1. No bugs or issues, including optimized and balanced, where works on several OS platforms and can connect to same server. 2. Expanded technology: Automation, mechanics workings (rotation, hinges, pistons, scanning, docking, movement, and more), more options on versions of devices (preferable follow a symmetrical design), water physics, modular POIs with some randomization. 3. Overall diversity in game elements, including AI workings: NCPs, critters, vegetation, missions, POIs, blocks, symbols, and more.
1. Ability to switch between automatic and manual use of turrets. 2. Change of the mechanics of the trusthers. Small trushters = Small MAX speed, no matter how many. Big trushters = higher MAX speed, no matter how many. The more the trushters numbers = the bigger the aceleration. All using the total weight (Ship plus "cargo") of the ship. 3. Ability to cause a "delay" on ships "jump hability", so that they do not perform a jump instantly.
In the devices panel. I don't need to be told I'm missing a oxygen tank. I'm on a planet with air. I don't want an air tank in my base. Do we really need those notices? Are those not a left over when you had to build some parts to get the drones to attack?
1. Turrets on SVs: Maybe not all varieties and a limited number to mount, but at least miniguns, just to give something to do for passengers in an SV other than wait for landing. Give the option for pilots to pilot. 2. Vehicle hotbar can link to a system/signal toggle. (turn on/off weapons or engines from hotbar without having to open menu). 3. Mod support. thanks!
1 - VoIP in game. I belive that empyrion needs a VoIP system to a better communication in the server. Eleon could add to game Differents kinds of Radio-Blocks (tie1 works only in planet/ tier 2 planet to moon / tier 3 planet to planet in diferents sectors). \Maybe different radio channels? 2 - UnderWater life and a better water. 3 - Physics. Ragdolls. Better pvp.
1 - Walking on moving ships 2 - Crouch & Prone 3 - A more alive universe, more NPC diversity, more races/factions, faction conflicts/storyline/quests, including human npcs that can fight and interacted with.
1. Hv to sv docking, cv to cv docking 2. Lights that dont shine threw walls 3. Sentry guns/turrert for sv
1. Galaxy to explore (Empyrion GALACTIC Survival) 2. Collision damage 3. Scanner or radar that is actually usable in space
- add drones as low level tools, because it feels cheaty. Drill drone and multi drone tools - "hardcore" game mode with lvl 25 clone chambers - Ice asteroids to mine water in space +1 After 1200hours of gameplay I miss the ultra hard starter planets where you had to plan every next move to survive khm.. crouch... khm..
1. A way to tag another player onto a core for collaberative builds. 2. Fixing surface mining ore/rock 3. Flamethrowers or a Duke Nukem style melee kick while reloading gun (or weapon stock melee strike..could go either way here).
1. More options for planetary vehicles- Wheels, Tracked, Submarines. 2. Underwater wildlife and weapons 3. Beam Weapons
1. More late-game difficulty (survival/attack size/better AI) 2. More high-end loot variety (epic light armor? laser sniper rifle? Epic vehicle weapons?) 3. Fix bugs.
This point is not actually a feature, isn't it? We all want to see them fixed...but as stated so many times, fixing annoying Bugs while certain parts are not even implemented into the game may bring them up again and again...so the fix is postponed until it can be fixed without of re-appearing.
Paradox studios fixes bugs in DLC. Publishers for Ark release DLC in lieu of fixing bugs. The Ubisoft standard is pushing a broken game out the door then releasing a "playability" patch a few days later. At this point in capitalism, I'm willing to believe that fixing bugs is rare enough to call a 'feature'.
The difference to those other companies are mostly numbers of Devs involved and the status as a developed game against EGS in Alpha. But I know what you mean.
More stories (scripted, not randomly generated) Bigger solar systems; more planets, etc. More variety of animals, plants, monsters, etc.