1. SLI_Fallen

    SLI_Fallen Lieutenant

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    Confirm same symptom. That Thruster option resets every time (note existed in 10.4.7. of EAH as well).

    I did not report it previously as, A: thought it may not yet be a fully implemented feature and B: it was not seem a "major" issue (in my own game)
     
    #261
  2. xcom_kill

    xcom_kill Lieutenant

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    Jascha: Does the "Wipe Ground" function in the schedule work? They dug holes and they do not disappear. The schedule includes Wipe Ground on certain planets. According to the manual.
    PS: I also do not have the function Features-Playfields-MyPlanet-Reset Whole Ground.
    Please check the functionality.
     
    #262
  3. Jascha

    Jascha Administrator

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    Hey,

    wipe ground should work. If not its a game bug.
    It just creates a wipeinfo.txt in the playfield folder with the text "terrain" in it. On Playfield start the Playfield should be wiped.
    If that does not work, you might want to create a game bug-ticket.

    Its there. see here:

    upload_2019-10-7_11-4-21.png
     
    #263
  4. ylosarg

    ylosarg Ensign

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    Hi
    Its not really bug, its more typo. using slave and warp player to another playfild says player need to be logged off whole time.
    Exelly it will not work if player offline, its works when player is online.
     
    #264
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  5. SLI_Fallen

    SLI_Fallen Lieutenant

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    After patching EAH (using steamCMD on the dedicated server) yesterday. ALL players can no longer join as the server is reporting it is at version 11.5.8

    And the client is 11.5.7 (2784) All client local game files have been validated, so we know were at the latest release version. SteamCMD has been run multiple times on server side and validates (only, so no more file changes) But issue remains! What's going on?
     
    #265
  6. Taelyn

    Taelyn Guest

    This isnt an EAH Issue but a SteamCMD issue. Happens allot with SteamCMD

    It has to do with how its caching things. Remove steamCMD compleet and reinstall it. Should fix it
     
    #266
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  7. ßåĻđĬńĞ Mùňĸ^

    ßåĻđĬńĞ Mùňĸ^ Ensign

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    Hello. I used to have playfield stpecific structure overrides for specific planets set in EAH\Playfields\Structures ax structures section but they don't seem to work anymore.
    Now everything is limited to the general option.
    Is this a bug? Have you stopped this function?
     
    #267
  8. ravien_ff

    ravien_ff Rear Admiral

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    #268
  9. Jascha

    Jascha Administrator

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    Hey,

    what do you mean with "specific structure overrides"? You mean the limit of how many structures are allowed on that playfield?
    That should still work.
    What did you set there? What do you mean with "general options"? And how do you notice those limitations?
    To activate the structure limits in EAH you also need to activate the feature in the config under structures.
     
    #269
  10. Hawkie

    Hawkie Commander

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    Wanted to make note of a bug in EAH embedded with the dedicated server install of experimental.

    The problem is item 3353 Token
    The Tokens with meta gets flagged as illegal and triggers cheating ban. After checking i see that item 3353 has the meta set as ammo count, while the item in the items list has max allowed ammo of 0. So a token with meta 9998 will be seen as Item 3353 with ammo count of 9998 and since 0 is max allowed, it triggers ban event.
    So the item list used by EAH must be updated to allow for the meta for tokens and access cards.
     
    #270
  11. Jascha

    Jascha Administrator

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    Hey,

    will be fixed in the next update. Thanks again for the info
     
    #271
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  12. spanj

    spanj Captain

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    EAH timetable has been set to restart the server every 6 hours.
    However, the Dedicated server seems to restart but failed to start any playfield servers.

    This is a full Windows dedicated server hosted by Low.MS running Windows Server 2016

    From the logs we could see many errors around the time of the restart but most noteably:

    19-07:07:12.441 03_07 -LOG- Mode=lineHandle, GameSeed=514415, UniqueId=263080493, EntityId=62001 Plugins: Failed to load 'C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Plugins/steam_api64.dll' because one or more of its dependencies could not be loaded. (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 292) Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/steam_api64 Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/steam_api64.dll Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/steam_api64 Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/libsteam_api64 Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/libsteam_api64.dll Fallback handler could not load library C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Mono/libsteam_api64 DllNotFoundException: steam_api64
    [2:07 PM]
    The Dll in Plugins is there, but the Mono Folder is not

    This will prevent us from carrying out automatic restarts until it is resolved.
    This does appear to be somewhat intermittent, some restarts work fine.

    EGS build number = 2940, Alpha 12.0.1

    Logs to follow.
     
    #272
  13. Taelyn

    Taelyn Guest

    Report EAH Bugs to the EAH Forum. We dont maintain the Program. We only deliver it. @Jascha does


    Merged it!


    As of the missing folders. Verify the files
     
    #273
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  14. spanj

    spanj Captain

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    Sorry, wasnt sure where to put this. thanks for correcting.

    I have done several verify files via steamcmd on this install and has not resolved the problem.
     
    #274
  15. Taelyn

    Taelyn Guest

    Contact Low.MS then to check there end out. There are no files missing on our end from the Dedicated Server
     
    #275
  16. Jascha

    Jascha Administrator

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    Actually @Taelyn™ this is a game bug.
    We also have similar issues. The server does not start but says a steam64.dll or a similar one is missing.
    Starting it again then works.
     
    #276
  17. Taelyn

    Taelyn Guest

    Hm oke, but non of the installs contain a Mono Folder.

    That got removed ages ago already
     
    #277
  18. Johnny Jay Appleseed

    Johnny Jay Appleseed Ensign

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    @taelyn We have already run this through with Jascha. We are reporting it on advice from Jascha.
    Please find attached the logs folder that includes the logs from the times the Dedicated server fails to start.
    This does not happen on every start but has happened 5 times in the last week.
    This is not related to the OS, The Host server is not restarting, only the Dedicated server.
    I watched the EAH restart the server and saw the Dedicated server come up but no Playfield servers loaded.
    Had to kill all processes before being able to start the Dedicated server again.
    If the errors we found in the logs is not the reason, then can the cause please be investigated?
    Happy to provide any other info you require.
     

    Attached Files:

    • 2940.rar
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    #278
  19. Taelyn

    Taelyn Guest

    Ive talked with Jascha in PM and ill take it up with the Team to look into this.

    Ill update here since ive merged it already now

    @spanj PM me on discord the Dedicated.log that contain the errors please (ah nvm see that you and Johnny are talking about the Same Server)
     
    #279
    Last edited by a moderator: Jun 19, 2020
  20. Taelyn

    Taelyn Guest

    Hey Guys,

    We did some talking.

    That the Fallback Handlers couldnt be loaded due to the missing Mono folder.
    Arnt errors to worry about. As i said the Mono Folder got removed ages ago

    19-07:07:12.441 03_07 -LOG- Mode=lineHandle, GameSeed=514415, UniqueId=263080493, EntityId=62001 Plugins: Failed to load 'C:/EmpyrionBrokenEden/DedicatedServer/EmpyrionDedicated_Data/Plugins/steam_api64.dll' because one or more of its dependencies could

    This is the important part, the difficult part is that it doesnt say what dependencies arnt loaded. We will do some investigating and thinking what this can be and how to solve it!
     
    #280
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