[TOOL] Empyrion Playfield Designer v2.43.0 EXP (Empyrion V1.11.x compatible)

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

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    Great to hear that it finally works.

    If you still have any issues feel free to ask. :)

    /jmc
     
    #841
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  2. Kyodai

    Kyodai Lieutenant

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    @jmcburn I haven't checked in for a while but I have to say I am sooo happy you are still working on this. It's a content creator's dream to have a tool like this available. Now if I could just find one to simplify all the code I have to write/modify to make missions...
     
    #842
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  3. RazzleWin

    RazzleWin Rear Admiral

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    #843
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  4. Kyodai

    Kyodai Lieutenant

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    #844
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  5. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.95.4 b2815) is out

    Fixes a lot of stuff in space dynamic POIs.
    Also now SpacePOINear/Avoid POIs can be selected down to current POI, if the same groupname exists twice in POI list.
    Log error fix.

    Download:
    https://empyriontools.org

    /jmc
     
    #845
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  6. remeey

    remeey Commander

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    Keep up the good work !
     
    #846
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  7. remeey

    remeey Commander

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    Hi I don't know if this has been suggested but is there any way you can add the ability to select more than one blueprint to add as poi and then single edit after added ? It may just be me being lazy but it gets tedious after a bit and 25 planets later.... upload_2020-2-8_8-50-4.png
     
    #847
  8. jmcburn

    jmcburn Rear Admiral

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    Well, multi editing and creating is on the list, but not a quick and simple thing to do. :)
    But I understand what you mean. ;)

    But I would suggest a different workflow:

    Setup one POI as good as you can, then simply copy/paste it multiple times in the list with Ctrl+C, Ctrl+V, and then change the prefab for each and/or adjust details. Maybe that's faster.

    upload_2020-2-8_16-13-16.png

    Setup one POI
    Select it. Hit Ctrl+C, then multiple times Ctrl+V.

    upload_2020-2-8_16-14-7.png

    Now change the prefabs.

    That will work in any list where entries don't need to be unique.

    /jmc
     
    #848
    Last edited: Feb 8, 2020
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  9. remeey

    remeey Commander

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    Yes sir that is how i do it atm
    :D
     
    #849
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  10. jmcburn

    jmcburn Rear Admiral

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    After revisiting the

    MULTI-Item-Editing

    feature today after many failed attempts, it seems I had a breakthrough: :)

    upload_2020-2-8_19-36-43.png

    Writing and updating selected properties on multiple playfield items seems to be finally working. I'll be releasing a testing candidate for use with random POIs (for now), if no issues arise.

    The thing is, you will never be able to edit ALL properties here. Simply due to the fact, that some properties rely on other properties' values and changing those will most likely break the playfield.

    But as an example, I don't think, changing above values could cause any harm. if you know differently, please let me know. :)

    Also feel free to add suggestions, what properties do you think should be enabled for multi-editing, if this does work without issues.

    /jmc
     
    #850
    Last edited: Feb 8, 2020
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  11. jmcburn

    jmcburn Rear Admiral

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    #851
  12. Monroe

    Monroe Commander

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    So your stable branch is actually well past your Experimental branch?
     
    #852
  13. jmcburn

    jmcburn Rear Admiral

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    Experimental was just for the large changes that came with the transition from 1.64 to 1.9.x (new dynamic editor and internal code structure rebuild)
    But the 1.9.x branch has proven to be pretty stable already.

    So 1.9x is 'stable enough' to be listed under stable now, I guess. But it's still the feature test branch and could cause issues in every newly implemented feature. But that's always the case. :)

    As soon as 1.9.x is 'feature complete' and tested for a while I will rename it to v2.0 stable.

    /jmc
     
    #853
    Last edited: Feb 9, 2020
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  14. Addy

    Addy Lieutenant

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    This looks very interesting.
    To be able to set up your playfields in this way would be really good for the game.
    Thanks for all your hard work
     
    #854
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  15. Kyodai

    Kyodai Lieutenant

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    Can't wait to see what you'll be able to do once Alpha 12 features start rolling in. Great work!
     
    #855
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  16. OldTimersGaming

    OldTimersGaming Ensign

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    This tool has been soooo helpful in designing my scenario, Escape From Purgatory! Thank you! Any chance there is plans for an updated version for Alpha 12 support?
     
    #856
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  17. jmcburn

    jmcburn Rear Admiral

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    Yes there will be an Alpha 12 version sooner or later. :)

    Have been ill for several weeks, but I feel much better already.

    Can't promise to make it till A12 public release though, as I missed most of the A12 development process and have to get into all the new features first.
    Also, not sure how much of coding I can do at one time, as long programming sessions are still very exhausting for me. So it might be a while (at least until EPD A12 is feature complete and stable), but a first testing version might be available soon)

    /jmc
     
    #857
    Last edited: Jun 1, 2020
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  18. ravien_ff

    ravien_ff Rear Admiral

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    You take care of yourself. Feel well soon.
     
    #858
  19. Mofa

    Mofa Guest

    Get well. Your health is most important!

    Mofa
     
    #859
  20. forbiddenzsky

    forbiddenzsky Lieutenant

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    jmcburn, You get well! We are waiting for you with new forces and new ideas. ;)
     
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