Empyrion Galactic Idiots Guide Required...

Discussion in 'General Discussion' started by Aphaia, Oct 11, 2019.

  1. Aphaia

    Aphaia Lieutenant

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    I am not exactly new to these type of games as I have played Minecraft for years, however even in a game style as that I was always the resource gatherer, miner and builder etc.

    This game however is SCI FI orientated which is foreign to me as I dont watch any myself and everything is done with constructors. I understand the general concept of some of these things however cant find specific information.

    There is a difference between how you do things online and how you do them in single player. So since single player means you have to do everything yourself, I want to focus on that first.

    The youtube tutorials and even step by step instructions online either dont match up or are the wrong version. One example you are given a constructor (which to my understanding is different to a survival constructor) you have to craft. However I dont get given that and its not in the pod i only get a bottle of water out of that and thats on easy mode and in any biome i select.

    Food part i understand through trial and error now and thankfully to herbal leaves i have avoided poisoning myself too badly.....lol

    But I am not tech savy at all and dont understand what I am doing or suppose to do. Okay firstly I assume its easier to restart up a wreckage for a base than it is to create from scratch. Accordingly to my research your suppose to create a chainsaw and a drill as well to start with as well as low impact suit (your suppose to find a suit constructor or something of that kind).

    The you have the technology, you have control panels, fuel, generators, o2 bottles, cores and i am scratching my head going HUH WHAT!!!

    I dont know what they are or how they are suppose to be used or what I am looking at. I appreciate that alot of people have some sci fi knowledge behind them, however I am sure there are some like myself who have no idea what to do or where to start.

    What the tutorials you say? Well where do i start there, one tutorial the first thing is said was "Create motorbike" okay umm like Who, What, When, Where, How to that. The templates may tell you all the components required but those components require sub components for a start and it goes on. So getting on a planet unknown with no idea what i am doing, the last thing i am thinking about is how to craft a motorbike.

    So any assistance would be greatly appreciated.
     
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  2. Kassonnade

    Kassonnade Rear Admiral

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    The "recipes" for everything are in their respective constructors/ benches. For food, you can use the portable constructor, the survival constructor (integrated in your suit), or the food processor (when you have a base or big Capital Vessel). Put down one constructor, press "action" key (default F) and the recipes are shown in the tooltips when you hover the cursor over an item.

    To "use" an item in the game just put it in your toolbar (bottom screen), close the inventory, use mousewheel until item is highlighted : you can then "place it" in the gane world. You can put weapons there, and select them in the same manner : you will have them in hand. Ammunition is also crafted, so look at the tooltips to know what you need for any weapon.

    You will need armor to be able to use a jetpack and the front light, and to be safe from the starter planet's weather (on easy). To put an armor on you will need an armor locker, which will need a base to be attached to - no need for a powered-on base, just one of the ship wrecks will do, once you put a CORE on them. Later on that.

    Take a look at the (numerous) keybinds in the game options. Armor can be crafted in different "constructors". Constructors can also be crafted in other constructors : it's like a domino chain. You start with the "survival constructor" you have when starting the game (inventory, upper right, "suit constructor" tab), which allows you to buid another better constructor when you have the required components/ materials.

    Starting from there you will know what you need to gather/ mine/ explore to find in order to cook or build. The motorcycle kit is already "buildable" when you see it in the constructor (portable one), so just make sure the constructor is active and click on the template : this will automatically put the "template" as an order in the building queue. When completed, it should appear in your inventory or in the constructor's inventory.

    The chainsaw can cut trees, which give wood logs that can be transformed into different products (fiber, biofuel). Pick the logs when you cut them. You can also right-click the "survival tool" to access its options when you hold it in your hands. There are big obvious rocks everywhere: aim at them and you should have a cue as to what they are. Use the "resource mining" function, press the tool trigger and wait until the rock breaks apart, then pick up the "product" on the ground. Pick up plants by using F (action key) when close to them (watch for the cue again).

    When beginning the game the suit constructor "knows" what you have gathered, and will highlight some recipes you can already make. Other constructors require that you put the materials in them (portable constructor), and more advanced constructors require that you put materials into a container close by and link the constructor to the container (one for input and one for output). The linking process is done with the small dropboxes at the top of the page when you activate (press F) a constructor : click on the small arrow and you will see a list of available containers.

