Future of EGS water (Development)

Discussion in 'Suggestions' started by Furious Hellfire, Sep 17, 2018.

  1. Ephoie

    Ephoie Captain

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    7 days to die was able to tackle very basic water physics..... I'm sure the team @EleonGameStudios can work this out
     
    #81
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  2. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I have noticed lately that destroying partially submerged rocks no longer leaves square “holes” where they were. That’s a big “yay” for me.
     
    #82
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  3. Agente Tievos

    Agente Tievos Ensign

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    #83
    Last edited: Jul 22, 2019
  4. Agente Tievos

    Agente Tievos Ensign

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    #84
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  5. Ephoie

    Ephoie Captain

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    .....









    "Water" we waiting for?
     
    #85
  6. IndigoWyrd

    IndigoWyrd Rear Admiral

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    A "butter" pun?
     
    #86
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  7. piddlefoot

    piddlefoot Rear Admiral

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    It would probably need to work like that anyway.
    You know the trees out of render range, they are not moving like the ones your standing next to, all the movement starts when the player enters render range of that object.
    So all of that, is probably a given anyway.
     
    #87
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  8. piddlefoot

    piddlefoot Rear Admiral

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    Slowly dehydrating for !

    Something like that yes ? !
     
    #88
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  9. Kostriktor

    Kostriktor Commander

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    #89
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  10. IndigoWyrd

    IndigoWyrd Rear Admiral

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    We do have Ocean worlds. They're pretty much all water, with a few scattered islands.
    They could use some refining though, as they often feature vast, underwater forests of deciduous and evergreen trees, vast mountain ranges, and the like - basically they just raise the water levels of a fairly standard planet to flood the majority of it, and we lack any good means of operating under water - bases, even air-tight, are not water-tight, so they flood.

    I've proposed, more than once, that an air-tight base should displace water from within the base when Oxygen is enabled, but still waiting there.
     
    #90
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  11. Ephoie

    Ephoie Captain

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    Agreed.
    Maybe I am being naive, but it would seem like a simple function to use the O2 data (where there is airtight "O2 diamonds") to turn off the water animation, and turn off the affects of the water, inside a base or a vessel.

    Having underwater POI's and vessels would definitely be a game changer, for the better!
    @Hummel-o-War @Taelyn™ @EleonGameStudios
     
    #91
  12. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I'm pretty sure it's a little more complicated than that, especially where procedurally generated water and dirt are concerned. I will say No Man's Sky does a delightful job where it comes to underwater bases, though base-building is far less complex there than here, and the engines are very different.

    I have no doubt sub-aquatic environments could be created here, but it would take a good deal of work to make them viable. It would also mean reworking a number of weapons systems as well, as there are few weapons or tools that currently work under-water (for us, Zirax troops can use their weapons underwater just fine).
     
    #92
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  13. idx64

    idx64 Lieutenant

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    It would be great to be able to create an underwater ship, or the possibility of a base under the sea.
     
    #93
  14. IndigoWyrd

    IndigoWyrd Rear Admiral

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    It is possible to dive an SV and operate (albeit badly) under water. It wouldn't be a terrible stretch to add a class of Aquatic Vessels (AVs) to the game, though they'd likely require a lot of specialized coding. Of course, there would have to be something down there to warrant the efforts, which means making the subaquatic a viable play area, with some of its own unique features (beyond seaweed and Alien Plasma).

    Bases, as I've stated, would also require a good bit of work, but should also be possible.

    Personally, I'd just be happy with a Seascooter:

    [​IMG]

    A nice, hand-held device to help us go faster under water, as swimming is slow, swimming faster eats stamina faster the alien parasites, and sinking to the bottom to walk or run, is just... not productive.
     
    #94
  15. Ephoie

    Ephoie Captain

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    Ohmagerd! Why didn't anyone think of this yet!? Obviously that's a great start.
    @EleonGameStudios should start to really think about this aspect of gameplay if they want to draw in new clients, and retain the existing playerbase. I know that it will take time... revising code and such, but this is the time to do it. Maybe hire a few more coders, and dedicate them to it....
    #makeempyriongreatagain
     
    #95
  16. Kostriktor

    Kostriktor Commander

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    Subnautica is also on unity, so its surely possible to make proper underwater-stuff !!
     
    #96
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  17. ravien_ff

    ravien_ff Rear Admiral

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    I've been experimenting with adding "sea-life":

    20200115012332_1.jpg 20200115012213_1.jpg 20200115012114_1.jpg 20200115011933_1.jpg 20200104002613_1.jpg

    Having actual underwater ambient life (similar to how we have ambient birds and insects), as well as less underwater fog, would go a long way to making underwater feel more alive.
     
    #97
  18. Khazul

    Khazul Rear Admiral

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    1. Add ability to make water fill in excavated land properly if the excavated bit connects to existing water.
    2. Add a means of enclosing a small peace of land (with blocks, or drill fill) and pumping the water out.
     
    #98
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  19. tryst49

    tryst49 Lieutenant

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    I would just like to see SV's able to traverse through water. Since we can now hitch a HV to it, they would allow us to dive deep into waters in order to park our HV in the base.
    In addition, some means to remove water from the underwater base other than filling it with dirt using the T2 drill and then digging it all out again.

    I have seen water worlds with waters so deep that they take minutes to dive to the bottom when swimming. Some sort of submersible was asked for many moons ago, but allowing a SV to do it would be just as easy.

    Just imagine the Skydiver from the series UFO that can fly as well as submerge and docks with a submarine below the water. Forget the docking with the submarine part, just allow the SV to fly underwater as well, it would be far easier than having a dedicated water bound submersible.
     
    #99
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  20. sylux240

    sylux240 Ensign

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    I think it'd be nice to see if there is a way where they could link have a ventilators in a ship or a base to some sort of physical barrier per se inside the ship so if there's oxygen in the ship there's no water in the ship or Base. I enjoy building bases underwater minus the fact that even though there's a base underwater there's water in the base I think it'd be nice to be able to walk around and have some sort of way that the O2 when it's in the structure displaces the water
     
    #100

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