I was hopping around on my Space Dock to find the borders of the Gravitational Bubbles and wondered about the same thing
Several Days into survival on the Dead Planet I built a small Transport HV. weighs about 16 tons, Playing with both M/V and CPU active, Did no kind of texturing yet.
Yeah I had a hard time getting them set up the first time and I ended up with dead zones despite how careful I was. If I could just see the fields I could easily tell where coverage is missing. I also wouldn't mind if the fields were larger(T2 grav gens!).
I don't know if this has already been answered, but my experience indicates about 75m range from the grav gennie. I would assume that would be the radius of a bubble but I have no definitive evidence. I hope this helps. Now, if I have your attention, can someone explain: 1. What is meant by "Remaining Thrust" & "Cargo Mass Available"? 2. What happened to the Fuel Tank specs. There's solar, batteries (thank you), and Pentaxid. What about ordinary fuel for the thrusters? Any help would be appreciated.
Anyone else think Eleon may have tweaked difficulty up a bit? I'm fine with it, and could be random, but my latest Not-so-speedy-speed-run playthrough has been just enough harder to make me wonder... Very few Ore Rocks. Scarce plant pickables. Zero nearby Ore Deposits on crashing. And my first Base Attack had two Lvl-3 Rocket Drones and two Minigun Drones. Though I'd added a third BA Minigun Turret before the attack, they were all in a line & damned if the drones didn't come in exactly from the North so two of the turrets couldn't fire. So I lost a brand new, 'Never Fired! Great Deal!!' turret & 500 rounds of ammo... ( ) Next BA Attack had -2- drop ships! Here's a ss of the map I took just after my earlier post about this game. Used the 'map' cmd to see everything. I'd only been around the island cluster I landed on at this point. The 4 POIs nearby are just Small Wrecks. I'm pretty sure I'd farmed every above water Ore Rock on every island, and I didn't have the full ~150-160 Copper & Silicon Ingots needed to factory the starter HV I'd planned to use. To be clear, there weren't any ore deposits on the islands, much less on any nearby ground. I hadn't even gone far enough North to discover that northern most POI yet. --- #1 basically if you use it all up the ship won't lift off vertically. Will be right at the edge so if you 'roll' forward the new flight 'lift' bit will allow you to get off the ground. **Note that there's no safety factor. Which should result in crashing upon re-entry. But the new flight model, and what I think may be some hidden coded in over-thrust when a ship is trying to come to a stop, and you may not crash. Been meaning to test this but haven't gotten around to it yet. Guessing but the 'Remaining Thrust' is likely for those folks who've become used to simply dividing kN or MN by 10 or 11 or 12 (depending if they want a safety factor when landing) to estimate how much cargo their ship can lift off with. Like if you had 3.5 MN Remaining Thrust; on 1 gravity planet so 9.81 m/s^2, round it to 10 & divide into the Newtons = 0.35 kt or 350 tons The 'Cargo Mass Available' is just 'Remaining Thrust' divided by the actual gravity, so for above would be 3.5 / 9.81 = 0.35678 kt or 356.78 tons As to #2 not sure what you're asking...?
Nothing changed with the difficulty or the starter planets, but you got bad luck with so much water near the crash site. The normal POIs and ore deposits couldn't spawn because of the water.
Thanks Ravien, that part makes sense. Though the Tutorial could use a check for when it points you to the Farm or whatever prefab, as that didn't spawn in either, heh On Ore Rocks though, there's not many at all compared to earlier starts, and not just around where I started. Haven't seen a lot no matter where I've been on this planet. Which is okay, I'd actually considered saying, 'hey Eleon, there's an awful lot of Ore Rocks laying about...' based on several starts during the experimental phase.
Is the following "issue" now new in game or is it there since a while: I was driving my little HV with 50m/s over the frozen wastes when suddenly a ditch opened and I bumped my HV in the opposite Wall. The HV almost rolled over. I hit shift brought it back on top and moved towards some junk. I jumped out and noticed that my frontal Plastic blocks had been damaged by the bump. So. Are we now facing collision damage at last?
It seems there is now collision damage in PvE playfields (previously it was only in PvP playfields). I don't think it's an intentional change but it might be. Guess you better drive safely from now on!
Tell this the creator of that damned Planet with all those Ditches and Crater and the "superb" light to spot them earlier
True This particular playthrough was supposed to be a mini speed run to spawn a minimalist carrier CV. So I'd built a smallish multi-function HV w a constructor just for this run. Mainly since I was going to try and go 'base-less', and HV turrets require a large or advanced constructor. Plus, based on other recent starts, even ones after Exp went to Alpha, I'd thought I'd made the HV small enough that I could gather the materials on the first day, just from surface Ore Rocks. Ultimately Murphy just had his way with this one, heh.
So, as time on the Dead Planet has passed by I shuffled most of the Looted stuff into a Base BP - yes, the Space Dock - which should be ready in about an hour or so. While this is running I constructed the SV ARANEA to carry most of my stuff to the Orbit including the HV MERULA. (The names are Latin if you wonder). Not finished in terms of Blocks and Texture - only enough to test how it works. So far not bad. 1 CPU-ExtT2 in place just in case it needs more of....all.