    One trick when starting a game is to use one of the many crashed ship wrecks scattered all over the place as temporary base. To make it yours, just build a CORE with the portable constructor, and put it against the structure. It should stick there, and now you can stick other devices/ containers to the structure. If you have enough materials you can make 2 small cargo boxes (in the BASE tab of the constructor). The portable constructor is the only one that you can put down anywhere without a base/ ship to attach it, so take advantage of it. It also requires no power, while the other constructors and devices require a powered structure to function.

    Don't be afraid to try things. You can save your neck by playing in Creative to build stuff and learn how things work. For any ship to be able to work you need a starter block ( small vessel, hover vessel, capital vessel) and also for a base. Once built or fetched from the creative menu put the block in your toolbar at bottom of the screen, and just drop it on the ground. Then you need a generator of appropriate vessel/ base class, and a fuel tank. Put these in your toolbar, exit the inventory menu and "stick" them somewhere on the starter blocks. All what we construct need a starter block, and everything we put after must be in contact with the rest (else the bounding box is red = not allowed). In the creative game, in the creative menu, all items are show by ship/ base category. For ships we need a cockpit, some blocks are groups of blocks that have variants when right-clicking while holding them (in the toolbar, once again). Align the cockpit so it points in the same direction as the little arrow on the ship starter block. Then add thrusters for 6 directions (up-down-left-right-forward-back), and at least 1 RCS unit (for turning). That sould be sufficient to get moving around. Put fuel in the fuel tank (press F when aiming at fuel tank) and drag-drop some fuel in appropriate slot (it's written). You can make biofuel out of wood/logs, in the portable constructor. Point at the cockpit, press F and you should be in the pilot seat. Press the main power switch (see keybindings) or open the Control Panel (keybinds, again) and on the main page just switch power on. Then press the same keys as regular on-foot movement to move the ship in desired direction.

    Since you're around here, take a look around the forums as almost every subject is covered. When you gain experience points you go up in levels, then you can go in the "techtree" (inventory, top tabs, the icon that looks like folders) and "unlock" devices with points earned. The first vehicles possible to build early game are the hover vessels, so check all devices in the techtree to spend your points wisely.

    Hover engines/ repulsors can only point towards the ground. Stick them to the sides of your ship so they are close to ground.

    I suggest you do not activate mass and volume in the game option until you have a better understanding on how to build stuff.

    You can use console commands to make learning easier. In the game options there are keybinds for console, fly mode, creative menu. These can be activated even in survival mode by opening the console and typing :

    gm + enter = god mode
    im + enter = itemmenu (creative menu)
    sbp = spawn blueprints >> allows spawning of prefabs (inventory, little ship icon).

    Once the commands have been enabled in the console, you can use simple keys to activate them ; "flymode" (default G) for godmode, H for creative menu, and blueprints require no materials or appropriate level to be spawned.

    If you build something and want to save it as a blueprint, just look at it from close enough and press appropriate key (default ALT+o) : this opens the "factory" menu and you can chose a name for your creation and save it there for usage later in any other game. Try to follow the same format as what you will see for names so it's easier to find after (ex. CV_myship for capital vessel, etc).
     
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    Last edited: Oct 11, 2019
  3. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    "Create Motorbike" .. hm.. are you playing a RANDOM SURVIVAL game in the most recent version? If so...strange, as there is no step like this anymore.

    If you start a NEW game on Random Survival Singleplayer, there is a tutorial that should guide you through the early game and explains also a lot of the building stuff ( Use F1 to open the PDA. On the left side there is a tab "Tutorial" and there shold be 3 Tutorials. The 1st one is activated automatically. Part 2 and 3 you can activate from the F1 PDA screen!)
     
    #3
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  4. Aphaia

    Aphaia Lieutenant

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    Thank you very much for the reply, that helps considerably actually. My friend has played on a multi-player server and agreed that the update of versions is a huge curve so he knew i would struggle but couldnt explain it to me on how to start off.

    The recipes I have already done research on, not that i want to make fancy recipes at all but to know what I was looking for, what needed sprouts to grow and what i would get from the planets etc. I worked out the food & health bar very quickly, the yellow flowers (herbal leaves) are very good for quickly charging it back up.

