Share your blueprints with Empyrion

Discussion in 'Questions, Discussions & Feedback' started by EleonGameStudios, Aug 23, 2015.

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  1. Siege Inc.

    Siege Inc. Rear Admiral

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    This is a POI I built. It's inspired by concept art for Anno 2205 but it's not a recreation.

    I present the Abandoned Atlas Mine. It is a place of mystery....and danger. Bring a squad of colonial marines because you're going on a bug hunt! The Atlas Mine Company was here for the rich metal deposits but they disturbed a nest of alien bug creatures who broke through the mine tunnel and wiped out the workers. Do you dare explore their nest? Deep in the tunnels lie ancient wonders; a long forgotten temple the bugs now call their home.

    Area 51.10_2019-08-03_18-33-42.jpg

    There's a couple ways into the tunnels but only one way out. The building itself has a number of mobs and things to explore but if you find it's too easy you can venture down into the mine for a better challenge(ideal for two people, a challenge if solo). There are weirdly organic tunnels and rooms the bugs have built, mushroom farms that are their food source, an ancient buried temple complex that's starting to crumble, egg chambers, and beyond those a natural cavern. There are a couple surprises here and there and a secret or two. Best explored in low light conditions with your suit light off. /evil grin

    Size class 14 so it's on the large side. Hasn't been properly playtested either so the mob numbers/placement might need a little adjusting. But hopefully people will find it enjoyable. The alien admin core was a deliberate choice. The doors should be coded for public access and I damaged the things I want players to be able to destroy(sentry guns, a wall leading to a secret chamber) but I want players to explore it rather than shoot their way through the walls.

    Area 51.10_2019-08-03_19-36-47.jpg Area 51.10_2019-08-03_19-38-19.jpg Area 51.10_2019-08-03_19-38-24.jpg Area 51.10_2019-08-03_19-38-37.jpg Area 51.10_2019-08-03_19-39-20.jpg

    Edit: Updated the blueprint with some minor changes.
     

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    #561
    Last edited: Aug 5, 2019
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  2. Boba Brett

    Boba Brett Lieutenant

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    [​IMG]
    https://steamcommunity.com/sharedfiles/filedetails/?id=1906410727

    CS7 - Honey Badger™
    Role: Interceptor - POI Hit & Runs, Base Defense
    Tier 2 | 100% Efficiency | Level 15 SV
    Designed by Boba Brett
    Requires Alpha 10.6

    A purebred fighter. Honey Badger has the firepower and maneuverability to show those aliens who the real apex predator is.

    FEATURES
    ----------------

    10.6 CPU Compliant; Tier 2; 100% Efficient

    12000/12000 CPU. Maximum non-proverbial Bang for your CPU Buck! Honey Badger don't waste computational cycles.

    Built to take advantage of the new SV engines and flight model

    02 Station & Armor Locker

    2.5k Cargo; 1k Ammo Storage

    4x Rocket Launchers, 2x Gatling Guns

    1x RCS

    Hardened Steel; Armored Cockpit
     

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    #562
    Last edited: Nov 6, 2019
  3. Redgum

    Redgum Lieutenant

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    ALIEN RESEARCH LAB

    Mysterious aliens have built a remote research facility in the frozen wastelands of the tundra on a remote planet. Not much intel is available on this location as two independent teams that left to probe the site have never been heard from again. Find out what they're doing at this base, failure is not an option.

    Notes:
    =====
    This POI has a few puzzles to solve. It's a one-way trip unless you figure out the entrance / exit. There is an administrative room for server admins to opt to turn on either or both of Player Information signage and the secret room hints. Having admin'd a few servers, I know some players want everything handed to them and will complain endlessly unless you hold their hands - so I put in a couple switches to help. You can find the control room in one of the corners of the basement in an area that players can't get to - it's clearly marked "CONTROLS INSIDE"

    Best played at night. Unfortunately, EGS doesn't yet have extensive enough logic / controls to permit detection of some environmental conditions within the game like Rust has. I was hoping to be able to detect sunlight and lock out the entrance until nightfall, but we'll just have to wait and see what the Dev's do.

    The core choice is deliberate: NPCAdmin. No blasting holes in the side of the base from the outside - You want the goodies? Earn 'em!

    This is my first POI build so I do hope you find it both enjoyable and at least mildly challenging. It was built with the PROJECT EDEN scenario in mind - I promised ravien_ff I'd make one, so here it is bud.


    upload_2019-11-12_15-40-47.png
    upload_2019-11-12_15-41-21.png
    upload_2019-11-12_15-41-41.png
    upload_2019-11-12_15-43-40.png
    upload_2019-11-12_15-42-15.png
    upload_2019-11-12_15-42-45.png
    upload_2019-11-12_15-43-12.png
     

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    #563
    Last edited: Nov 13, 2019
  4. ravien_ff

    ravien_ff Rear Admiral

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    I am so checking this out! Thank you!

