Feedback Required Your TOP3 MOST WANTED feature addition or change?

Discussion in 'Suggestions' started by Hummel-o-War, Sep 26, 2019.

  1. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    449
    1. No bugs or issues, including optimized and balanced, where works on several OS platforms and can connect to same server.
    2. Expanded technology: Automation, mechanics workings (rotation, hinges, pistons, scanning, docking, movement, and more), more options on versions of devices (preferable follow a symmetrical design), water physics, modular POIs with some randomization.
    3. Overall diversity in game elements, including AI workings: NCPs, critters, vegetation, missions, POIs, blocks, symbols, and more.
     
    #101
    Last edited: Oct 24, 2019
    michaelhartman89 likes this.
  2. Arkudo

    Arkudo Ensign

    Joined:
    Jul 1, 2019
    Messages:
    2
    Likes Received:
    5
    1. Ability to switch between automatic and manual use of turrets.

    2. Change of the mechanics of the trusthers.

    Small trushters = Small MAX speed, no matter how many.
    Big trushters = higher MAX speed, no matter how many.
    The more the trushters numbers = the bigger the aceleration.
    All using the total weight (Ship plus "cargo") of the ship.

    3. Ability to cause a "delay" on ships "jump hability", so that they do not perform a jump instantly.
     
    #102
  3. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,463
    In the devices panel. I don't need to be told I'm missing a oxygen tank. I'm on a planet with air. I don't want an air tank in my base. Do we really need those notices? Are those not a left over when you had to build some parts to get the drones to attack?
     
    #103
    xelthor likes this.
  4. defective-monk

    defective-monk Lieutenant

    Joined:
    Sep 12, 2016
    Messages:
    8
    Likes Received:
    21
    1. Turrets on SVs: Maybe not all varieties and a limited number to mount, but at least miniguns, just to give something to do for passengers in an SV other than wait for landing. Give the option for pilots to pilot.
    2. Vehicle hotbar can link to a system/signal toggle. (turn on/off weapons or engines from hotbar without having to open menu).
    3. Mod support.

    thanks!
     
    #104
    xelthor likes this.
  5. Nicous

    Nicous Ensign

    Joined:
    Nov 8, 2018
    Messages:
    1
    Likes Received:
    1
    1 - VoIP in game. I belive that empyrion needs a VoIP system to a better communication in the server. Eleon could add to game Differents kinds of Radio-Blocks (tie1 works only in planet/ tier 2 planet to moon / tier 3 planet to planet in diferents sectors). \Maybe different radio channels?

    2 - UnderWater life and a better water.

    3 - Physics. Ragdolls. Better pvp.
     
    #105
    Addy likes this.
  6. Mikiy

    Mikiy Lieutenant

    Joined:
    Sep 6, 2015
    Messages:
    18
    Likes Received:
    23
    1 - Walking on moving ships
    2 - Crouch & Prone
    3 - A more alive universe, more NPC diversity, more races/factions, faction conflicts/storyline/quests, including human npcs that can fight and interacted with.
     
    #106
  7. JupiterVessel Corp

    JupiterVessel Corp Commander

    Joined:
    Sep 9, 2018
    Messages:
    92
    Likes Received:
    71
    1. Hv to sv docking, cv to cv docking
    2. Lights that dont shine threw walls
    3. Sentry guns/turrert for sv
     
    #107
    RedSamurai, Rogovolod and SkulkLife like this.
  8. RajkoX

    RajkoX Commander

    Joined:
    Jun 15, 2015
    Messages:
    16
    Likes Received:
    10
    1. Galaxy to explore (Empyrion GALACTIC Survival)
    2. Collision damage
    3. Scanner or radar that is actually usable in space
     
    #108
    RedSamurai, Addy and Rogovolod like this.
  9. SkulkLife

    SkulkLife Lieutenant

    Joined:
    Jun 27, 2017
    Messages:
    18
    Likes Received:
    13
    - add drones as low level tools, because it feels cheaty. Drill drone and multi drone tools
    - "hardcore" game mode with lvl 25 clone chambers
    - Ice asteroids to mine water in space

    +1 After 1200hours of gameplay I miss the ultra hard starter planets where you had to plan every next move to survive

    khm.. crouch... khm..
     
    #109
    RedSamurai likes this.
  10. El Perezidente

    El Perezidente Ensign

    Joined:
    Oct 14, 2019
    Messages:
    4
    Likes Received:
    2
    1. A way to tag another player onto a core for collaberative builds.
    2. Fixing surface mining ore/rock
    3. Flamethrowers or a Duke Nukem style melee kick while reloading gun (or weapon stock melee strike..could go either way here).
     
    #110
  11. SkulkLife

    SkulkLife Lieutenant

    Joined:
    Jun 27, 2017
    Messages:
    18
    Likes Received:
    13
    Vulkan API
    Linux support
    Linux servers
     
    #111
    tahaan and Addy like this.
  12. Myrmidon

    Myrmidon Rear Admiral

    Joined:
    Mar 26, 2016
    Messages:
    1,724
    Likes Received:
    2,056
    Huh...?

    Empyrion on Linux 2019-10-28 23-39-08.png
     
    #112
    El Perezidente likes this.
  13. TK7223

    TK7223 Ensign

    Joined:
    Oct 29, 2019
    Messages:
    1
    Likes Received:
    2
    1. More options for planetary vehicles- Wheels, Tracked, Submarines.
    2. Underwater wildlife and weapons
    3. Beam Weapons
     
    #113
    Bronco40 and RedSamurai like this.
  14. casta_03

    casta_03 Captain

    Joined:
    Sep 3, 2019
    Messages:
    71
    Likes Received:
    220
    1. More late-game difficulty (survival/attack size/better AI)
    2. More high-end loot variety (epic light armor? laser sniper rifle? Epic vehicle weapons?)
    3. Fix bugs.
     
    #114
    RedSamurai, Addy and Germanicus like this.
  15. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,032
    Likes Received:
    8,757
    This point is not actually a feature, isn't it?;)
    We all want to see them fixed...but as stated so many times, fixing annoying Bugs while certain parts are not even implemented into the game may bring them up again and again...so the fix is postponed until it can be fixed without of re-appearing.:)
     
    #115
    casta_03 likes this.
  16. casta_03

    casta_03 Captain

    Joined:
    Sep 3, 2019
    Messages:
    71
    Likes Received:
    220
    Paradox studios fixes bugs in DLC. Publishers for Ark release DLC in lieu of fixing bugs. The Ubisoft standard is pushing a broken game out the door then releasing a "playability" patch a few days later.

    At this point in capitalism, I'm willing to believe that fixing bugs is rare enough to call a 'feature'.
     
    #116
    Germanicus likes this.
  17. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,032
    Likes Received:
    8,757
    The difference to those other companies are mostly numbers of Devs involved and the status as a developed game against EGS in Alpha.
    But I know what you mean.
     
    #117
    casta_03 likes this.
  18. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,171
    Likes Received:
    5,743
    Just a quickie, I would like the HV's T2 drill's to work in this configuration.

    [​IMG]
     
    #118
  19. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    5,032
    Likes Received:
    8,757
    You don't give up, do you? ;):D
     
    #119
    Robot Shark likes this.
  20. Flash Hendricks

    Flash Hendricks Captain

    Joined:
    Oct 10, 2016
    Messages:
    27
    Likes Received:
    42
    1. More stories (scripted, not randomly generated)
    2. Bigger solar systems; more planets, etc.
    3. More variety of animals, plants, monsters, etc.
     
    #120
    RedSamurai and yataro79 like this.

Share This Page