    The toolbar I am okay with, its the same as other style of games I have played thankfully.

    This is where i get confused the words 'Constructor" on arrival from your pod, the survival constructor in your suit and the term "Suit Constructor", I assume are the same thing. I thought they may not be and someone said they were different, but I dont get anything from my pod other than water and thats even on easy mode.

    Thanks to my friend i have been on multi-player to see a temp base and bits put down so i know what some things look like, also i have put down pre-fabs in creative to have a look through, there is a difference for me between luxurious and practical..lol Some I love are are so glamourous however in a survival I would want to start small. The base by wreznor would be my ultimate.

    - Ideal for my single player - 1c tall and off the ground, great for arial attacks.
    - cheap on resources but lacking in style 2a
    - Great for a base faction would be 5a
    - Gorgeous on every level is tier 7

    But back to it, okay two lots of questions:

    To start up an wreck, they should already have a core,

    - Does this mean it will have a generator & fuel tank as well?
    - Does it need anything else to power it up machine wise?
    - How do you fuel it up to power it on? I assume it would already have lights etc in it just not powered.
    - Is it wood & bio fuel? How to do you work out what is has, what is needs and what your suppose to do next?

    The second part is starting from scratch, do I just put down the core block and then put the generator & fuel tank ON IT??? and thats all i can build the rest of my base as i choose is that correct?

    I can get into the storage boxes, the o2 bottle & oxygen tanks, consols, atm's, health tubes etc at a later stage, I am still at the basics here.

    I think i need a drill for mining as well, but might play with that in creative first to find out how to use it and how to get out of those huge holes and not die in em........LOL
     
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  5. Taelyn

    Taelyn Guest

    - Does this mean it will have a generator & fuel tank as well?

    No, it can have those but can also be there without those (most prob have it tho)

    - Does it need anything else to power it up machine wise?

    All you need is a Generator and a fuel tank, Or a Solar Capacitor and Solar Panels (Sun Energy). And ofcours a core

    - How do you fuel it up to power it on? I assume it would already have lights etc in it just not powered.

    Look at the fuel tank and press F it will open the tank and you can drop fuel in it. OR
    Press P (Controll Pannel) and access the fuel tank from there or press the fill all button

    - Is it wood & bio fuel? How to do you work out what is has, what is needs and what your suppose to do next?

    Bio fuel is made from plant fibers what can be found, grown or made out of wood. Its not the only fuel source
    There is Promethium aswell, Mine it and make fuel packs out of it

    - The second part is starting from scratch, do I just put down the core block and then put the generator & fuel tank ON IT??? and thats all i can build the rest of my base as i choose is that correct?


    Yes, you can build basic blocks aswell to create the rest of your base

    This is where i get confused the words 'Constructor" on arrival from your pod, the survival constructor in your suit and the term "Suit Constructor", I assume are the same thing. I thought they may not be and someone said they were different, but I dont get anything from my pod other than water and thats even on easy mode.

    Constructor is the general term for it. There are a couple of constructors. The Portable Constructor (can be created in your Suit Constructor), The Suit Constructor, The Small Constructor, The Large Constructor, Advanced Constructor, SV Mobile Constructor, HV Mobile Constructor

    Suit Constructor > Portable Constructor > Small Constructor > Large Constructor > Advanced Constructor

    The way to go :) Every constructor opens up new recepies (ofcours needs unlocking in the techtree). Where the SV and HV Mobile Constructor are ment for those vessels and can build quick parts for those vessels when you get stranded somewhere away from your base

    In an unmodded base SinglePlayer game you dont get a constructor. All you have is the Suit Constructor. You gather materials and you build the Portable Constructor, etc etc etc
     
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    Last edited by a moderator: Oct 11, 2019
  6. Kassonnade

    Kassonnade Rear Admiral

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    The ship wrecks (small ones) usually don't have a core. To see if they have one just try to put yours on it : if the bounding box is red then it already has a core. In the control panel of the base you can set it to private (yours). You don't need power for devices that don't need power (ex. cargo boxes, armor locker). This is practical to use as temporary support for these.

    You can put concrete/ wood/ other "building" blocks (right click for alternate shapes) to make a floor before. You can make the whole shape before you put any device in it if you want.
     