    You can upload it to the workshop too if you're on 10.6 experimental.
     
    #564
  5. Redgum

    Redgum Lieutenant

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    I'd love to, but I admin Empyrion Mart - PvE Project Eden server so I have to stay on 10.5 until 10.6 is released and you release Project Eden 10.6 (We're a dedicated Project Eden site.)

    Cheers!
     
    #565
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  6. fligmin

    fligmin Lieutenant

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    How about a good starter platform T2 so you need one flux coil and that fills its rare components I cut an earlier version and spread the engines out. It will haul 500 tons over relative light terrain. Has a fridge but to stay in spec I carry the constructor in storage and when and if needed I will place it then pull it.

    7500 storage and only 250 ammo but its designed to carry stuff home not do serious battle.

    Its a good platform to expand and pre alpha 11 I had an evolved version that could carry 200 KT home like nothing.




    https://steamcommunity.com/sharedfiles/filedetails/?id=1920495516

    https://steamcommunity.com/sharedfiles/filedetails/?id=1920490837

    https://steamcommunity.com/sharedfiles/filedetails/?id=1920490879

    https://steamcommunity.com/sharedfiles/filedetails/?id=1920490899

    https://steamcommunity.com/sharedfiles/filedetails/?id=1920490940

    https://steamcommunity.com/sharedfiles/filedetails/?id=1920490957
     
    #566
    Last edited: Nov 25, 2019
  7. Robot Shark

    Robot Shark Rear Admiral

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    Just a reminder, Eleon has my permission to use / modify any of my builds.
    I am enclosing my workshop file, updated for version 11.

    Please remember to turn SI off before modifying the BA's to avoid the station collapsing.

    20191126200406_1.jpg
     
    #567
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  8. BigSnoopy

    BigSnoopy Commander

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    #568
    Last edited: Mar 27, 2020
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  9. Momo

    Momo Commander

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    Almost none of creations posted here are in the game, while all BP in the game has never been posted here ...
     
    #569
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  10. dichebach

    dichebach Captain

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    I think way, WAAY back, Eleon did use some fan made constructs which were "default" models in game. Not that many, but some. Not sure if they are still in the game or not.

    The game has changed so much, stuff that was designed some years ago has been made effectively obsolete in multiple different ways. It would be interesting to document all the changes that have occurred, but it is at least as dramatic as the first few years of development of Minecraft.

    Hopefully these folks get a big fat offer from a big wealthy buyer!
     
    #570
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  11. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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  12. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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    #572
  13. Soliloquis

    Soliloquis Lieutenant

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    I've got two for ya. I expect the BA you will likely want to change if you use it all.

    System Command
    [​IMG]
    [​IMG]

    Aetherdrift Passenger Transport
    [​IMG]
    [​IMG]
     

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    #573
  14. Robot Shark

    Robot Shark Rear Admiral

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    Updated Workshop save.

    Use and abuse any of the builds as you see fit.

    20200102200639_1.jpg
     
    #574
    Last edited: Jan 3, 2020
  15. FuzzBuzzPutty

    FuzzBuzzPutty Commander

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    #575
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  16. Rammzez_CR73

    Rammzez_CR73 Ensign

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    HV_THE ARMADILLO.png Después de muchas pruebas, usos, hasta que encuentre un HV que se adapta a lo que quiero, minar y defenderme cuando sea necesario.
    Te presento mi humilde minería HV ...
    [ATTACH = full] 72296 [/ ATTACH]
     

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    #576
    Last edited: Apr 7, 2020
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  17. Philipp

    Philipp Captain

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    #577
  18. Philipp

    Philipp Captain

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    sorry i had to :
     
    #578
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  19. Rammzez_CR73

    Rammzez_CR73 Ensign

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    w1.png
    I present HV_W-E ... Fast, self defense and practical mineral collector ...
    An agile and practical vehicle for those planets with many obstacles, perfect for destroying drones and enemies while collecting resources ...
     

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    #579
    Last edited: Mar 30, 2020
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  20. Rammzez_CR73

    Rammzez_CR73 Ensign

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    BA: BASE-M2, for planets with little solar production, but with a high degree of enemy attacks ... It only works with Energy Cell, but it is very profitable, it also has 5 Rocket Turret (BA) and 8 Sentry Gun for its defense and it also has a docking bay for 1 or 2 HV ...
    I hope you like it....

    I have to say that the original Blueprint is not mine, simply take a trading station, the TS SKILLON that comes with the default game and modify it to my liking and needs ...
    b2.png
     

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    #580
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