a CV, mining rocks &/or sand right at your base would provide plenty of Carbon & Silicon
    # but for 'progression' better/purer ways to gather carbon & silicon could exist
    >> whatever Eleon thinks best game-play wise.

    ++ Would allow Eleon to adjust masses however they wanted yet still account for it. And without having to have crazy amounts/sizes of Deposits.
     
    #134
  15. geostar1024

    geostar1024 Rear Admiral

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    Scaling up the HV isn't the only solution, of course; you could equally make multiple trips with a smaller HV. The moment of inertia grows as R^5 (assuming constant density), so larger ships are always going to have superlinearly worse turning rates even if you devote the same fraction of the internal volume to RCS. In other words, bigger is not always better.

    As long as the masses of everything are self-consistently determined from their components, I see no problem with this.
     
    #135
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  16. xerxes86

    xerxes86 Commander

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    My solution to this problem is I don't use HV's to mine. Always hated the way they handled. Now with the weight system and awful targeting system of the turrets, I have no use for them. I don't even use auto-miners, just hand mine the deposits and leave.
     
    #136
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  17. 2metragluposti

    2metragluposti Lieutenant

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    Yeah, they really should allow Y-axis on HV to angle it to at least 30-45degrees. And fix 3rd person cam in caves. Every time I took one thinking "it will handle better this time" I end up exiting it and manually drilling with F4 to connect to HV's cargo EE...
     
    #137
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  18. Lazer295

    Lazer295 Ensign

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    My first issue I ran into with the volume/mass limit system was trying to add large items to the blueprint factory. Like XL CV thrusters from POI loot, which are larger than player inventory. Is it planned for the blueprint factory to be integrated into the logistics system?
    After not playing for awhile, I find the volume mass system very interesting after I got over a few learning curves.
     
    #138
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  19. StyleBBQ

    StyleBBQ Captain

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    @Lazer295 , welcome back! I'm guessing you figured out how to use the Logistics/Wireless Network to allow you to drop that XL into the Factory.
    If not, there is a way to do it without godmode, though it's a tad clunky :)
     
    #139
  20. Lazer295

    Lazer295 Ensign

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    I just figured out how to connect to the container so while I'm salvaging with my multitool it goes straight to storage. And I think I figured out how to place items directly from storage, though not quite sure how that bottom item bar works while connected to a container. It seemed to switch back and forth randomly while trying to switch tools. I'm guessing that's what you use to get the thruster into the factory. I'll fiddle with that more. Thanks for the response.
     
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