One way or the other we will have to find out. Hive Ship or Home Planet. Each Player on his own Play Style.
Really depends on how the galaxy generation is configurable. If it's possible here's what I want to try to do: Several starting solar systems so all the starting planets aren't put in the same one. Each star type having its own solar system config so each star type will feel a little different. Temperate planets found more often around sun like stars, dead planets more often around red giants, weird alien ruins around white dwarfs, etc. But we have to wait and see how it's all going to work.
@ravien_ff , I have a question maybe you can answer or point me to where I might find it. It’s from one of our players. Seems he was looking for Erestrium
This can happen if the planet does not spawn the erestrum deposit. Sometimes it can't find a valid location. What planet type is it? Go off what the planet map says when you're on the planet (number of deposits remaining).
Some trader issues too, one had for heavy armor no sell/buy, just a stock number as for old traders before sell option. None seems to have laser rifle, but those can be nice for Blueprint Factory or Deconstructor since have rare materials. Could also add Assault Rifle T2 to those traders, or some.
May I suggest to change the History behind the Dead - Starter Planet? From a Nuclear Exchange...the Planet is far to small for that...towards a Attack from another Race by Orbital Bombardment? the remainder of the Story can stay the same but only the origin of the Planet wide devastation (Remember Narn). Just a thought.
Could you take a look into the "lost Colony", please? Releasing 2 Spiders from the Ceiling by a Blast kills one of them at once. Also when the Arachnid plunges out of its hiding with another Explosion. It fells dead to the ground. Killed by the Blast.
I left that in cause I thought it was kind of creepy that a dead alien falls on your head. There may be an update for that particular POI coming.
Ok. Clear. As I play with M/V and CPU it is quite silly when after placing my own Core trying to switch on the Base while having only 16% CPU/Energy .
Oh someone likes haunted houses! Bet your one of those blokes that love to jump out in costume and scare the kids away from your door on Halloween Isn't that why the say trick or treat?
I don't think that that would help, not if reducing CPU by about 75%...Lost Colony has with a T1 (Core) 197.000CPU of 80.000...soooo
Question about the Quest-Popup of the UCH-Colony Ship. Hence I cored the POI a while ago... just as I moved now over it the Quest popped up again...a Bug or is there something you can change in the way the Quest "reappears"?
You can just accept then manually complete the mission, should be able to manually mark the objective as complete for that one. Then it shouldn't pop up again.
After A12 release, i will send you completely new faction (TSN Faction) (You can use in Project Eden if you wish because i love project eden )I am keep making but still not sure " am i doing this POI right or not ? " I started to make POI few days ago. POI is ok but I am just hoping devs can solve AI SV/CP too. By the way, can you send me 2-3 good example of POI (Link or file everything ok for me, i need a good example for compare )
I saw your designs and would love to add them to the scenario! If you want to see examples of POIs, just load up the game's POIs. You can find them in creative mode under the "internal" tab. Then you can spawn them and see how they are built.
POI Artillery Base have an issue. LCD in prison room is too small to show last part of the message where the code is.