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  7. Aphaia

    Aphaia Lieutenant

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    Thank you @ Taelyn that makes it very clear now, they abbreviate and all things by different names and when you look at tutorials they dont look the same as my screen so i get very confused......lol

    Okay so to confirm I am correct, your saying that with every core there should be either a generator & fuel tank or a solar capacitor and solar panel. Can they be anywhere in the base or do the devices have to be attached to each other? So where you would find one the other is next to it somewhere? Or are they just floating through base somewhere but linked knowing they are in the vacinity of each other?

    @ Kassonmade, thank you for help, I am starting to understand more and more now it makes it clear.

    I am happy to experiment and learn as I have been so far, I mean for all the exploring I have done so far I have leve 7 and unlocked most of my main screens already in points. I dont do the vessels as I am not really interested in transport just yet. I have 2 legs to use......LOL

    I have to watch my control yes as i have set things around and may have to reset them back to learn some of these things. The biggest one is rotating blocks . Also I assume once they are placed down you cant easily pick them back up again, you would have to salvage it and restart that block again i gather.......LOL

    BTW since we are here, I will have a look through the forum, but would you know if anyone has covered mining yet? I know I need the drill, but i am cautious after loosing 2 games after being stuck down a hole I couldnt get out of .....LOL

    Minecraft blocks are square so its easy to get out of any situation really, however Empyrion is similar to 7 days to die with mining it digs in various ways.....LOL
     
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  8. Taelyn

    Taelyn Guest

    Most of the wreckages have a generator and a fuel tank. A few do have solar. If they dont have it at all you can simple build it your self.
    One thing to keep in mind. Solar only works on a Base

    No they dont have to be attached to eachother. As long it's on the same base it works :)

    Most of the guides are prob outdated. Some streamers have let's play videos from the current Alpha 10

    Here are a few just look them up on YouTube or twitch

    XCaliber
    Jeff Randall
    Spanj
    LiftPizzas

    Published on 16 Oct 2016
     
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  9. Bigfeet

    Bigfeet Captain

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    I see you're in to custom keymapping, as am i . I have pretty much keymapped everything differently, being an arrow key user allways.

    Here are some personal pointers set up for rotating keys perhaps usefull for you:
    - rotating blocks : num 4 & num 6
    - rotating axis : num 2 & num 8

    Other much used keys :
    - rolling left & right : if you have a mouse with couple thumb buttons, i recommend setting them on those, helps a ton when flying.
    - level out button : (default O) best to set this function close to your general move buttons for easy blind access.
    - control menu : (default P) remapped at your discretion.
    - page up & down : is used for moving blueprint models vertically before placed/spawned (fine tuning), moving building blocks vertically fine tuning) , changing the 3rd person view in vehicles vertically (requires the 'look around' function on first, scroll zooms in & out)
    - use key : (default F) remapped at your discretion.
    - inventory & map keys: good to have them easy accessed, remapped at your discretion.
    - move up & down keys : obviously used alot ( elevators, flying manouvers), remapped at your discretion.
    - shift modifier : (default left ctrl i believe) used in combination with RMB to pick gadgets up or quick loot corpses or boxes.
    - making blueprints : right ALT + O (make sure you aim for the position where the core is at)

    Quick F keys menus :
    F1 : PDA menu
    F2 : virtual factory for blueprints
    F3 : techtree
    F6 : changes HUD display (3 modes)
    F7 : make screenshots ( can be found in program files x86/steam/steamapps/common/empyrion - galactic survival/saves/screenshots)

    And welcome to your new addiction. ;)
     
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  10. Aphaia

    Aphaia Lieutenant

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    Taelyn, thank you will go over some more of the youtube videos it could of just been overload to start with and not understanding the basics. The videos didnt go in depth which left me rather confused. I have played with the prefab and have my favourites picked out, the online workshop ones I havent yet worked out. But that doesnt matter if I dont find a wreckage i will pick a prefab with the less resources I can and work from there, all else fails I will try to start from scratch and see how my building skills are.

    @ Bigfeet, you came up with some good ideas then, wanting to play i quickly changed my settings away from the standard WASD, as I cant use them I use the arrow keys instead.

    Now i have a bit better understanding of what I am doing, I might reset the controls and try some of your suggestions as well as the ones I am already comfortable with.
     
