[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. Monroe

    Monroe Commander

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    Superior work. Are you still planning to include the ability to work in dynamic and static separately to make creating new randomly-generated planets easier?
     
    #721
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  2. jmcburn

    jmcburn Rear Admiral

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    Yes, of course I'm still working on EPD X (working title :D ) with completely new editors and workflow, but that will still take a rather long time. And EPD 1.6 is a good testing ground for new features. :)

    /jmc
     
    #722
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  3. jmcburn

    jmcburn Rear Admiral

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    EDIT:

    @Monroe
    I'm thinking about creating a combined editor for playfield_dynamic.yaml and playfield_static.yaml (random playfield editor) into EPD 1.6x. But I'm not sure yet if this is really possible with the current codebase.

    After Preflight is mostly done & stable, I will try that, but no promises. :)

    /jmc
     
    #723
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  4. jmcburn

    jmcburn Rear Admiral

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    Proof of Concept:
    Not sure it works out in EPD 1.6x, though.

    Editor for random playfields (_dynamic & _static) in one editor window:

    Basic openinng of both files into one editor window (into two different tabs though) seems to be working and databinding (connection between editor and underlying playfield data) is working as well:

    upload_2019-9-28_19-28-53.png

    upload_2019-9-28_19-28-12.png

    Next thing will be splitting static file into groups/tabs (POIs, Resources, ...) again.

    Let's see how that goes. :D

    /jmc
     
    #724
    Last edited: Sep 28, 2019
  5. jmcburn

    jmcburn Rear Admiral

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    A whopping 100 builds later:

    Combined RandomEditor looking good so far. Properties can be mixed in each tab between _dynamic and _static and data links still seem to work.

    Next step: Need to check if internal playfield relations still work, so that you can e.g. only select biomes already created or only be able to select POIs before the current one for SpawnNear. That still could get a little tricky. :)

    upload_2019-9-29_9-48-22.png

    /jmc
     
    #725
    Last edited: Sep 29, 2019
  6. Bollen

    Bollen Captain

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    You genius you!:D
     
    #726
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  7. jmcburn

    jmcburn Rear Admiral

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    #727
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  8. jmcburn

    jmcburn Rear Admiral

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    #728
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  9. jmcburn

    jmcburn Rear Admiral

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    #729
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  10. jmcburn

    jmcburn Rear Admiral

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    Without any further ado:

    UPDATE (v1.90.1 b2282) Experimental (EPD 2 alpha)


    This is a first rough WIP version of EPD 2 alpha. Just to give a feel how it works and maybe you can leave me some feedback, what works, what doesn't and so on.

    Thx.


    https://empyriontools.org

    /jmc
     
    #730
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  11. Fenra369

    Fenra369 Commander

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    A feature request for the new version (if it doesn't have it already) is to have a unsaved edit indicator, failing that an alert which tells you that you saved the file. I often wonder if I clicked save or some other button, and I'm paranoid about losing saves.
     
    #731
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  12. jmcburn

    jmcburn Rear Admiral

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    For now it just shows a green 'Playfield saved...' status in the bottom left for 1 second. I thought about keeping a timestamp next to it to show last saved time. Would that work?

    Maybe I can also find out, if something has changed since last save, but I'm not sure how to do this yet.

    /jmc
     
    #732
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  13. Myrmidon

    Myrmidon Rear Admiral

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    That would be better I think. Oh and about the last save, I think you have to tell your app to read saved files properties like last acccess or last modified I think.
     
    #733
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  14. jmcburn

    jmcburn Rear Admiral

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    I'll just add the current timestamp when clicking save and my SaveProcess returned success.
    That should be enough I guess.

    For the property changed check I have some basic idea, but not sure, if it works out.

    /jmc
     
    #734
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  15. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.91.0 b2302) Experimental is out

    This is a stability and bugfix release.

    Download:
    https://empyriontools.org

    /jmc
     
    #735
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  16. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.91.1 b2309) Experimental Hotfix is out

    There was some bug with saving, but I also managed to add last playfield saved timestamp to this one. ;)

    Download:
    https://empyriontools.org

    /jmc
     
    #736
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  17. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.91.2 b2312) Experimental Hotfix is out

    Another stability and bugfix release.

    Download:
    https://empyriontools.org

    /jmc
     
    #737
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  18. ravien_ff

    ravien_ff Rear Admiral

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    This is getting better and better! Great to see that EPD will start working well with randomized scenarios! :D
     
    #738
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  19. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.91.3 b2326) Experimental is out

    Another stability and bugfix release. Slowly getting closer to beeing 'stable'.

    Download:
    https://empyriontools.org

    /jmc
     
    #739
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  20. jmcburn

    jmcburn Rear Admiral

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    #740
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