What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. NafreiuX

    NafreiuX Captain

    Joined:
    Oct 16, 2015
    Messages:
    130
    Likes Received:
    327
    Temple of Eon operational
    Wicked1_2016-02-07_00-45-11.png Wicked1_2016-02-07_00-45-16.png Wicked1_2016-02-07_00-45-30.png
     
    #301
    Rayah and Tyrax Lightning like this.
  2. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Ahh, I wasn't aware of this. Many thanks for the info! :)

    I've been pleased with how well Hydrogen Fuel Packs have been running my tiny Base & HV. I'm now thinking H2/O2 Generators are now not only worthy of use, but obsolete Oxygen Generators too, as H2/O2 Generators generate more then enough air along with the Hydrogen for one's needs. I think only a MP Clan powering just their one Base & their HVs but having many Players to Oxygenate would ever need a Oxygen Generator now.

    I'm also now wondering if Large Promethium Packs would only be needed for CVs, as that's the one thing both important to keep powered & power hungry enough to make Hydrogen Fuel Pack using too hard to keep managed to be worth it.

    Speakin of which, that reminds me... in my last Post I forgot to mention I R&R Tooled my Oxygen Generator out for the parts deciding that my H2/O2 Generator had rendered it obsolete. Also built 2 Flares to try them out & not sure about if i'm liking them...

    That looks epic! :D
     
    #302
  3. Slam Jones

    Slam Jones Rear Admiral

    Joined:
    Oct 16, 2015
    Messages:
    651
    Likes Received:
    1,062
    I built a thing.

    [​IMG]

    [​IMG]

    It's called the RF-4 Stinger, and will be a heavy-weight fighter in the Red team in the upcoming Red vs Blue battles.
     
    #303
  4. GlassDeviant

    GlassDeviant Commander

    Joined:
    Jan 10, 2016
    Messages:
    59
    Likes Received:
    52
    I only build the O2 generator to recycle it into parts, as I always start on Akua; however, I am working on a game "map" with the entire solar system replaced with a dozen or so planets, all done custom. I might even try to figure out if it's possible to make the central star a binary star, or something else like that. I figure 2-3 H2/O2 generators would be more than sufficient to supply a clan of 30-ish, based on an estimate of one machine per 10 players. With that many drawing on the H2 for vehicles it's worth having them, which again obsoletes the O2-only machine.
     
    #304
    Tyrax Lightning likes this.
  5. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Ahh, then the O2 Generator is indeed flat out obsolete once the H2/O2 Generator is Unlocked, especially if one starts on Akua. :)

    Binary Star System would be cool. :D So would be a System with a White Dwarf Star, & one with a Red/Orange Brown Dwarf Star. :)
     
    #305
  6. GlassDeviant

    GlassDeviant Commander

    Joined:
    Jan 10, 2016
    Messages:
    59
    Likes Received:
    52
    Yea, if it will let me plop two stars down, and not at 0,0,0.
     
    #306
    Tyrax Lightning likes this.
  7. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    I went into Creative Mode & finished my first ever SV Build intended to submit to Eleon. Also got my Flying Fist, Tyrax Hover Vessel, (Now renamed to "Tyrax Hover Tank".) & my Survival Mode Starter HV re-blueprinted to be up-to-date with 5.3. Can't re-blueprint the Flying Fist's failed predecessor cause I used it in a experiment where I pushed the sucker from Space into Akua's Moon just to see what would happen, & now all access to it has been lost... not that I mind. It's of no use anymore with the Flying Fist a superior revision over it. I've placed the 3 non-Eleon Submission Blueprints in the Blueprint Sharing Thread... that I regret to inform everyone that I might have kinda sorta accidentally killed somehow... considering my Post on there with these Updated Blueprints is going on its 3rd Edit... :oops:
     
    #307
  8. Baneus

    Baneus Commander

    Joined:
    Sep 26, 2015
    Messages:
    94
    Likes Received:
    105
    Wait; is pyramid building actually possible now? New blocks?
     
    #308
  9. Snowbeard62

    Snowbeard62 Lieutenant

    Joined:
    Jan 4, 2016
    Messages:
    30
    Likes Received:
    26
    Built my first craft blueprint in the factory and deconstructed my old CV. Don't need it now a heavily modified Thorn (Liftpizzas CV). :)
     
    #309
    Tyrax Lightning likes this.
  10. NafreiuX

    NafreiuX Captain

    Joined:
    Oct 16, 2015
    Messages:
    130
    Likes Received:
    327
    no mate, just used the existing blocks.
     
    #310
  11. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

    Joined:
    Nov 16, 2015
    Messages:
    684
    Likes Received:
    634
    Does this look familiar?



    There are two types. One with interior and one with out.
     
    #311
  12. GlassDeviant

    GlassDeviant Commander

    Joined:
    Jan 10, 2016
    Messages:
    59
    Likes Received:
    52
    Yeah we do need a more...unique-to-Empyrion one for final release.

    On another note, today I discovered that I can't improve my workshop base any more without exceeding the new game start materials provided. :(

    But I will still keep trying 8^D
     
    #312
  13. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

    Joined:
    Nov 16, 2015
    Messages:
    684
    Likes Received:
    634
    I'm thinking the youtube video is the same capsule as the intro one we have. Just that ours is the one with no interior and the landing legs aren't deployed. That way ours can crash and roll around on the ground.
     
    #313
  14. GlassDeviant

    GlassDeviant Commander

    Joined:
    Jan 10, 2016
    Messages:
    59
    Likes Received:
    52
    #314
    Tyrax Lightning likes this.
  15. Rayah

    Rayah Lieutenant

    Joined:
    Jan 8, 2016
    Messages:
    34
    Likes Received:
    70
    Built the outside of the USS-Defiant for my brother (his favorite ship). Going to be working on the interior sometime this week. Planet_Pluto_2016-02-08_13-59-01.png
     
    #315
  16. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Awesome!!! The USS Defiant is my fav Starfleet Ship Model too! :D
     
    #316
  17. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

    Joined:
    Nov 16, 2015
    Messages:
    684
    Likes Received:
    634
    So do the creative coloured blocks blueprint over to survival?
     
    #317
    Tyrax Lightning likes this.
  18. Rayah

    Rayah Lieutenant

    Joined:
    Jan 8, 2016
    Messages:
    34
    Likes Received:
    70
    I don't see why not; they copy over when spawning the blueprint in creative mode.
     
    #318
    Tyrax Lightning likes this.
  19. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

    Joined:
    Nov 16, 2015
    Messages:
    684
    Likes Received:
    634
    Sorry me bad. I should have said the coloured lighted blocks. Which I don't have in survival.
     
    #319
    Tyrax Lightning likes this.
  20. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    I would think it'd work, aren't the colored lighted Blocks & othe such in Creative Mode just the normal version, pre-painted? Can't imagine why the Blueprinting would be unable to transfer over the Paint Job.
     
    #320

Share This Page