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  11. Kassonnade

    Kassonnade Rear Admiral

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    One tip for mining (if it was not covered in videos) : use your personal drone. First make sure you have your drill/ survival tool in hand, press the "player drone" key (default F5), and go easy on the controls (lower mouse sensitivity if needed). You should be able to mine deep while standing safe close to the hole.
     
    #11
  12. Aphaia

    Aphaia Lieutenant

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    Okay thank you all for your help thus far, yesterday morning I finally found an area I liked, I discovered the Talons are environmentalists and really dont want strarngers encroaching on their land just yet......lol

    I am happy with that, so i moved just out of their boarder so i can back for trading later...Now I found 1 satelitee wrecked and split in two places nearby, salvaged all that. Made myself a makeshift camp and a portable constructor. I made myself a chainsaw but dont know how to fuel that baby just yet.

    So i ventured to do things I could understand for now and low and behold around the corner of my temp camp spot was a wreckage and after exploring it i found what you all have been talking about. It has a core and i set that to private not public. it also has solar and a solar capacitor at the back next to an 02 tank.

    Now after cleaning up the outside abit to stop it looking so shabby i started making some steel blocks to replace the ones missing. But now here comes the a few concerns.

    Firstly i need to fix up the patches and holes i have made with replacement blocks, then block in the solar capacity and 02 tank as i dont like them being outside.

    Then next i need to replace the vertical wood sheets with steel blocks or vertical steel sheets.

    I have got to the stage of making a couple of steel blocks to play with, BUT and here comes the BUT, its all in red no matter where i place it and says and i quote, cant put this block on base and something about an RMB group!!!!!!

    I am progressing further than I thought I would do so far, I was thinking of making a generator but the fuel required for that requires mining and I am not ready to do that just yet.......As I would like to set up this base for now.
     
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  13. Kassonnade

    Kassonnade Rear Admiral

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    Just make biofuel from wood or from plant fibers, then put the biofuel in your backpack/ inventory. The chainsaw will "see" you have fuel, then just "reload" like a normal weapon.

    Make sure you are making the Large blocks versions, not the Small ones. Large blocks are for BAses and Capital Vessels, small blocks are for Small Vessel and Hover Vessel. Same thing for windows, railings, etc (Armored Windows Large = BA, CV / Armored Windows Small = SV, HV). Look for the "large" or "small" in the names.
     
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  14. ravien_ff

    ravien_ff Rear Admiral

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    While you're holding the block in your hand, you can right click to select different variations of the block, that's what RMB (Right Mouse Buttom) group means.
     
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  15. Aphaia

    Aphaia Lieutenant

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    @Kassonmade, it would appear now that this post was CORRECTLY labelled.

    I had the wood but wondered why it would work with the chainsaw i mean it would turn it into biofuel surely....lol No you have to make the biofuel DUH!!

    Then i was trying to place the blocks noticing the codes but ignoring them, then it hit the size of constructor is NOT for the size of the project, they do different things. I was using the portable constructor cause it had the blocks and would do the trick.....LOL Nope wrong blocks for wrong projects......DUH!!!

    Now i have the wreckage sorted and know what i need, 2 x cargo boxes, 1 x large constructor(I assume thats the smallest i can use for base building). Then later the armour locker, fridge & food proecessor then I am set with the basics I think, then have to power the whole things up....LOL

    The portable constructor thou, doesnt make larger constructors and there is nothing in the crafting guide, so if its the basic one needed for a base build. How do i make it, even if i had the supplies I am not sure where to go to start making it.
     
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  16. ravien_ff

    ravien_ff Rear Admiral

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    There is a "Small Constructor" that you can build that works on bases. The Small Constructor can then build a Large Constructor.
     
    #16
  17. RazzleWin

    RazzleWin Rear Admiral

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    It does make the small constructor then from that one you can make the large one
     
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  18. RazzleWin

    RazzleWin Rear Admiral

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    Ahh @ravien_ff jinks :D we both sent at same time from my screen
     
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  19. ravien_ff

    ravien_ff Rear Admiral

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    I beat you by a minute according to the forum. :D
     
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  20. RazzleWin

    RazzleWin Rear Admiral

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    Ah well your younger and you have a handy cap. Hope your feeling better now.:)
    But then I'm always a day ahead :D
     
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